ChangeLog.txt
changeset 12250 05f1935175da
parent 12248 07f67ee424dc
child 12253 8e9603088f99
equal deleted inserted replaced
12249:d23695f96290 12250:05f1935175da
   193  * Creating randomized teams now randomizes (almost) every aspect
   193  * Creating randomized teams now randomizes (almost) every aspect
   194  * Fixed mostly broken descriptions for multiplayer mission maps
   194  * Fixed mostly broken descriptions for multiplayer mission maps
   195  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   195  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   196  * Fix language names in language list being always in English
   196  * Fix language names in language list being always in English
   197  * Prevent starting game with >48 hogs (because engine doesn't support it yet)
   197  * Prevent starting game with >48 hogs (because engine doesn't support it yet)
       
   198  * Team editor Fix flag being selectable for computer players although it had no effect
   198 
   199 
   199 Content Creation:
   200 Content Creation:
   200  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   201  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   201  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   202  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   202  + Themes can now use flakes with negative falling speed (rising flakes)
   203  + Themes can now use flakes with negative falling speed (rising flakes)