gameServer/Opts.hs
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 5210 a5329e52a71b
child 10460 8dcea9087d75
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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{-# LANGUAGE CPP #-}
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module Opts
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(
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    getOpts,
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) where
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import System.Environment
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import System.Console.GetOpt
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import Data.Maybe ( fromMaybe )
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-------------------
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import CoreTypes
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import Utils
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options :: [OptDescr (ServerInfo -> ServerInfo)]
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options = [
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    Option "p" ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
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    Option "d" ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
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    ]
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readListenPort
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    , readDedicated
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    :: String -> ServerInfo -> ServerInfo
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readListenPort str opts = opts{listenPort = readPort}
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    where
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        readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
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readDedicated str opts = opts{isDedicated = readDed}
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    where
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        readDed = fromMaybe True (maybeRead str :: Maybe Bool)
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getOpts :: ServerInfo -> IO ServerInfo
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getOpts opts = do
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    args <- getArgs
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    case getOpt Permute options args of
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        (o, [], []) -> return $ foldr ($) opts{runArgs = args} o
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        (_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
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    where header = "Usage: hedgewars-server [OPTION...]"