tests/lua/README.md
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 12643 5bc6fb5da42f
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.
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Wuzzy <almikes@aol.com>
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Lua scripts for engine testing. These scripts are the same as other Lua scripts
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Wuzzy <almikes@aol.com>
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in Hedgewars, but you ought to call `EndLuaTest(TEST_SUCCESSFUL)` or
5bc6fb5da42f Add README files to explain the tests directory
Wuzzy <almikes@aol.com>
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`EndLuaTest(TEST_FAILED)` when the test is completed.