QTfrontend/teamselect.cpp
author unc0rr
Thu, 05 Oct 2006 17:02:09 +0000
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QFrame>
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#include <QDebug>
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#include <vertScrollArea.h>
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#include "teamselect.h"
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#include "teamselhelper.h"
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#include "frameTeam.h"
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void TeamSelWidget::addTeam(HWTeam team)
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{
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  frameDontPlaying->addTeam(team, false);
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  curDontPlayingTeams.push_back(team);
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  QObject::connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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		   this, SLOT(changeTeamStatus(HWTeam)));
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}
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//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
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//{
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  //curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
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//}
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void TeamSelWidget::changeTeamStatus(HWTeam team)
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{
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  list<HWTeam>::iterator itDontPlay=std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team);
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  list<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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  bool willBePlaying=itDontPlay!=curDontPlayingTeams.end();
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  if(!willBePlaying) {
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    // playing team => dont playing
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    curDontPlayingTeams.push_back(*itPlay);
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    curPlayingTeams.erase(itPlay);
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  } else {
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    // return if max playing teams reached
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    if(framePlaying->isFullTeams()) return;
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    // dont playing team => playing
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    curPlayingTeams.push_back(*itDontPlay);
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    curDontPlayingTeams.erase(itDontPlay);
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  }
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  FrameTeams* pRemoveTeams;
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  FrameTeams* pAddTeams;
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  if(!willBePlaying) {
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    pRemoveTeams=framePlaying;
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    pAddTeams=frameDontPlaying;
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  } else {
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    pRemoveTeams=frameDontPlaying;
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    pAddTeams=framePlaying;
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  }
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  pAddTeams->addTeam(team, willBePlaying);
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  pRemoveTeams->removeTeam(team);
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  QObject::connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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		   this, SLOT(changeTeamStatus(HWTeam)));
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  QSize szh=pAddTeams->sizeHint();
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  QSize szh1=pRemoveTeams->sizeHint();
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  if(szh.isValid() && szh1.isValid()) {
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    pAddTeams->resize(pAddTeams->size().width(), szh.height());
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    pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
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  }
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}
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void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color)
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{
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  VertScrArea* area=new VertScrArea(color);
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  area->setWidget(pfteams);
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  mainLayout.addWidget(area, 30);
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}
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TeamSelWidget::TeamSelWidget(QWidget* parent) :
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  QWidget(parent), mainLayout(this)
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{
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  framePlaying=new FrameTeams();
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  frameDontPlaying=new FrameTeams();
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  addScrArea(framePlaying, QColor("DarkTurquoise"));
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  addScrArea(frameDontPlaying, QColor("LightGoldenrodYellow"));
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}
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void TeamSelWidget::resetPlayingTeams(const QStringList& teamslist)
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{
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  list<HWTeam>::iterator it;
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  for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
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    framePlaying->removeTeam(*it);
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  }
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  curPlayingTeams.clear();
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  for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
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    frameDontPlaying->removeTeam(*it);
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  }
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  curDontPlayingTeams.clear();
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  for (QStringList::ConstIterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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    addTeam(*it);
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  }
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}
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bool TeamSelWidget::isPlaying(HWTeam team) const
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{
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  return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
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}
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list<HWTeam> TeamSelWidget::getPlayingTeams() const
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{
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  return curPlayingTeams;
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}
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unsigned char TeamSelWidget::numHedgedogs(HWTeam team) const
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{
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  const TeamShowWidget* tsw=dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team));
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  if(!tsw) return 0;
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  return tsw->getHedgehogsNum();
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}