96 Map = "cosmos_map" -- custom map included in file |
96 Map = "cosmos_map" -- custom map included in file |
97 end |
97 end |
98 Theme = "Nature" |
98 Theme = "Nature" |
99 -- I had originally hero in PAotH team and changed it, may reconsider though |
99 -- I had originally hero in PAotH team and changed it, may reconsider though |
100 -- PAotH |
100 -- PAotH |
101 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
101 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "hedgewars") |
102 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
102 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
103 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
103 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
104 HogTurnLeft(hero.gear, true) |
104 HogTurnLeft(hero.gear, true) |
105 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
105 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_galaxy") |
106 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
106 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
107 AnimSetGearPosition(director.gear, director.x, director.y) |
107 AnimSetGearPosition(director.gear, director.x, director.y) |
108 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
108 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
109 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
109 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
110 -- Guards |
110 -- Guards |
111 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
111 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_swordshield2") |
112 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
112 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
113 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
113 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
114 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
114 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
115 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
115 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
116 -- get the check point |
116 -- get the check point |