project_files/frontlib/socket.h
author Medo <smaxein@googlemail.com>
Sat, 09 Jun 2012 03:28:38 +0200
changeset 7179 f84805e6df03
parent 7177 bf6cf4dd847a
child 7224 5143861c83bd
permissions -rw-r--r--
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
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/*
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 * Sockets for TCP networking.
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 *
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 * This layer offers some functionality over what SDL_net offers directly: listening
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 * sockets (called acceptors here) can be bound to port 0, which will make them listen
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 * on a random unused port, if one can be found. To support this feature, you can also
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 * query the local port that an acceptor is listening on.
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 *
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 * Further, we support nonblocking reads here.
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 */
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#ifndef SOCKET_H_
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#define SOCKET_H_
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#include <stdbool.h>
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#include <stdint.h>
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struct _flib_tcpsocket;
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typedef struct _flib_tcpsocket *flib_tcpsocket;
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struct _flib_acceptor;
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typedef struct _flib_acceptor *flib_acceptor;
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/**
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 * Create a new acceptor which will listen for incoming TCP connections
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 * on the given port. If port is 0, this will listen on a random
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 * unused port which can then be queried with flib_acceptor_listenport.
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 *
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 * Can return NULL on error.
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 */
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flib_acceptor flib_acceptor_create(uint16_t port);
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/**
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 * Return the port on which the acceptor is listening.
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 */
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uint16_t flib_acceptor_listenport(flib_acceptor acceptor);
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/**
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 * Close the acceptor, free its memory and set it to NULL.
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 * If the acceptor is already NULL, nothing happens.
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 */
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void flib_acceptor_close(flib_acceptor *acceptorptr);
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/**
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 * Try to accept a connection from an acceptor (listening socket).
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 * if localOnly is true, this will only accept connections which came from 127.0.0.1
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 * Returns NULL if nothing can be accepted.
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 */
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flib_tcpsocket flib_socket_accept(flib_acceptor acceptor, bool localOnly);
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/**
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 * Close the socket, free its memory and set it to NULL.
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 * If the socket is already NULL, nothing happens.
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 */
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void flib_socket_close(flib_tcpsocket *socket);
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/**
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 * Attempt to receive up to maxlen bytes from the socket, but does not
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 * block if nothing is available.
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 * Returns the ammount of data received, 0 if there was nothing to receive,
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 * or a negative number if the connection was closed or an error occurred.
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 */
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int flib_socket_nbrecv(flib_tcpsocket sock, void *data, int maxlen);
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int flib_socket_send(flib_tcpsocket sock, const void *data, int len);
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#endif /* SOCKET_H_ */