tools/drawMapTest/drawmapwidget.h
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
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parent 4477 63a21fac8bf7
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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#ifndef DRAWMAPWIDGET_H
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#define DRAWMAPWIDGET_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QGraphicsView>
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#include <QApplication>
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#include "qaspectratiolayout.h"
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#include "drawmapscene.h"
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namespace Ui {
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    class Ui_DrawMapWidget
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    {
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    public:
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        QGraphicsView *graphicsView;
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        QPushButton *pbUndo;
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        void setupUi(QWidget *drawMapWidget)
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        {
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            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
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            arLayout->setMargin(0);
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            graphicsView = new QGraphicsView(drawMapWidget);
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            arLayout->addWidget(graphicsView);
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            retranslateUi(drawMapWidget);
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            QMetaObject::connectSlotsByName(drawMapWidget);
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        } // setupUi
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        void retranslateUi(QWidget *drawMapWidget)
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        {
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            Q_UNUSED(drawMapWidget);
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        } // retranslateUi
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    };
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    class DrawMapWidget: public Ui_DrawMapWidget {};
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}
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class DrawMapWidget : public QWidget
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{
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    Q_OBJECT
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public:
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    explicit DrawMapWidget(QWidget *parent = 0);
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    ~DrawMapWidget();
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    void setScene(DrawMapScene * scene);
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protected:
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    void changeEvent(QEvent *e);
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    virtual void resizeEvent(QResizeEvent * event);
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private:
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    Ui::DrawMapWidget *ui;
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};
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#endif // DRAWMAPWIDGET_H