QTfrontend/model/HatModel.cpp
author nemo
Tue, 26 Jun 2012 23:02:25 -0400
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child 8049 133e22b5c410
permissions -rw-r--r--
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief HatModel class implementation
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 */
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#include "HatModel.h"
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#include <QDir>
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#include <QPixmap>
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#include <QPainter>
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#include "hwform.h" // player hash
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#include "DataManager.h"
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HatModel::HatModel(QObject* parent) :
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    QAbstractListModel(parent)
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{
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    hats = QVector<QPair<QString, QIcon> >();
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}
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void HatModel::loadHats()
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{
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    // this method resets the contents of this model (important to know for views).
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    beginResetModel();
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    // prepare hats Vector
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    hats.clear();
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    DataManager & dataMgr = DataManager::instance();
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    QPixmap hhpix = QPixmap(
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                        dataMgr.findFileForRead("Graphics/Hedgehog/Idle.png")
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                    ).copy(0, 0, 32, 32);
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    // my reserved hats
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    QStringList hatsList = dataMgr.entryList(
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                               "Graphics/Hats/Reserved",
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                               QDir::Files,
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                               QStringList(playerHash+"*.png")
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                           );
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    int nReserved = hatsList.size();
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    // regular hats
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    hatsList.append(dataMgr.entryList(
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                        "Graphics/Hats",
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                        QDir::Files,
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                        QStringList("*.png")
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                    )
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                   );
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    int nHats = hatsList.size();
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    for (int i = 0; i < nHats; i++)
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    {
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        bool isReserved = (i < nReserved);
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        QString str = hatsList.at(i);
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        str = str.remove(QRegExp("\\.png$"));
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        QPixmap pix(
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            dataMgr.findFileForRead(
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                "Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
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                ".png"
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            )
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        );
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        // rename properly
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        if (isReserved)
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            str = "Reserved "+str.remove(0,32);
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        QPixmap tmppix(32, 37);
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        tmppix.fill(QColor(Qt::transparent));
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        QPainter painter(&tmppix);
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        painter.drawPixmap(QPoint(0, 5), hhpix);
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        painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
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        if(pix.width() > 32)
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            painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
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        painter.end();
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        if (str == "NoHat")
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            hats.prepend(qMakePair(str, QIcon(tmppix)));
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        else
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            hats.append(qMakePair(str, QIcon(tmppix)));
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    }
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    endResetModel();
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}
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QVariant HatModel::headerData(int section,
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                               Qt::Orientation orientation, int role) const
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{
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    Q_UNUSED(section);
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    Q_UNUSED(orientation);
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    Q_UNUSED(role);
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    return QVariant();
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}
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int HatModel::rowCount(const QModelIndex &parent) const
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{
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    if (parent.isValid())
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        return 0;
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    else
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        return hats.size();
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}
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/*int HatModel::columnCount(const QModelIndex & parent) const
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{
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    if (parent.isValid())
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        return 0;
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    else
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        return 2;
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}
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*/
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QVariant HatModel::data(const QModelIndex &index,
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                         int role) const
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{
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    if (!index.isValid() || index.row() < 0
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            || index.row() >= hats.size()
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            || (role != Qt::DisplayRole && role != Qt::DecorationRole))
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        return QVariant();
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    if (role == Qt::DisplayRole)
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        return hats.at(index.row()).first;
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    else // role == Qt::DecorationRole
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        return hats.at(index.row()).second;
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}