QTfrontend/selectWeapon.cpp
author koda
Sun, 31 Jan 2010 22:43:09 +0000
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child 2860 13a53315ae18
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smaller improvements in mouse handling
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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	static QImage ammo(":Ammos.png");
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    int x = floor(num/(ammo.height()/32));
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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	return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QWidget* parent) :
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	QWidget(parent)
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{
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	QHBoxLayout* hbLayout = new QHBoxLayout(this);
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	hbLayout->setSpacing(1);
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	hbLayout->setMargin(1);
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	QLabel* lbl = new QLabel(this);
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	lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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	lbl->setMaximumWidth(30);
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	lbl->setGeometry(0, 0, 30, 30);
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	hbLayout->addWidget(lbl);
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	item = new WeaponItem(QImage(":/res/ammopic.png"), this);
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	item->setItemsNum(wNum);
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	item->setInfinityState(allowInfinite);
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	hbLayout->addWidget(item);
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	hbLayout->setStretchFactor(lbl, 1);
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	hbLayout->setStretchFactor(item, 99);
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	hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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	hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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	item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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	return item->getItemsNum();
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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  QFrame(parent),
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  m_numItems(numItems)
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{
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	wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
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	for(int i = 0; i < cDefaultAmmos.size(); ++i)
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		wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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	QStringList keys = wconf->allKeys();
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	for(int i = 0; i < keys.size(); i++)
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	{
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		if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
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			wconf->remove(keys[i]);
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	}
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	QString currentState = *cDefaultAmmoStore;
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	QTabWidget * tbw = new QTabWidget(this);
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	QWidget * page1 = new QWidget(this);
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	p1Layout = new QGridLayout(page1);
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	p1Layout->setSpacing(1);
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	p1Layout->setMargin(1);
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	QWidget * page2 = new QWidget(this);
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	p2Layout = new QGridLayout(page2);
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	p2Layout->setSpacing(1);
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	p2Layout->setMargin(1);
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	tbw->addTab(page1, tr("Weapon set"));
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	tbw->addTab(page2, tr("Probabilities"));
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	QGridLayout * pageLayout = new QGridLayout(this);
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	pageLayout->addWidget(tbw);
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	int j = -1;
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	int i = 0, k = 0;
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	for(; i < m_numItems; ++i) {
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		if (i == 6) continue;
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		if (k % 4 == 0) ++j;
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		SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), this);
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		weaponItems[i].append(swi);
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		p1Layout->addWidget(swi, j, k % 4);
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		SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), this);
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		weaponItems[i].append(pwi);
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		p2Layout->addWidget(pwi, j, k % 4);
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		++k;
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	}
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	//pLayout->setRowStretch(5, 100);
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	m_name = new QLineEdit(this);
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	pageLayout->addWidget(m_name, i, 0, 1, 5);
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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	for(int i = 0; i < m_numItems; ++i) {
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		twi::iterator it = weaponItems.find(i);
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		if (it == weaponItems.end()) continue;
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		it.value()[0]->setItemsNum(ammo[i].digitValue());
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		it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
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	}
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	update();
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}
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void SelWeaponWidget::setDefault()
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{
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	setWeapons(*cDefaultAmmoStore);
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}
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void SelWeaponWidget::save()
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{
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	if (m_name->text() == "Default") {
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		QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set"));
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		impossible.exec();
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		return;
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	}
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	if (m_name->text() == "") return;
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	QString state1;
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	QString state2;
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	for(int i = 0; i < m_numItems; ++i) {
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		twi::const_iterator it = weaponItems.find(i);
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		int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
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		state1.append(QString::number(num));
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		int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
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		state2.append(QString::number(prob));
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	}
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	if (curWeaponsName != "") {
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		// remove old entry
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		wconf->remove(curWeaponsName);
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	}
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	wconf->setValue(m_name->text(), state1 + state2);
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	emit weaponsChanged();
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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	twi::const_iterator it = weaponItems.find(weaponIndex);
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	return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString(const QString& name) const
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{
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	return wconf->value(name).toString();
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}
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void SelWeaponWidget::deleteWeaponsName()
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{
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	if (curWeaponsName == "") return;
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	if (curWeaponsName == "Default") {
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		QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
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		impossible.exec();
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		return;
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	}
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	QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
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	if (reallyDelete.exec() == QMessageBox::Ok) {
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		wconf->remove(curWeaponsName);
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		emit weaponsDeleted();
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	}
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}
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void SelWeaponWidget::setWeaponsName(const QString& name)
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{
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	if(name != "" && wconf->contains(name)) {
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		setWeapons(wconf->value(name).toString());
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	}
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	curWeaponsName = name;
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	m_name->setText(name);
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}
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QStringList SelWeaponWidget::getWeaponNames() const
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{
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	return wconf->allKeys();
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}