hedgewars/uLandObjects.pas
author nemo
Sun, 31 Jan 2010 19:24:22 +0000
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child 2747 7889a3a9724f
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Remove king invulnerability, disable everything but teleport instead.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandObjects;
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interface
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uses SDLh;
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procedure AddObjects();
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procedure LoadThemeConfig;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface);
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procedure AddOnLandObjects(Surface: PSDL_Surface);
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implementation
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uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uFloat, uSound, uWorld,
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{$IFDEF GLES11}
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	gles11;
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{$ELSE}
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	GL;
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{$ENDIF}
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const MaxRects = 512;
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      MAXOBJECTRECTS = 16;
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      MAXTHEMEOBJECTS = 32;
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type PRectArray = ^TRectsArray;
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     TRectsArray = array[0..MaxRects] of TSDL_Rect;
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     TThemeObject = record
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                    Surf: PSDL_Surface;
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                    inland: TSDL_Rect;
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                    outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
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                    rectcnt: Longword;
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                    Width, Height: Longword;
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                    Maxcnt: Longword;
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                    end;
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     TThemeObjects = record
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                     Count: LongInt;
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                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject;
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                     end;
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     TSprayObject = record
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                    Surf: PSDL_Surface;
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                    Width, Height: Longword;
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                    Maxcnt: Longword;
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                    end;
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     TSprayObjects = record
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                     Count: LongInt;
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                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject
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                     end;
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var Rects: PRectArray;
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    RectCount: Longword;
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    ThemeObjects: TThemeObjects;
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    SprayObjects: TSprayObjects;
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface);
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var p: PLongwordArray;
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    x, y: Longword;
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    bpp: LongInt;
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begin
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WriteToConsole('Generating collision info... ');
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if SDL_MustLock(Image) then
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   SDLTry(SDL_LockSurface(Image) >= 0, true);
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bpp:= Image^.format^.BytesPerPixel;
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TryDo(bpp = 4, 'Land object should be 32bit', true);
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if Width = 0 then Width:= Image^.w;
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p:= Image^.pixels;
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for y:= 0 to Pred(Image^.h) do
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	begin
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	for x:= 0 to Pred(Width) do
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		if LandPixels[cpY + y, cpX + x] = 0 then
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			begin
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			LandPixels[cpY + y, cpX + x]:= p^[x];
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			if (p^[x] and AMask) <> 0 then Land[cpY + y, cpX + x]:= COLOR_OBJECT;
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			end;
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	p:= @(p^[Image^.pitch shr 2]);
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	end;
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if SDL_MustLock(Image) then
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   SDL_UnlockSurface(Image);
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WriteLnToConsole(msgOK)
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end;
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procedure AddRect(x1, y1, w1, h1: LongInt);
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begin
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with Rects^[RectCount] do
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     begin
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     x:= x1;
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     y:= y1;
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     w:= w1;
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     h:= h1
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     end;
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inc(RectCount);
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TryDo(RectCount < MaxRects, 'AddRect: overflow', true)
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end;
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procedure InitRects;
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begin
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RectCount:= 0;
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New(Rects)
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end;
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procedure FreeRects;
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begin
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	Dispose(rects)
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end;
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function CheckIntersect(x1, y1, w1, h1: LongInt): boolean;
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var i: Longword;
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    res: boolean = false;
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begin
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i:= 0;
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if RectCount > 0 then
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   repeat
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   with Rects^[i] do
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        res:= (x < x1 + w1) and (x1 < x + w) and
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                 (y < y1 + h1) and (y1 < y + h);
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   inc(i)
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   until (i = RectCount) or (res);
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CheckIntersect:= res;
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end;
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function AddGirder(gX: LongInt): boolean;
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var tmpsurf: PSDL_Surface;
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    x1, x2, y, k, i: LongInt;
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    rr: TSDL_Rect;
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    bRes: boolean;
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	function CountNonZeroz(x, y: LongInt): Longword;
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	var i: LongInt;
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		lRes: Longword;
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	begin
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	lRes:= 0;
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	for i:= y to y + 15 do
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		if Land[i, x] <> 0 then inc(lRes);
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	CountNonZeroz:= lRes;
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	end;
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begin
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y:= topY+150;
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repeat
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	inc(y, 24);
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	x1:= gX;
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	x2:= gX;
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	while (x1 > Longint(leftX)+150) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2);
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	i:= x1 - 12;
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	repeat
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		dec(x1, 2);
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		k:= CountNonZeroz(x1, y)
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	until (x1 < Longint(leftX)+150) or (k = 0) or (k = 16) or (x1 < i);
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	inc(x1, 2);
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	if k = 16 then
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		begin
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		while (x2 < (rightX-150)) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2);
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		i:= x2 + 12;
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		repeat
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		inc(x2, 2);
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		k:= CountNonZeroz(x2, y)
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		until (x2 >= (rightX-150)) or (k = 0) or (k = 16) or (x2 > i) or (x2 - x1 >= 768);
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		if (x2 < (rightX - 150)) and (k = 16) and (x2 - x1 > 250) and (x2 - x1 < 768)
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			and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break;
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		end;
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x1:= 0;
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until y > (LAND_HEIGHT-125);
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if x1 > 0 then
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begin
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	bRes:= true;
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	tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Girder', ifTransparent or ifIgnoreCaps);
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	if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', ifCritical or ifTransparent or ifIgnoreCaps);
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	rr.x:= x1;
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	while rr.x < x2 do
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		begin
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		BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, tmpsurf^.w), tmpsurf);
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		inc(rr.x, tmpsurf^.w);
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		end;
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	SDL_FreeSurface(tmpsurf);
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	AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
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end
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else bRes:= false;
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AddGirder:= bRes;
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end;
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function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
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var i: Longword;
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    bRes: boolean = true;
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begin
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inc(rect.x, dX);
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inc(rect.y, dY);
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i:= 0;
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{$WARNINGS OFF}
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while (i <= rect.w) and bRes do
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      begin
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      bRes:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color);
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      inc(i)
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      end;
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i:= 0;
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while (i <= rect.h) and bRes do
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      begin
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      bRes:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color);
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      inc(i)
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      end;
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{$WARNINGS ON}
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CheckLand:= bRes;
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end;
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function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
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var i: Longword;
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    bRes: boolean;
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begin
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with Obj do
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     if CheckLand(inland, x, y, COLOR_LAND) then
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        begin
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        bRes:= true;
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        i:= 1;
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        while bRes and (i <= rectcnt) do
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              begin
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              bRes:= CheckLand(outland[i], x, y, 0);
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              inc(i)
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              end;
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        if bRes then
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           bRes:= not CheckIntersect(x, y, Width, Height)
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        end else
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        bRes:= false;
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CheckCanPlace:= bRes;
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end;
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function TryPut(var Obj: TThemeObject): boolean; overload;
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const MaxPointsIndex = 2047;
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var x, y: Longword;
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    ar: array[0..MaxPointsIndex] of TPoint;
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    cnt, i: Longword;
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    bRes: boolean;
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begin
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cnt:= 0;
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Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18;
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with Obj do
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     begin
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     if Maxcnt = 0 then
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        exit(false);
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     x:= 0;
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     repeat
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         y:= topY+32; // leave room for a hedgie to teleport in
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         repeat
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             if CheckCanPlace(x, y, Obj) then
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                begin
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                ar[cnt].x:= x;
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                ar[cnt].y:= y;
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                inc(cnt);
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                if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
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                   begin
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                   y:= 5000;
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                   x:= 5000;
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                   end
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                end;
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             inc(y, 3);
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         until y > LAND_HEIGHT - 1 - Height;
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         inc(x, getrandom(6) + 3)
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     until x > LAND_WIDTH - 1 - Width;
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     bRes:= cnt <> 0;
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     if bRes then
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        begin
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        i:= getrandom(cnt);
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        BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf);
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        AddRect(ar[i].x, ar[i].y, Width, Height);
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        dec(Maxcnt)
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        end else Maxcnt:= 0
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     end;
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TryPut:= bRes;
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end;
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function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload;
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const MaxPointsIndex = 8095;
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var x, y: Longword;
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    ar: array[0..MaxPointsIndex] of TPoint;
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    cnt, i: Longword;
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    r: TSDL_Rect;
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    bRes: boolean;
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begin
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cnt:= 0;
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Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18;
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with Obj do
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	begin
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	if Maxcnt = 0 then
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		exit(false);
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	x:= 0;
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	r.x:= 0;
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	r.y:= 0;
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	r.w:= Width;
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	r.h:= Height + 16;
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	repeat
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		y:= 8;
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		repeat
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			if CheckLand(r, x, y - 8, COLOR_LAND)
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			and not CheckIntersect(x, y, Width, Height) then
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			begin
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			ar[cnt].x:= x;
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			ar[cnt].y:= y;
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unc0rr
parents: 1186
diff changeset
   326
			inc(cnt);
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   327
			if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
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parents: 1186
diff changeset
   328
				begin
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   329
				y:= 5000;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   330
				x:= 5000;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   331
				end
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   332
			end;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   333
			inc(y, 12);
2275
3f56c99a70f8 Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents: 2272
diff changeset
   334
        until y > LAND_HEIGHT - 1 - Height - 8;
1190
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   335
		inc(x, getrandom(12) + 12)
2275
3f56c99a70f8 Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents: 2272
diff changeset
   336
    until x > LAND_WIDTH - 1 - Width;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   337
	bRes:= cnt <> 0;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   338
	if bRes then
1190
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   339
		begin
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   340
		i:= getrandom(cnt);
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   341
		r.x:= ar[i].X;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   342
		r.y:= ar[i].Y;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   343
		r.w:= Width;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   344
		r.h:= Height;
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   345
		SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   346
		AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   347
		dec(Maxcnt)
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   348
		end else Maxcnt:= 0
73ec31d8bb6f Enable back rendering objects that are put on top of land texture
unc0rr
parents: 1186
diff changeset
   349
	end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   350
TryPut:= bRes;
184
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parents: 183
diff changeset
   351
end;
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parents: 183
diff changeset
   352
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parents: 183
diff changeset
   353
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
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parents: 183
diff changeset
   354
var s: string;
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parents: 183
diff changeset
   355
    f: textfile;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   356
    i, ii: LongInt;
805
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   357
    vobcount: Longword;
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   358
    c1, c2: TSDL_Color;
1277
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   359
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   360
	procedure CheckRect(Width, Height, x, y, w, h: LongWord);
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   361
	begin
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unc0rr
parents: 1276
diff changeset
   362
	if (x + w > Width) then OutError('Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true);
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   363
	if (y + h > Height) then OutError('Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true);
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   364
	end;
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   365
184
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unc0rr
parents: 183
diff changeset
   366
begin
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   367
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   368
AddProgress;
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   369
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   370
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   371
WriteLnToConsole('Reading objects info...');
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 279
diff changeset
   372
Assign(f, s);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   373
{$I-}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   374
Reset(f);
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   375
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   376
// read sky and explosion border colors
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   377
Readln(f, c1.r, c1.g, c1. b);
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   378
Readln(f, c2.r, c2.g, c2. b);
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1190
diff changeset
   379
// read water gradient colors
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2152
diff changeset
   380
Readln(f, WaterColorArray[0].r, WaterColorArray[0].g, WaterColorArray[0].b);
2272
c59656d7b1de Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo
parents: 2171
diff changeset
   381
Readln(f, WaterColorArray[2].r, WaterColorArray[2].g, WaterColorArray[2].b, cWaterOpacity);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2152
diff changeset
   382
WaterColorArray[0].a := 255;
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2152
diff changeset
   383
WaterColorArray[2].a := 255;
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   384
WaterColorArray[1]:= WaterColorArray[0];
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   385
WaterColorArray[3]:= WaterColorArray[2];
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   386
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   387
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color
2592
d86618629e20 fix missing land on ppc
koda
parents: 2376
diff changeset
   388
cExplosionBorderColor:= c2.value or AMask;
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   389
1097
06b15817b8a0 Enable music dependance on current land theme
unc0rr
parents: 1085
diff changeset
   390
ReadLn(f, s);
06b15817b8a0 Enable music dependance on current land theme
unc0rr
parents: 1085
diff changeset
   391
if MusicFN = '' then MusicFN:= s;
06b15817b8a0 Enable music dependance on current land theme
unc0rr
parents: 1085
diff changeset
   392
1131
c5b8f2bfa487 - Add ability to choose clouds number in theme config file
unc0rr
parents: 1097
diff changeset
   393
ReadLn(f, cCloudsNumber);
c5b8f2bfa487 - Add ability to choose clouds number in theme config file
unc0rr
parents: 1097
diff changeset
   394
1801
bc0c5c21376e Clouds fixes by nemo
unc0rr
parents: 1792
diff changeset
   395
// TODO - adjust all the theme cloud numbers. This should not be a permanent fix
bc0c5c21376e Clouds fixes by nemo
unc0rr
parents: 1792
diff changeset
   396
cCloudsNumber:= cCloudsNumber * (LAND_WIDTH div 2048);
bc0c5c21376e Clouds fixes by nemo
unc0rr
parents: 1792
diff changeset
   397
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   398
Readln(f, ThemeObjects.Count);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   399
for i:= 0 to Pred(ThemeObjects.Count) do
1276
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   400
	begin
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   401
	Readln(f, s); // filename
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   402
	with ThemeObjects.objs[i] do
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   403
			begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2152
diff changeset
   404
			Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps);
1276
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   405
			Width:= Surf^.w;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   406
			Height:= Surf^.h;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   407
			with inland do
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   408
				begin
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   409
				Read(f, x, y, w, h);
1277
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   410
				CheckRect(Width, Height, x, y, w, h)
1276
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   411
				end;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   412
			Read(f, rectcnt);
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   413
			for ii:= 1 to rectcnt do
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   414
				with outland[ii] do
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   415
					begin
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   416
					Read(f, x, y, w, h);
1277
752b53481057 - Unbreak previously broken themes
unc0rr
parents: 1276
diff changeset
   417
					CheckRect(Width, Height, x, y, w, h)
1276
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   418
					end;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   419
			Maxcnt:= 3;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   420
			ReadLn(f)
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   421
			end;
281f6aa9afba Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents: 1256
diff changeset
   422
	end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   423
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents: 780
diff changeset
   424
// sprays
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   425
Readln(f, SprayObjects.Count);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   426
for i:= 0 to Pred(SprayObjects.Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   427
    begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   428
    Readln(f, s); // filename
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   429
    with SprayObjects.objs[i] do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   430
         begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2152
diff changeset
   431
         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 279
diff changeset
   432
         Width:= Surf^.w;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 279
diff changeset
   433
         Height:= Surf^.h;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   434
         ReadLn(f, Maxcnt)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   435
         end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   436
    end;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents: 780
diff changeset
   437
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents: 780
diff changeset
   438
// snowflakes
805
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   439
Readln(f, vobCount);
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   440
if vobCount > 0 then
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   441
   Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed);
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   442
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   443
for i:= 0 to Pred(vobCount) do
1869
490005509a7b patch by nemo
unc0rr
parents: 1801
diff changeset
   444
    AddVisualGear( -cScreenWidth + random(cScreenWidth * 2 + LAND_WIDTH), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
805
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 802
diff changeset
   445
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 279
diff changeset
   446
Close(f);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   447
{$I+}
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   448
TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true);
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   449
AddProgress;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   450
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   451
1186
bf5af791d234 Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents: 1185
diff changeset
   452
procedure AddThemeObjects(var ThemeObjects: TThemeObjects; MaxCount: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   453
var i, ii, t: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   454
    b: boolean;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   455
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   456
if ThemeObjects.Count = 0 then exit;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   457
WriteLnToConsole('Adding theme objects...');
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   458
i:= 1;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   459
repeat
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   460
    t:= getrandom(ThemeObjects.Count);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   461
    ii:= t;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   462
    repeat
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   463
      inc(ii);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   464
      if ii = ThemeObjects.Count then ii:= 0;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1156
diff changeset
   465
      b:= TryPut(ThemeObjects.objs[ii])
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   466
    until b or (ii = t);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   467
    inc(i)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   468
until (i > MaxCount) or not b;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   469
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   470
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   471
procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword);
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var i: Longword;
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731ad6d27bd1 integer -> LongInt
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    ii, t: LongInt;
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    b: boolean;
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begin
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if SprayObjects.Count = 0 then exit;
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WriteLnToConsole('Adding spray objects...');
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i:= 1;
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repeat
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    t:= getrandom(SprayObjects.Count);
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    ii:= t;
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    repeat
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   483
      inc(ii);
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      if ii = SprayObjects.Count then ii:= 0;
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      b:= TryPut(SprayObjects.objs[ii], Surface)
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    until b or (ii = t);
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    inc(i)
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until (i > MaxCount) or not b;
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end;
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   490
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
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   491
procedure AddObjects();
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var i, int: Longword;
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begin
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540cea859395 Step 4: repair girder rendering (girder is 32bit now)
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InitRects;
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if hasGirders then
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    begin
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    int:= max(playWidth div 8, 256);
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    i:=leftX+int;
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    repeat
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        AddGirder(i);
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        i:=i+int;
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    until (i>rightX-int);
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    end;
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AddThemeObjects(ThemeObjects, (8 * MaxHedgehogs) div 18); // MaxHedgehogs should roughly correspond to available surface area.  Was also thinking maybe using playHeight * playWidth div constant   :)
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AddProgress();
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FreeRects();
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end;
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   508
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procedure AddOnLandObjects(Surface: PSDL_Surface);
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begin
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InitRects;
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//AddSprayObjects(Surface, SprayObjects, 12);
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AddSprayObjects(Surface, SprayObjects, (2 * MaxHedgehogs) div 3);
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bf5af791d234 Step 5: Finally... we have theme objects with alpha-channel!
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FreeRects
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end;
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   516
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procedure LoadThemeConfig;
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begin
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ReadThemeInfo(ThemeObjects, SprayObjects)
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end;
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   521
184
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end.