QTfrontend/ui/widget/selectWeapon.cpp
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 14839 e239378a9400
child 15542 3b0b6ce76303
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QDebug>
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <QRegExp>
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#include <QRegExpValidator>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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    static QImage ammo(":Ammos.png");
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    int x = num/(ammo.height()/32);
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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    return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
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    QWidget(parent)
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{
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    QHBoxLayout* hbLayout = new QHBoxLayout(this);
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    hbLayout->setSpacing(1);
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    hbLayout->setMargin(1);
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    QLabel* lbl = new QLabel(this);
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    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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    lbl->setMaximumWidth(30);
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    lbl->setGeometry(0, 0, 30, 30);
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    hbLayout->addWidget(lbl);
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    item = new WeaponItem(image, imagegrey, this);
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    item->setItemsNum(wNum);
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    item->setInfinityState(allowInfinite);
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    hbLayout->addWidget(item);
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    hbLayout->setStretchFactor(lbl, 1);
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    hbLayout->setStretchFactor(item, 99);
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    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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    item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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    return item->getItemsNum();
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}
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void SelWeaponItem::setEnabled(bool value)
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{
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    item->setEnabled(value);
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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    QFrame(parent),
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    m_numItems(numItems)
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{
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    wconf = new QMap<QString, QString>();
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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    {
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        wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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    }
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    if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) {
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        QDir().mkdir(cfgdir->absolutePath() + "/Schemes");
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    }
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    QStringList defaultAmmos;
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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    {
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        defaultAmmos.append(cDefaultAmmos[i].first.toLower());
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    }
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    if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) {
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        qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini.");
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        QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo");
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        QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat);
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        QStringList keys = old_wconf.allKeys();
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        int imported = 0;
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        for(int i = 0; i < keys.size(); i++)
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        {
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            if (!defaultAmmos.contains(keys[i].toLower())) {
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                wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString()));
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                QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa");
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                if (file.open(QIODevice::WriteOnly)) {
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                    QTextStream stream( &file );
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                    stream << old_wconf.value(keys[i]).toString() << endl;
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                    file.close();
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                }
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                imported++;
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            }
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        }
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        qDebug("%d weapon scheme(s) imported.", imported);
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    } else {
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        QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList(QDir::Files);
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        for(int i = 0; i < schemes.size(); i++)
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        {
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            QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]);
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            QString config;
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            if (file.open(QIODevice::ReadOnly)) {
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                QTextStream stream( &file );
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                stream >> config;
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                file.close();
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            }
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            // Chop off file name suffix
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            QString schemeName = schemes[i];
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            if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) {
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                schemeName.chop(4);
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            }
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            // Don't load weapon scheme if name collides with any default scheme
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            if (!defaultAmmos.contains(schemeName.toLower()))
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                wconf->insert(schemeName, fixWeaponSet(config));
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            else
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                qWarning("Weapon scheme \"%s\" not loaded from file, name collides with a default scheme!", qPrintable(schemeName));
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        }
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    }
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    QString currentState = *cDefaultAmmoStore;
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    QTabWidget * tbw = new QTabWidget(this);
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    QWidget * page1 = new QWidget(this);
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    p1Layout = new QGridLayout(page1);
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    p1Layout->setSpacing(1);
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    p1Layout->setMargin(1);
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    QWidget * page2 = new QWidget(this);
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    p2Layout = new QGridLayout(page2);
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    p2Layout->setSpacing(1);
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    p2Layout->setMargin(1);
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    QWidget * page3 = new QWidget(this);
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    p3Layout = new QGridLayout(page3);
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    p3Layout->setSpacing(1);
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    p3Layout->setMargin(1);
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    QWidget * page4 = new QWidget(this);
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    p4Layout = new QGridLayout(page4);
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    p4Layout->setSpacing(1);
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    p4Layout->setMargin(1);
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    tbw->addTab(page1, tr("Weapon set"));
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    tbw->addTab(page2, tr("Probabilities"));
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    tbw->addTab(page4, tr("Ammo in boxes"));
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    tbw->addTab(page3, tr("Delays"));
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->addWidget(tbw);
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    int j = -1;
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    int i = 0, k = 0;
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    for(; i < m_numItems; ++i)
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    {
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        // Hide amSkip (6) and amCreeper (57)
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        // TODO: Unhide amCreeper when this weapon is done
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        if (i == 6 || i == 57) continue;
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        if (k % 4 == 0) ++j;
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        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(swi);
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        p1Layout->addWidget(swi, j, k % 4);
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        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
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        weaponItems[i].append(pwi);
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        p2Layout->addWidget(pwi, j, k % 4);
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        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
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        weaponItems[i].append(dwi);
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        p3Layout->addWidget(dwi, j, k % 4);
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        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(awi);
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        p4Layout->addWidget(awi, j, k % 4);
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        ++k;
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    }
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    //pLayout->setRowStretch(5, 100);
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    m_name = new QLineEdit(this);
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    QRegExp rx(*cSafeFileNameRegExp);
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    QRegExpValidator* val = new QRegExpValidator(rx, m_name);
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    m_name->setValidator(val);
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    pageLayout->addWidget(m_name, i, 0, 1, 5);
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333d095319de abstract class for items container (hedgehogs num, bullets, etc.)
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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    bool enable = true;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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    {
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        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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        {
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            enable = false;
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            break;
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   226
        }
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    }
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    for(int i = 0; i < m_numItems; ++i)
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    {
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   230
        twi::iterator it = weaponItems.find(i);
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   231
        if (it == weaponItems.end()) continue;
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   232
        it.value()[0]->setItemsNum(ammo[i].digitValue());
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   233
        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
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   234
        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
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   235
        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
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   236
        it.value()[0]->setEnabled(enable);
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   237
        it.value()[1]->setEnabled(enable);
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   238
        it.value()[2]->setEnabled(enable);
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   239
        it.value()[3]->setEnabled(enable);
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   240
    }
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   241
    m_name->setEnabled(enable);
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   242
}
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   244
void SelWeaponWidget::setDefault()
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{
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   246
    for(int i = 0; i < cDefaultAmmos.size(); i++)
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   247
    {
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   248
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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   249
        {
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   250
            return;
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   251
        }
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   252
    }
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   253
    setWeapons(*cDefaultAmmoStore);
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   254
}
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   255
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   256
//Save current weapons set.
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   257
void SelWeaponWidget::save()
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   258
{
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   259
    //The save() function is called by ANY change of the combo box.
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   260
    //If an entry is deleted, this code would just re-add the deleted
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   261
    //item. We use isDeleted to check if we are currently deleting to
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diff changeset
   262
    //prevent this.
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   263
    if (isDeleting)
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   264
        return;
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   265
    if (m_name->text() == "")
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   266
        return;
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   267
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   268
    // Don't save an default ammo scheme
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   269
    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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   270
    {
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diff changeset
   271
        if(curWeaponsName == cDefaultAmmos[i].first)
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   272
            return;
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   273
    }
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   274
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unc0rr
parents: 2860
diff changeset
   275
    QString state1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   276
    QString state2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   277
    QString state3;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   278
    QString state4;
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   279
    QString stateFull;
2377
f3fab2b09e0c And in frontend
nemo
parents: 2371
diff changeset
   280
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   281
    for(int i = 0; i < m_numItems; ++i)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   282
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   283
        twi::const_iterator it = weaponItems.find(i);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   284
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   285
        state1.append(QString::number(num));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   286
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   287
        state2.append(QString::number(prob));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   288
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   289
        state3.append(QString::number(del));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   290
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   291
        state4.append(QString::number(am));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   292
    }
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   293
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   294
    stateFull = state1 + state2 + state3 + state4;
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   295
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   296
    // Check for duplicates
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   297
    QString inputNameLower = m_name->text().toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   298
    QString curWeaponsNameLower = curWeaponsName.toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   299
    QStringList keys = wconf->keys();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   300
    for(int i = 0; i < keys.size(); i++)
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   301
    {
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   302
        QString compName = keys[i];
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   303
        QString compNameLower = compName.toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   304
        // Don't allow same name as other weapon set, even case-insensitively.
12689
5b135c26f320 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com>
parents: 12665
diff changeset
   305
        // This prevents some problems with saving/loading.
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   306
        if ((compNameLower == inputNameLower) && (compNameLower != curWeaponsNameLower))
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   307
        {
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   308
            // Discard changed made to current weapon scheme if there's a duplicate
12689
5b135c26f320 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com>
parents: 12665
diff changeset
   309
            m_name->setText(curWeaponsName);
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   310
            QMessageBox deniedMsg(this);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   311
            deniedMsg.setIcon(QMessageBox::Warning);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   312
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   313
            deniedMsg.setText(QMessageBox::tr("A weapon scheme with the name '%1' already exists. Changes made to the weapon scheme have been discarded.").arg(compName));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   314
            deniedMsg.setTextFormat(Qt::PlainText);
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   315
            deniedMsg.setWindowModality(Qt::WindowModal);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   316
            deniedMsg.exec();
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   317
            return;
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   318
        }
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   319
    }
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   320
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   321
    if (curWeaponsName != "")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   322
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   323
        // remove old entry
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   324
        wconf->remove(curWeaponsName);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   325
    }
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   326
    wconf->insert(m_name->text(), stateFull);
12923
305f3667af20 Fix how scheme files behave
KoBeWi
parents: 12922
diff changeset
   327
    QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa");
12922
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   328
    if (file.open(QIODevice::WriteOnly)) {
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   329
        QTextStream stream( &file );
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   330
        stream << stateFull << endl;
13196
f93658732448 Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru>
parents: 13195
diff changeset
   331
        file.close();
12922
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   332
    }
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   333
    emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
683
57d624f71e65 select default and save weapons added
displacer
parents: 682
diff changeset
   334
}
57d624f71e65 select default and save weapons added
displacer
parents: 682
diff changeset
   335
681
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   336
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   337
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   338
    twi::const_iterator it = weaponItems.find(weaponIndex);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   339
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
681
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   340
}
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   341
696
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   342
QString SelWeaponWidget::getWeaponsString(const QString& name) const
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   343
{
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   344
    return wconf->find(name).value();
696
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   345
}
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   346
718
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   347
void SelWeaponWidget::deleteWeaponsName()
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   348
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   349
    QString delWeaponsName = curWeaponsName;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   350
    if (delWeaponsName == "") return;
724
21706280d913 delete weapon set should work fine now
displacer
parents: 723
diff changeset
   351
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   352
    for(int i = 0; i < cDefaultAmmos.size(); i++)
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   353
    {
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   354
        if (!cDefaultAmmos[i].first.compare(delWeaponsName))
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   355
        {
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   356
            QMessageBox deniedMsg(this);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   357
            deniedMsg.setIcon(QMessageBox::Warning);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   358
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   359
            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   360
            deniedMsg.setTextFormat(Qt::PlainText);
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   361
            deniedMsg.setWindowModality(Qt::WindowModal);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   362
            deniedMsg.exec();
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   363
            return;
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   364
        }
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   365
    }
1509
34f7dd4efe84 Small fixes mixed with formatting changes
unc0rr
parents: 1456
diff changeset
   366
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   367
    QMessageBox reallyDeleteMsg(this);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   368
    reallyDeleteMsg.setIcon(QMessageBox::Question);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   369
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   370
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   371
    reallyDeleteMsg.setTextFormat(Qt::PlainText);
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   372
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   373
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
2377
f3fab2b09e0c And in frontend
nemo
parents: 2371
diff changeset
   374
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   375
    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   376
    {
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   377
        isDeleting = true;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   378
        wconf->remove(delWeaponsName);
12923
305f3667af20 Fix how scheme files behave
KoBeWi
parents: 12922
diff changeset
   379
        QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove();
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   380
        emit weaponsDeleted(delWeaponsName);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   381
    }
718
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   382
}
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   383
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   384
void SelWeaponWidget::newWeaponsName()
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   385
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   386
    save();
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   387
    QString newName = tr("New");
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   388
    if(wconf->contains(newName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   389
    {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   390
        //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   391
        int i=2;
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   392
        while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   393
    }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   394
    setWeaponsName(newName);
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   395
    wconf->insert(newName, *cEmptyAmmoStore);
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   396
    emit weaponsAdded(newName, *cEmptyAmmoStore);
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   397
}
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   398
1509
34f7dd4efe84 Small fixes mixed with formatting changes
unc0rr
parents: 1456
diff changeset
   399
void SelWeaponWidget::setWeaponsName(const QString& name)
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   400
{
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   401
    m_name->setText(name);
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   402
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   403
    curWeaponsName = name;
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   404
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   405
    if(name != "" && wconf->contains(name))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   406
    {
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   407
        setWeapons(wconf->find(name).value());
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   408
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   409
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   410
    {
11763
59e979b1408f Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   411
        setWeapons(*cEmptyAmmoStore);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   412
    }
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   413
}
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   414
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   415
void SelWeaponWidget::switchWeapons(const QString& name)
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   416
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   417
    // Rescue old weapons set, then select new one
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   418
    save();
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   419
    setWeaponsName(name);
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   420
}
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   421
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   422
QStringList SelWeaponWidget::getWeaponNames() const
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   423
{
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   424
    return wconf->keys();
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   425
}
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   426
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   427
void SelWeaponWidget::copy()
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   428
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   429
    save();
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   430
    if(wconf->contains(curWeaponsName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   431
    {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   432
        QString ammo = getWeaponsString(curWeaponsName);
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   433
        QString newName = tr("Copy of %1").arg(curWeaponsName);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   434
        if(wconf->contains(newName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   435
        {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   436
            //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   437
            int i=2;
12663
d7492247a368 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com>
parents: 11817
diff changeset
   438
            while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   439
        }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   440
        setWeaponsName(newName);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   441
        setWeapons(ammo);
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   442
        wconf->insert(newName, ammo);
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   443
        emit weaponsAdded(newName, ammo);
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   444
    }
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   445
}
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   446
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   447
QString SelWeaponWidget::fixWeaponSet(const QString &s)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   448
{
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   449
    int neededLength = cDefaultAmmoStore->size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   450
    int thisSetLength = s.size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   451
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   452
    QStringList sl;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   453
    sl
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   454
            << s.left(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   455
            << s.mid(thisSetLength, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   456
            << s.mid(thisSetLength * 2, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   457
            << s.right(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   458
               ;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   459
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   460
    for(int i = sl.length() - 1; i >= 0; --i)
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   461
    {
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   462
        sl[i] = sl[i].leftJustified(neededLength, '0', true);
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   463
    }
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   464
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   465
    return sl.join(QString());
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   466
}
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   467
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   468
void SelWeaponWidget::deletionDone()
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   469
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   470
    isDeleting = false;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   471
}
12763
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   472
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   473
void SelWeaponWidget::init()
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   474
{
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   475
    isDeleting = false;
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   476
}