259 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
259 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
260 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
260 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
261 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
261 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
262 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
262 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
263 |
263 |
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264 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
264 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
265 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
265 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
266 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
266 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
267 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
267 connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); |
268 connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); |
268 connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); |
269 connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); |
288 _NetConnect(pnetserver->getRunningHostName(), pnetserver->getRunningPort(), ui.pageNet->editNetNick->text()); |
289 _NetConnect(pnetserver->getRunningHostName(), pnetserver->getRunningPort(), ui.pageNet->editNetNick->text()); |
289 } |
290 } |
290 |
291 |
291 void HWForm::NetDisconnect() |
292 void HWForm::NetDisconnect() |
292 { |
293 { |
293 hwnet->Disconnect(); |
294 if(hwnet) { |
294 delete hwnet; |
295 hwnet->Disconnect(); |
295 hwnet=0; |
296 delete hwnet; |
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297 hwnet=0; |
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298 } |
296 if(pnetserver) { |
299 if(pnetserver) { |
297 pnetserver->StopServer(); |
300 pnetserver->StopServer(); |
298 delete pnetserver; |
301 delete pnetserver; |
299 pnetserver=0; |
302 pnetserver=0; |
300 } |
303 } |
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304 } |
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305 |
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306 void HWForm::ForcedDisconnect() |
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307 { |
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308 if(pnetserver) return; // we have server - let it care of all things |
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309 if (hwnet) { |
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310 hwnet->deleteLater(); |
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311 hwnet=0; |
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312 } |
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313 GoBack(); |
301 } |
314 } |
302 |
315 |
303 void HWForm::AddGame(const QString & chan) |
316 void HWForm::AddGame(const QString & chan) |
304 { |
317 { |
305 ui.pageNetChat->ChannelsList->addItem(chan); |
318 ui.pageNetChat->ChannelsList->addItem(chan); |