hedgewars/uConsts.pas
changeset 7400 09427dbec1d8
parent 7293 468cf6d561e5
child 7416 2f2f78fc65a3
equal deleted inserted replaced
7399:e7ce559d8c94 7400:09427dbec1d8
   225     gstNotKickable    = $00040000;
   225     gstNotKickable    = $00040000;
   226     gstLoser          = $00080000;
   226     gstLoser          = $00080000;
   227     gstHHGone         = $00100000;
   227     gstHHGone         = $00100000;
   228     gstInvisible      = $00200000;
   228     gstInvisible      = $00200000;
   229 
   229 
   230     gmLeft   = $00000001;
   230     gmLeft           = $00000001;
   231     gmRight  = $00000002;
   231     gmRight          = $00000002;
   232     gmUp     = $00000004;
   232     gmUp             = $00000004;
   233     gmDown   = $00000008;
   233     gmDown           = $00000008;
   234     gmSwitch = $00000010;
   234     gmSwitch         = $00000010;
   235     gmAttack = $00000020;
   235     gmAttack         = $00000020;
   236     gmLJump  = $00000040;
   236     gmLJump          = $00000040;
   237     gmHJump  = $00000080;
   237     gmHJump          = $00000080;
   238     gmDestroy= $00000100;
   238     gmDestroy        = $00000100;
   239     gmSlot   = $00000200; // with param
   239     gmSlot           = $00000200; // with param
   240     gmWeapon = $00000400; // with param
   240     gmWeapon         = $00000400; // with param
   241     gmTimer  = $00000800; // with param
   241     gmTimer          = $00000800; // with param
   242     gmAnimate= $00001000; // with param
   242     gmAnimate        = $00001000; // with param
   243     gmPrecise= $00002000;
   243     gmPrecise        = $00002000;
       
   244 
       
   245     gmRemoveFromList = $00004000;
       
   246     gmAddToList      = $00008000;
   244     gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise;
   247     gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise;
   245 
   248 
   246     cMaxSlotIndex       = 9;
   249     cMaxSlotIndex       = 9;
   247     cMaxSlotAmmoIndex   = 5;
   250     cMaxSlotAmmoIndex   = 5;
   248 
   251