QTfrontend/ui/page/pageselectweapon.cpp
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 14551 1c623169a44d
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QComboBox>
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#include "pageselectweapon.h"
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#include "hwconsts.h"
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#include "selectWeapon.h"
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QLayout * PageSelectWeapon::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    pWeapons = new SelWeaponWidget(cAmmoNumber, this);
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    pWeapons->init();
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    pageLayout->addWidget(pWeapons);
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    return pageLayout;
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}
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QLayout * PageSelectWeapon::footerLayoutDefinition()
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{
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    QGridLayout * bottomLayout = new QGridLayout();
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    selectWeaponSet = new QComboBox(this);
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    selectWeaponSet->setMaxVisibleItems(50);
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    bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1);
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    // first row
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    BtnNew = addButton(tr("New"), bottomLayout, 0, 1);
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    BtnNew->setStyleSheet("padding: 3px;");
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    BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2);
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    BtnDefault->setStyleSheet("padding: 3px;");
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    // second row
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    BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1);
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    BtnCopy->setStyleSheet("padding: 3px;");
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    BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2);
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    BtnDelete->setStyleSheet("padding: 3px;");
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    bottomLayout->setColumnStretch(1,1);
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    bottomLayout->setColumnStretch(2,1);
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    return bottomLayout;
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}
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void PageSelectWeapon::connectSignals()
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{
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    connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(switchWeapons(const QString&)));
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    connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
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    connect(this, SIGNAL(goBack()), pWeapons, SLOT(save()));
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    connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
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    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
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    connect(BtnDelete, SIGNAL(clicked()), pWeapons, SLOT(deleteWeaponsName()));
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}
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PageSelectWeapon::PageSelectWeapon(QWidget* parent) :  AbstractPage(parent)
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{
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    initPage();
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}