equal
deleted
inserted
replaced
91 |
91 |
92 // image flags (for LoadImage()) |
92 // image flags (for LoadImage()) |
93 ifNone = $00000000; // nothing special |
93 ifNone = $00000000; // nothing special |
94 ifAlpha = $00000001; // use alpha channel (unused right now?) |
94 ifAlpha = $00000001; // use alpha channel (unused right now?) |
95 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
95 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
96 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
96 ifColorKey = $00000004; // image uses transparent pixels (color keying) |
97 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
97 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
98 |
98 |
99 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
99 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
100 tpLowest = 0.00; |
100 tpLowest = 0.00; |
101 tpLow = 0.25; |
101 tpLow = 0.25; |