project_files/HedgewarsMobile/Classes/AudioManagerController.m
author Wuzzy <almikes@aol.com>
Wed, 13 Apr 2016 00:39:45 +0200
changeset 11718 f699978eae19
parent 10108 c68cf030eded
child 12872 00215a7ec5f5
permissions -rw-r--r--
Throw away old out-commented Construction Mode code
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     1
/*
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6667
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     4
 *
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     8
 *
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    13
 *
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 8441
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    17
 */
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    18
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    19
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    20
#import "AudioManagerController.h"
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    21
#import "AVFoundation/AVAudioPlayer.h"
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
    22
#import "MXAudioPlayerFadeOperation.h"
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    23
6832
fae8fd118da9 dates are no more!
koda
parents: 6700
diff changeset
    24
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    25
#define DEFAULT_VOLUME    0.45f
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    26
#define FADEOUT_DURATION  3.0f
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    27
#define FADEIN_DURATION   2.0f
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    28
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    29
static AudioManagerController *mainInstance;
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
    30
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    31
@implementation AudioManagerController
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    32
@synthesize backgroundMusic, clickSound, backSound, selSound, audioFaderQueue;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    33
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    34
+(id) mainManager {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    35
    if (mainInstance == nil)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    36
        mainInstance = [[self alloc] init];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    37
    return mainInstance;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    38
}
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    39
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    40
-(id) init {
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6871
diff changeset
    41
    if ((self = [super init])) {
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    42
        self.backgroundMusic = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    43
        self.clickSound = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    44
        self.backSound = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    45
        self.selSound = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    46
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    47
        self.audioFaderQueue = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    48
    }
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    49
    return self;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    50
}
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    51
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    52
-(void) dealloc {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    53
    [self unloadSounds];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    54
    releaseAndNil(backgroundMusic);
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    55
    releaseAndNil(audioFaderQueue);
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    56
    mainInstance = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    57
    [super dealloc];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    58
}
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    59
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    60
-(void) didReceiveMemoryWarning {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    61
    if (self.backgroundMusic.playing == NO)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    62
        self.backgroundMusic = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    63
    if ([self.audioFaderQueue operationCount] == 0)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    64
        self.audioFaderQueue = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    65
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    66
    [self unloadSounds];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    67
    MSG_MEMCLEAN();
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    68
}
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    69
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    70
#pragma mark -
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    71
#pragma mark background music control
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    72
-(void) playBackgroundMusic {
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    73
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    74
        return;
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    75
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    76
    if (self.backgroundMusic == nil) {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    77
        NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    78
        self.backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    79
        self.backgroundMusic.delegate = nil;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    80
        self.backgroundMusic.numberOfLoops = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    81
    }
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
    82
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    83
    self.backgroundMusic.volume = DEFAULT_VOLUME;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    84
    [self.backgroundMusic play];
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    85
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    86
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    87
-(void) pauseBackgroundMusic {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    88
    [self.backgroundMusic pause];
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    89
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    90
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    91
-(void) stopBackgroundMusic {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    92
    [self.backgroundMusic stop];
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    93
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
    94
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    95
-(void) fadeOutBackgroundMusic {
6667
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
    96
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
    97
        return;
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
    98
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
    99
    if (self.audioFaderQueue == nil)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   100
        self.audioFaderQueue = [[NSOperationQueue alloc] init];
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   101
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   102
    MXAudioPlayerFadeOperation *fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   103
                                                                                             toVolume:0.0
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   104
                                                                                         overDuration:FADEOUT_DURATION];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   105
    [self.audioFaderQueue addOperation:fadeOut];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   106
    [fadeOut release];
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   107
}
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   108
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   109
-(void) fadeInBackgroundMusic {
6667
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
   110
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
   111
        return;
142fe596e75e ios check for music preference also for fading methods
koda
parents: 6656
diff changeset
   112
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   113
    if (self.audioFaderQueue == nil)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   114
        self.audioFaderQueue = [[NSOperationQueue alloc] init];
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   115
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   116
    [self playBackgroundMusic];
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   117
    MXAudioPlayerFadeOperation *fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   118
                                                                                            toVolume:DEFAULT_VOLUME
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   119
                                                                                        overDuration:FADEIN_DURATION];
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   120
    [audioFaderQueue addOperation:fadeIn];
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   121
    [fadeIn release];
6656
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   122
}
6aeaba3ee584 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda
parents: 6208
diff changeset
   123
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   124
#pragma mark -
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   125
#pragma mark sound effects control
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   126
-(SystemSoundID) loadSound:(NSString *)snd {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   127
    SystemSoundID soundID;
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   128
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   129
    // get the filename of the sound file in a NSURL format
6871
5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents: 6869
diff changeset
   130
    NSString *path = [[NSBundle mainBundle] pathForResource:snd ofType:@"caf"];
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   131
    NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   132
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   133
    // use audio sevices to create and play the sound
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   134
    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   135
    return soundID;
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   136
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   137
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   138
-(void) unloadSounds {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   139
    AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   140
    AudioServicesDisposeSystemSoundID(backSound), backSound = -1;
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   141
    AudioServicesDisposeSystemSoundID(selSound), selSound = -1;
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   142
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   143
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   144
-(void) playClickSound {
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   145
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   146
        return;
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   147
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   148
    if (self.clickSound == -1)
6871
5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents: 6869
diff changeset
   149
        self.clickSound = [self loadSound:@"clickSound"];
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   150
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   151
    AudioServicesPlaySystemSound(self.clickSound);
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   152
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   153
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   154
-(void) playBackSound {
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   155
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   156
        return;
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   157
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   158
    if (self.backSound == -1)
6871
5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents: 6869
diff changeset
   159
        self.backSound = [self loadSound:@"backSound"];
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   160
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   161
    AudioServicesPlaySystemSound(self.backSound);
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   162
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   163
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   164
-(void) playSelectSound {
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   165
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   166
        return;
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   167
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   168
    if (self.selSound == -1)
6871
5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents: 6869
diff changeset
   169
        self.selSound = [self loadSound:@"selSound"];
8441
a00b0fa0dbd7 some whitespaces from ios files
koda
parents: 6908
diff changeset
   170
6869
a187c280dd3d ios: convert audio operation from class to instance, plays better with memory
koda
parents: 6832
diff changeset
   171
    AudioServicesPlaySystemSound(self.selSound);
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   172
}
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   173
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
diff changeset
   174
@end