QTfrontend/ui/page/pagescheme.h
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 14262 72e9d69a5e4d
child 15628 e63748a3aa52
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef PAGE_SCHEME_H
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#define PAGE_SCHEME_H
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#include "AbstractPage.h"
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#include "togglebutton.h"
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class FreqSpinBox;
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class SDTimeoutSpinBox;
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class MinesTimeSpinBox;
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class PageScheme : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageScheme(QWidget* parent = 0);
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        QPushButton * BtnCopy;
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        QPushButton * BtnNew;
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        QPushButton * BtnDelete;
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        QComboBox * selectScheme;
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        void setModel(QAbstractItemModel * model);
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    public slots:
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        void newRow();
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        void copyRow();
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        void deleteRow();
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    protected:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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    private:
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        QDataWidgetMapper * mapper;
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        ToggleButtonWidget * TBW_teamsDivide;
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        ToggleButtonWidget * TBW_solid;
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        ToggleButtonWidget * TBW_border;
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        ToggleButtonWidget * TBW_lowGravity;
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        ToggleButtonWidget * TBW_laserSight;
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        ToggleButtonWidget * TBW_invulnerable;
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        ToggleButtonWidget * TBW_resethealth;
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        ToggleButtonWidget * TBW_vampiric;
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        ToggleButtonWidget * TBW_karma;
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        ToggleButtonWidget * TBW_artillery;
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        ToggleButtonWidget * TBW_randomorder;
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        ToggleButtonWidget * TBW_king;
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        ToggleButtonWidget * TBW_placehog;
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        ToggleButtonWidget * TBW_sharedammo;
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        ToggleButtonWidget * TBW_disablegirders;
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        ToggleButtonWidget * TBW_disablelandobjects;
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        ToggleButtonWidget * TBW_aisurvival;
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        ToggleButtonWidget * TBW_infattack;
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        ToggleButtonWidget * TBW_resetweps;
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        ToggleButtonWidget * TBW_perhogammo;
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        ToggleButtonWidget * TBW_nowind;
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        ToggleButtonWidget * TBW_morewind;
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        ToggleButtonWidget * TBW_tagteam;
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        ToggleButtonWidget * TBW_bottomborder;
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        ToggleButtonWidget * TBW_switchhog;
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        QSpinBox * SB_DamageModifier;
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        QSpinBox * SB_TurnTime;
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        QSpinBox * SB_InitHealth;
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        SDTimeoutSpinBox * SB_SuddenDeath;
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        QSpinBox * SB_WaterRise;
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        QSpinBox * SB_HealthDecrease;
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        FreqSpinBox * SB_CaseProb;
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        QSpinBox * SB_HealthCrates;
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        QSpinBox * SB_CrateHealth;
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        MinesTimeSpinBox * SB_MinesTime;
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        QSpinBox * SB_Mines;
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        QSpinBox * SB_AirMines;
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        QSpinBox * SB_MineDuds;
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        QSpinBox * SB_Explosives;
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        QSpinBox * SB_RopeModifier;
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        QSpinBox * SB_GetAwayTime;
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        QComboBox * CB_WorldEdge;
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        QLineEdit * LE_name;
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        QLabel * L_name;
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        QLineEdit * LE_ScriptParam;
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        QGroupBox * gbGameModes;
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        QGroupBox * gbBasicSettings;
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        bool changingSchemes;
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        void checkDupe();
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    private slots:
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        void schemeSelected(int);
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        void dataChanged(QModelIndex topLeft, QModelIndex bottomRight);
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};
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#endif