author | displacer |
Mon, 15 Jan 2007 19:11:31 +0000 | |
changeset 340 | f5d4db927eba |
parent 339 | 7535ab6c3820 |
child 341 | 184230eb4151 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QMessageBox> |
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#include <QDebug> |
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#include "newnetclient.h" |
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#include "proto.h" |
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#include "gameuiconfig.h" |
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#include "game.h" |
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#include "gamecfgwidget.h" |
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char delimeter='\t'; |
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
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config(config), |
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m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
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isChief(false) |
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{ |
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connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
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{ |
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qDebug() << hostName << ":" << port; |
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NetSocket.connectToHost(hostName, port); |
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mynick = nick; |
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} |
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void HWNewNet::Disconnect() |
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{ |
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NetSocket.disconnect(); |
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} |
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void HWNewNet::JoinGame(const QString & game) |
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{ |
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RawSendNet(QString("JOIN %1").arg(game)); |
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} |
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
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team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
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team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
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} |
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void HWNewNet::StartGame() |
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{ |
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RawSendNet(QString("START:")); |
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} |
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void HWNewNet::SendNet(const QByteArray & buf) |
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{ |
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QString msg = QString(buf.toBase64()); |
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qDebug() << "to net:" << buf << ":" << msg; |
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//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
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} |
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void HWNewNet::RawSendNet(const QString & str) |
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{ |
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RawSendNet(str.toUtf8()); |
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} |
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void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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NetSocket.write(buf); |
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NetSocket.write("\n", 1); |
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} |
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void HWNewNet::ClientRead() |
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{ |
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while (NetSocket.canReadLine()) { |
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ParseLine(NetSocket.readLine().trimmed()); |
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} |
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} |
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void HWNewNet::OnConnect() |
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{ |
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RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game"); |
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RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
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} |
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void HWNewNet::OnDisconnect() |
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{ |
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//emit ChangeInTeams(QStringList()); |
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emit Disconnected(); |
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} |
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
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{ |
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switch (socketError) { |
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case QAbstractSocket::RemoteHostClosedError: |
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break; |
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case QAbstractSocket::HostNotFoundError: |
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QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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break; |
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default: |
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QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
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} |
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} |
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void HWNewNet::ParseLine(const QByteArray & line) |
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{ |
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QString msg = QString::fromUtf8 (line.data(), line.size()); |
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qDebug() << "line " << msg << " received"; |
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QStringList lst = msg.split(delimeter); |
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if (lst[0] == "ERRONEUSNICKNAME") { |
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QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
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return; |
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} |
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if (lst[0] == "CONNECTED") { |
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emit Connected(); |
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emit EnteredGame(); |
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return; |
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} |
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if (lst[0] == "ADDTEAM:") { |
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lst.pop_front(); |
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emit AddNetTeam(lst); |
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return; |
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} |
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if (lst[0] == "CONFIGASKED") { |
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isChief=true; |
315 | 157 |
ConfigAsked(); |
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return; |
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} |
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if (lst[0] == "RUNGAME") { |
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HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?) |
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connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
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connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
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connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
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game->StartNet(); |
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} |
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315 | 169 |
if (lst[0] == "CONFIGURED") { |
170 |
lst.pop_front(); |
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334 | 171 |
if(lst.size()<5) return; |
172 |
qDebug() << lst; |
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emit seedChanged(lst[0]); |
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emit mapChanged(lst[1]); |
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emit themeChanged(lst[2]); |
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emit initHealthChanged(lst[3].toUInt()); |
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emit turnTimeChanged(lst[4].toUInt()); |
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//emit fortsModeChanged(lst[5].toInt() != 0); // FIXME: add a getFortsMode in ConfigAsked |
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return; |
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} |
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if (lst[0] == "CONFIG_PARAM") { |
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if (lst[1] == "SEED") { |
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emit seedChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "MAP") { |
332 | 188 |
emit mapChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "THEME") { |
332 | 192 |
emit themeChanged(lst[2]); |
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return; |
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} |
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if (lst[1] == "HEALTH") { |
332 | 196 |
emit initHealthChanged(lst[2].toUInt()); |
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return; |
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} |
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if (lst[1] == "TURNTIME") { |
332 | 200 |
emit turnTimeChanged(lst[2].toUInt()); |
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return; |
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} |
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if (lst[1] == "FORTSMODE") { |
332 | 204 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
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return; |
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206 |
} |
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207 |
qDebug() << "unknow config param: " << lst[1]; |
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return; |
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209 |
} |
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|
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|
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// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
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213 |
// "CONNECTED" at round phase, etc. |
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if (lst[0] == "GAMEMSG:") { |
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215 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
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qDebug() << "to engine:" << em; |
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217 |
emit FromNet(em); |
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218 |
return; |
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219 |
} |
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220 |
|
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221 |
qDebug() << "unknown net command: " << msg; |
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222 |
|
315 | 223 |
} |
224 |
||
225 |
||
226 |
void HWNewNet::ConfigAsked() |
|
227 |
{ |
|
335 | 228 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
229 |
onMapChanged(m_pGameCFGWidget->getCurrentMap()); |
|
230 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
231 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
232 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
315 | 233 |
} |
234 |
||
235 |
void HWNewNet::RunGame() |
|
236 |
{ |
|
237 |
HWGame * game = new HWGame(config, 0); |
|
238 |
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
|
239 |
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
|
240 |
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
|
241 |
game->StartNet(); |
|
242 |
} |
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|
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void HWNewNet::onSeedChanged(const QString & seed) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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247 |
} |
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|
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249 |
void HWNewNet::onMapChanged(const QString & map) |
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{ |
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251 |
RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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} |
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|
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void HWNewNet::onThemeChanged(const QString & theme) |
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255 |
{ |
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256 |
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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} |
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|
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void HWNewNet::onInitHealthChanged(quint32 health) |
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{ |
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261 |
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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} |
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|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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264 |
void HWNewNet::onTurnTimeChanged(quint32 time) |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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{ |
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RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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268 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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269 |
void HWNewNet::onFortsModeChanged(bool value) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
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} |