author | koda |
Tue, 05 Mar 2013 09:11:28 +0100 | |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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#ifndef MODEL_MAP_H_ |
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#define MODEL_MAP_H_ |
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#include <stddef.h> |
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#include <stdint.h> |
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#include <stdbool.h> |
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#define MAPGEN_REGULAR 0 |
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#define MAPGEN_MAZE 1 |
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#define MAPGEN_DRAWN 2 |
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#define MAPGEN_NAMED 3 |
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#define TEMPLATEFILTER_ALL 0 |
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#define TEMPLATEFILTER_SMALL 1 |
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#define TEMPLATEFILTER_MEDIUM 2 |
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#define TEMPLATEFILTER_LARGE 3 |
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#define TEMPLATEFILTER_CAVERN 4 |
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#define TEMPLATEFILTER_WACKY 5 |
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#define MAZE_SIZE_SMALL_TUNNELS 0 |
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#define MAZE_SIZE_MEDIUM_TUNNELS 1 |
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#define MAZE_SIZE_LARGE_TUNNELS 2 |
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#define MAZE_SIZE_SMALL_ISLANDS 3 |
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#define MAZE_SIZE_MEDIUM_ISLANDS 4 |
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#define MAZE_SIZE_LARGE_ISLANDS 5 |
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/** |
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* Data structure for defining a map. This contains the whole recipe to |
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* exactly recreate a particular map. |
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* |
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* The required fields depend on the map generator, see the comments |
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* at the struct for details. |
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*/ |
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typedef struct { |
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int mapgen; //!< Always one of the MAPGEN_ constants |
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char *name; //!< The name of the map for MAPGEN_NAMED (e.g. "Cogs"), otherwise one of "+rnd+", "+maze+" or "+drawn+". |
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char *seed; //!< Used for all maps. This is a random seed for all (non-AI) entropy in the round. Typically a random UUID, but can be any string. |
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char *theme; //!< Used for all maps. This is the name of a directory in Data/Themes (e.g. "Beach") |
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uint8_t *drawData; //!< Used for MAPGEN_DRAWN |
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size_t drawDataSize; //!< Used for MAPGEN_DRAWN |
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int templateFilter; //!< Used for MAPGEN_REGULAR. One of the TEMPLATEFILTER_xxx constants. |
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int mazeSize; //!< Used for MAPGEN_MAZE. One of the MAZE_SIZE_xxx constants. |
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} flib_map; |
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/** |
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* Create a generated map. theme should be the name of a |
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* directory in "Themes" and templateFilter should be one of the |
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* TEMPLATEFILTER_* constants, but this is not checked before |
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* passing it to the engine. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter); |
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/** |
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* Create a generated maze-type map. theme should be the name of a |
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* directory in "Themes" and mazeSize should be one of the |
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* MAZE_SIZE_* constants, but this is not checked before |
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* passing it to the engine. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize); |
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/** |
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* Create a map from the Maps-Directory. name should be the name of a |
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* directory in "Maps", but this is not checked before |
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* passing it to the engine. If this is a mission, the corresponding |
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* script is used automatically. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_named(const char *seed, const char *name); |
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/** |
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* Create a hand-drawn map. Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize); |
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/** |
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* Create a deep copy of the map. Returns NULL on failure or if NULL was passed. |
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*/ |
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flib_map *flib_map_copy(const flib_map *map); |
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/** |
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* Decrease the reference count of the object and free it if this was the last reference. |
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*/ |
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void flib_map_destroy(flib_map *map); |
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#endif |