30 {$ENDIF} |
30 {$ENDIF} |
31 |
31 |
32 uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound, |
32 uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound, |
33 uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, |
33 uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, |
34 SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted |
34 SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted |
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35 {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF} |
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36 {$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF}, uAILandMarks; |
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37 |
35 |
38 |
36 {$IFDEF HWLIBRARY} |
39 {$IFDEF HWLIBRARY} |
37 procedure initEverything(complete:boolean); |
40 procedure initEverything(complete:boolean); |
38 procedure freeEverything(complete:boolean); |
41 procedure freeEverything(complete:boolean); |
39 procedure Game(gameArgs: PPChar); cdecl; export; |
42 procedure Game(gameArgs: PPChar); cdecl; export; |