project_files/HedgewarsMobile/Classes/WeaponCellView.m
author koda
Sun, 04 Jul 2010 01:27:41 +0200
changeset 3623 f14db208f2fa
parent 3621 a8ddf681ba7d
child 3624 304c6d32383a
permissions -rw-r--r--
graphics applied and fixes here and there
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//
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//  WeaponCellView.m
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//  Hedgewars
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//
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//  Created by Vittorio on 03/07/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "WeaponCellView.h"
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#import "CommodityFunctions.h"
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@implementation WeaponCellView
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@synthesize weaponName, weaponIcon, initialQt, probability, delay, crateQt;
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-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
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    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
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        // Initialization code
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        weaponName = [[UILabel alloc] init];
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        weaponName.backgroundColor = [UIColor clearColor];
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        weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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        weaponIcon = [[UIImageView alloc] init];
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        NSString *imgStr;
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        initialQt = [[UIButton alloc] init];
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        imgStr = [NSString stringWithFormat:@"%@/iconAmmo.png",BTN_DIRECTORY()];
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        [initialQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
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        probability = [[UIButton alloc] init];
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        imgStr = [NSString stringWithFormat:@"%@/iconDamage.png",BTN_DIRECTORY()];
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        [probability setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
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        delay = [[UIButton alloc] init];
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        imgStr = [NSString stringWithFormat:@"%@/iconTime.png",BTN_DIRECTORY()];
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        [delay setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
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        crateQt = [[UIButton alloc] init];
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        imgStr = [NSString stringWithFormat:@"%@/iconBox.png",BTN_DIRECTORY()];
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        [crateQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
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        [self.contentView addSubview:weaponName];
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        [self.contentView addSubview:weaponIcon];
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        [self.contentView addSubview:initialQt];
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        [self.contentView addSubview:probability];
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        [self.contentView addSubview:delay];
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        [self.contentView addSubview:crateQt];
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    }
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    return self;
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}
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-(void) layoutSubviews {
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    [super layoutSubviews];
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    CGRect contentRect = self.contentView.bounds;
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    CGFloat boundsX = contentRect.origin.x;
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    CGRect frame;
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    frame = CGRectMake(boundsX+10, 5, 32, 32);
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    weaponIcon.frame = frame;
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    frame = CGRectMake(boundsX+50, 9, 200, 25);
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    weaponName.frame = frame;
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    // second line
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    frame = CGRectMake(boundsX+20, 40, 32, 32);
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    initialQt.frame = frame;
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    frame = CGRectMake(boundsX+60, 40, 32, 32);
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    probability.frame = frame;
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    frame = CGRectMake(boundsX+100, 40, 32, 32);
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    delay.frame = frame;
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    frame = CGRectMake(boundsX+140, 40, 32, 32);
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    crateQt.frame = frame;
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}
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/*
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-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
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    [super setSelected:selected animated:animated];
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    // Configure the view for the selected state
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}
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*/
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-(void) dealloc {
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    [weaponName release];
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    [weaponIcon release];
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    [initialQt release];
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    [probability release];
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    [delay release];
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    [crateQt release];
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    [super dealloc];
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}
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@end