share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
changeset 12049 030464f34d47
parent 11965 72be38f6d0c0
child 12088 1da37e2ba6fd
equal deleted inserted replaced
12048:475a1289f940 12049:030464f34d47
    96 		Map = "cosmos_map" -- custom map included in file
    96 		Map = "cosmos_map" -- custom map included in file
    97 	end
    97 	end
    98 	Theme = "Nature"
    98 	Theme = "Nature"
    99 	-- I had originally hero in PAotH team and changed it, may reconsider though
    99 	-- I had originally hero in PAotH team and changed it, may reconsider though
   100 	-- PAotH
   100 	-- PAotH
   101 	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
   101 	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "hedgewars")
   102 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   102 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   103 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   103 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   104 	HogTurnLeft(hero.gear, true)
   104 	HogTurnLeft(hero.gear, true)
   105 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
   105 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_galaxy")
   106 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   106 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   107 	AnimSetGearPosition(director.gear, director.x, director.y)
   107 	AnimSetGearPosition(director.gear, director.x, director.y)
   108 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   108 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   109 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   109 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   110 	-- Guards
   110 	-- Guards
   111 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   111 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_swordshield2")
   112 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   112 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   113 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   113 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   114 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   114 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   115 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   115 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   116 	-- get the check point
   116 	-- get the check point