QTfrontend/gameuiconfig.h
author koda
Mon, 04 Jul 2011 12:28:58 +0200
changeset 5390 f41e87de8989
parent 5260 f50f620771ee
child 6616 f77bb02b669f
permissions -rw-r--r--
(fix issue #126) moved initial nickname popup to the netconnection page
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIG_H
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#define GAMECONFIG_H
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#include <QSettings>
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#include <QStringList>
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#include <QRect>
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#include <QEvent>
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class HWForm;
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class QSettings;
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class GameUIConfig : public QSettings
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{
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    Q_OBJECT
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public:
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    HWForm * Form;
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    GameUIConfig(HWForm * FormWidgets, const QString & fileName);
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    QStringList GetTeamsList();
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    QRect vid_Resolution();
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    bool vid_Fullscreen();
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    quint32 translateQuality();
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    bool isSoundEnabled();
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    bool isFrontendSoundEnabled();
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    QString language();
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    bool isMusicEnabled();
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    bool isFrontendMusicEnabled();
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    bool isShowFPSEnabled();
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    bool isAltDamageEnabled();
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    bool appendDateTimeToRecordName();
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    quint8 volume();
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    quint8 timerInterval();
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    quint8 bitDepth();
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    QString netNick();
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    QByteArray netPasswordHash();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    int netPasswordLength();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    void setNetPasswordLength(int passwordLength);
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    bool isReducedQuality() const;
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    bool isFrontendEffects() const;
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    bool isFrontendFullscreen() const;
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    void resizeToConfigValues();
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    quint32 stereoMode() const;
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#ifdef __APPLE__
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#ifdef SPARKLE_ENABLED
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    bool isAutoUpdateEnabled();
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#endif
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#endif
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 signals:
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    void frontendFullscreen(bool value);
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public slots:
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    void SaveOptions();
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    void updNetNick();
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private:
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    bool netPasswordIsValid();
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    bool eventFilter(QObject *object, QEvent *event);
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    quint8 depth;
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};
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#endif