hedgewars/uVisualGears.pas
changeset 4772 02370ca8e92c
parent 4748 ce9b48de1f52
child 4780 8571151411b3
equal deleted inserted replaced
4770:375d819fca93 4772:02370ca8e92c
   390                       else
   390                       else
   391                         if SuddenDeathDmg then
   391                         if SuddenDeathDmg then
   392                             DrawRotatedF(sprSDFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle)
   392                             DrawRotatedF(sprSDFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle)
   393                         else
   393                         else
   394                             DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);
   394                             DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);
   395             vgtCloud: DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
   395             vgtCloud: if SuddenDeathDmg then
       
   396                           DrawSprite(sprSDCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame)
       
   397                       else
       
   398                           DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame);
   396             end;
   399             end;
   397         if Gear^.Tint <> $FFFFFFFF then Tint($FF,$FF,$FF,$FF);
   400         if Gear^.Tint <> $FFFFFFFF then Tint($FF,$FF,$FF,$FF);
   398         Gear:= Gear^.NextGear
   401         Gear:= Gear^.NextGear
   399         end;
   402         end;
   400     1: while Gear <> nil do
   403     1: while Gear <> nil do