misc/liblua/lmem.c
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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/*
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** $Id: lmem.c,v 1.70.1.1 2007/12/27 13:02:25 roberto Exp $
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** Interface to Memory Manager
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** See Copyright Notice in lua.h
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*/
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#include <stddef.h>
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#define lmem_c
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#define LUA_CORE
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#include "lua.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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/*
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** About the realloc function:
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** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
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** (`osize' is the old size, `nsize' is the new size)
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**
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** Lua ensures that (ptr == NULL) iff (osize == 0).
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**
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** * frealloc(ud, NULL, 0, x) creates a new block of size `x'
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**
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** * frealloc(ud, p, x, 0) frees the block `p'
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** (in this specific case, frealloc must return NULL).
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** particularly, frealloc(ud, NULL, 0, 0) does nothing
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** (which is equivalent to free(NULL) in ANSI C)
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**
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** frealloc returns NULL if it cannot create or reallocate the area
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** (any reallocation to an equal or smaller size cannot fail!)
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*/
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#define MINSIZEARRAY	4
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void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
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                     int limit, const char *errormsg) {
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  void *newblock;
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  int newsize;
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  if (*size >= limit/2) {  /* cannot double it? */
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    if (*size >= limit)  /* cannot grow even a little? */
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      luaG_runerror(L, errormsg);
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    newsize = limit;  /* still have at least one free place */
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  }
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  else {
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    newsize = (*size)*2;
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    if (newsize < MINSIZEARRAY)
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      newsize = MINSIZEARRAY;  /* minimum size */
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  }
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  newblock = luaM_reallocv(L, block, *size, newsize, size_elems);
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  *size = newsize;  /* update only when everything else is OK */
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  return newblock;
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}
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void *luaM_toobig (lua_State *L) {
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  luaG_runerror(L, "memory allocation error: block too big");
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  return NULL;  /* to avoid warnings */
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}
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/*
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** generic allocation routine.
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*/
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void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
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  global_State *g = G(L);
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  lua_assert((osize == 0) == (block == NULL));
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  block = (*g->frealloc)(g->ud, block, osize, nsize);
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  if (block == NULL && nsize > 0)
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    luaD_throw(L, LUA_ERRMEM);
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  lua_assert((nsize == 0) == (block == NULL));
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  g->totalbytes = (g->totalbytes - osize) + nsize;
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  return block;
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}
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