QTfrontend/team.cpp
changeset 116 00d3d6d2e699
parent 97 e7c1df9cce2c
child 117 d21a48200772
equal deleted inserted replaced
115:4cce20ef48ea 116:00d3d6d2e699
    39 #include "gameuiconfig.h"
    39 #include "gameuiconfig.h"
    40 #include "predefteams.h"
    40 #include "predefteams.h"
    41 #include "pages.h"
    41 #include "pages.h"
    42 #include "hwconsts.h"
    42 #include "hwconsts.h"
    43 
    43 
    44 HWTeam::HWTeam(const QString & teamname, GameUIConfig * config)
    44 HWTeam::HWTeam(const QString & teamname)
    45 {
    45 {
    46 	this->config = config;
       
    47 	TeamName = teamname;
    46 	TeamName = teamname;
    48 	for (int i = 0; i < 8; i++) HHName[i].sprintf("hedgehog %d", i);
    47 	for (int i = 0; i < 8; i++) HHName[i].sprintf("hedgehog %d", i);
    49 	Grave = "Simple";
    48 	Grave = "Simple";
    50 	Fort = "Barrelhouse";
    49 	Fort = "Barrelhouse";
    51 	for(int i = 0; i < BINDS_NUMBER; i++)
    50 	for(int i = 0; i < BINDS_NUMBER; i++)
    53 		binds[i].action = cbinds[i].action;
    52 		binds[i].action = cbinds[i].action;
    54 		binds[i].strbind = cbinds[i].strbind;
    53 		binds[i].strbind = cbinds[i].strbind;
    55 	}
    54 	}
    56 }
    55 }
    57 
    56 
    58 HWTeam::HWTeam(quint8 num, GameUIConfig * config)
    57 HWTeam::HWTeam(quint8 num)
    59 {
    58 {
    60 	this->config = config;
       
    61 	num %= PREDEFTEAMS_COUNT;
    59 	num %= PREDEFTEAMS_COUNT;
    62 	TeamName = QApplication::translate("teams", pteams[num].TeamName);
    60 	TeamName = QApplication::translate("teams", pteams[num].TeamName);
    63 	HHName[0] = QApplication::translate("teams", pteams[num].hh0name);
    61 	HHName[0] = QApplication::translate("teams", pteams[num].hh0name);
    64 	HHName[1] = QApplication::translate("teams", pteams[num].hh1name);
    62 	HHName[1] = QApplication::translate("teams", pteams[num].hh1name);
    65 	HHName[2] = QApplication::translate("teams", pteams[num].hh2name);
    63 	HHName[2] = QApplication::translate("teams", pteams[num].hh2name);