equal
deleted
inserted
replaced
31 Active: Boolean; |
31 Active: Boolean; |
32 AdvBounce: Longword; |
32 AdvBounce: Longword; |
33 Invulnerable: Boolean; |
33 Invulnerable: Boolean; |
34 RenderTimer: Boolean; |
34 RenderTimer: Boolean; |
35 Ammo : PAmmo; |
35 Ammo : PAmmo; |
|
36 AmmoType : TAmmoType; // Used to track AmmoType at time of Gear creation, since Ammo can be reassigned |
36 State : Longword; |
37 State : Longword; |
37 X : hwFloat; |
38 X : hwFloat; |
38 Y : hwFloat; |
39 Y : hwFloat; |
39 dX: hwFloat; |
40 dX: hwFloat; |
40 dY: hwFloat; |
41 dY: hwFloat; |