106 Explosives = 0 |
106 Explosives = 0 |
107 Delay = 5 |
107 Delay = 5 |
108 Map = "moon01_map" |
108 Map = "moon01_map" |
109 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
109 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
110 -- Hog Solo |
110 -- Hog Solo |
111 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
111 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "hedgewars") |
112 if tonumber(GetCampaignVar("HeroHealth")) then |
112 if tonumber(GetCampaignVar("HeroHealth")) then |
113 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
113 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
114 else |
114 else |
115 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
115 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
116 end |
116 end |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 -- PAotH |
118 -- PAotH |
119 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
119 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_galaxy") |
120 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
120 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
121 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
121 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
122 HogTurnLeft(paoth1.gear, true) |
122 HogTurnLeft(paoth1.gear, true) |
123 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
123 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
124 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
124 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
128 HogTurnLeft(paoth3.gear, true) |
128 HogTurnLeft(paoth3.gear, true) |
129 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
129 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
130 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
130 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
131 HogTurnLeft(paoth4.gear, true) |
131 HogTurnLeft(paoth4.gear, true) |
132 -- Professor |
132 -- Professor |
133 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
133 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_sine") |
134 professor.gear = AddHog(professor.name, 0, 120, "tophats") |
134 professor.gear = AddHog(professor.name, 0, 120, "tophats") |
135 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
135 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
136 HogTurnLeft(professor.gear, true) |
136 HogTurnLeft(professor.gear, true) |
137 -- Minions |
137 -- Minions |
138 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
138 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_sine") |
139 minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask") |
139 minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask") |
140 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
140 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
141 HogTurnLeft(minion1.gear, true) |
141 HogTurnLeft(minion1.gear, true) |
142 minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask") |
142 minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask") |
143 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |
143 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |