215 SpawnAmmoCrate(icegunX, icegunY, amIceGun) |
215 SpawnAmmoCrate(icegunX, icegunY, amIceGun) |
216 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
216 AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0) |
217 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
217 AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0) |
218 AddAnim(dialog01) |
218 AddAnim(dialog01) |
219 elseif checkPointReached == 2 then |
219 elseif checkPointReached == 2 then |
|
220 AddAmmo(hero.gear, amBazooka, 1) |
220 AddAmmo(hero.gear, amIceGun, 8) |
221 AddAmmo(hero.gear, amIceGun, 8) |
221 AnimCaption(hero.gear, goToThantaString, 5000) |
222 AnimCaption(hero.gear, goToThantaString, 5000) |
222 ShowMission(unpack(goals["checkpoint"])) |
223 ShowMission(unpack(goals["checkpoint"])) |
223 elseif checkPointReached == 3 then |
224 elseif checkPointReached == 3 then |
224 AddAmmo(hero.gear, amIceGun, 6) |
225 AddAmmo(hero.gear, amIceGun, 6) |