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1 ---------------------------------- |
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2 -- THE SPECIALISTS MODE 0.2 |
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3 -- by mikade |
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4 ---------------------------------- |
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5 |
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6 -- version history |
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7 ----------------- |
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8 -- version 0.1 |
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9 ----------------- |
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10 -- concept test |
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11 |
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12 ---------------- |
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13 -- version 0.2 |
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14 ---------------- |
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15 -- added gfRandomOrder to gameflags |
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16 -- removed some deprecated variables/methods |
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17 -- fixed lack of portal reset |
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18 |
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19 -------------------- |
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20 --TO DO |
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21 -------------------- |
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22 |
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23 -- add proper gameflag checking, maybe |
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24 -- set crate drops etc. |
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25 -- assuming place hog mode + gfinfattack doesn't get the fix: somehow end turn after teleport |
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26 |
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27 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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28 |
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29 local numhhs = 0 |
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30 local hhs = {} |
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31 |
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32 local currName |
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33 local lastName |
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34 |
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35 function CreateTeam() |
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36 |
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37 currTeam = "" |
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38 lastTeam = "" |
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39 z = 0 |
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40 |
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41 for i = 0, (numhhs-1) do |
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42 |
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43 currTeam = GetHogTeamName(hhs[i]) |
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44 |
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45 if currTeam == lastTeam then |
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46 z = z + 1 |
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47 else |
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48 z = 1 |
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49 end |
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50 |
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51 if z == 1 then |
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52 |
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53 SetHogName(hhs[i],"Soldier") |
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54 SetHogHat(hhs[i], "Vega") |
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55 SetHealth(hhs[i],200) |
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56 |
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57 elseif z == 2 then |
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58 |
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59 SetHogHat(hhs[i], "Glasses") |
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60 SetHogName(hhs[i],"Engineer") |
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61 |
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62 elseif z == 3 then |
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63 |
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64 SetHogName(hhs[i],"Ninja") |
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65 SetHogHat(hhs[i], "NinjaFull") |
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66 SetHealth(hhs[i],80) |
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67 |
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68 elseif z == 4 then |
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69 |
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70 SetHogName(hhs[i],"Demo") |
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71 SetHogHat(hhs[i], "Skull") |
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72 SetHealth(hhs[i],200) |
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73 |
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74 elseif z == 5 then |
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75 |
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76 SetHogName(hhs[i],"Sniper") |
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77 SetHogHat(hhs[i], "Sniper") |
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78 SetHealth(hhs[i],120) |
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79 |
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80 elseif z == 6 then |
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81 |
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82 SetHogName(hhs[i],"Saint") |
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83 SetHogHat(hhs[i], "angel") |
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84 SetHealth(hhs[i],300) |
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85 |
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86 elseif z == 7 then |
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87 |
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88 SetHogName(hhs[i],"Pyro") |
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89 SetHogHat(hhs[i], "Gasmask") |
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90 SetHealth(hhs[i],150) |
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91 |
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92 elseif z == 8 then |
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93 |
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94 SetHogName(hhs[i],"Loon") |
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95 SetHogHat(hhs[i], "clown") |
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96 SetHealth(hhs[i],100) |
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97 |
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98 end |
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99 |
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100 lastTeam = GetHogTeamName(hhs[i]) |
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101 |
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102 end |
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103 |
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104 end |
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105 |
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106 function ResetAllAmmo() |
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107 |
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108 AddAmmo(CurrentHedgehog, amBazooka, 0) |
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109 AddAmmo(CurrentHedgehog, amGrenade, 0) |
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110 AddAmmo(CurrentHedgehog, amShotgun, 0) |
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111 |
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112 AddAmmo(CurrentHedgehog, amGirder, 0) |
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113 AddAmmo(CurrentHedgehog, amBlowTorch, 0) |
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114 AddAmmo(CurrentHedgehog, amPickHammer, 0) |
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115 AddAmmo(CurrentHedgehog, amSwitch, 0) |
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116 |
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117 AddAmmo(CurrentHedgehog, amRope, 0) |
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118 AddAmmo(CurrentHedgehog, amParachute, 0) |
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119 AddAmmo(CurrentHedgehog, amFirePunch, 0) |
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120 |
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121 AddAmmo(CurrentHedgehog, amDynamite, 0) |
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122 AddAmmo(CurrentHedgehog, amDrill, 0) |
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123 AddAmmo(CurrentHedgehog, amMine, 0) |
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124 |
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125 AddAmmo(CurrentHedgehog, amSniperRifle, 0) |
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126 AddAmmo(CurrentHedgehog, amDEagle, 0) |
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127 AddAmmo(CurrentHedgehog, amPortalGun, 0) |
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128 |
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129 AddAmmo(CurrentHedgehog, amSeduction, 0) |
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130 AddAmmo(CurrentHedgehog, amResurrector, 0) |
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131 AddAmmo(CurrentHedgehog, amInvulnerable, 0) |
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132 |
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133 AddAmmo(CurrentHedgehog, amFlamethrower, 0) |
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134 AddAmmo(CurrentHedgehog, amMolotov, 0) |
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135 AddAmmo(CurrentHedgehog, amNapalm, 0) |
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136 |
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137 AddAmmo(CurrentHedgehog, amBaseballBat, 0) |
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138 AddAmmo(CurrentHedgehog, amGasBomb, 0) |
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139 AddAmmo(CurrentHedgehog, amKamikaze, 0) |
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140 |
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141 end |
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142 |
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143 function AssignAmmo() |
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144 |
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145 ResetAllAmmo() |
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146 n = GetHogName(CurrentHedgehog) |
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147 |
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148 AddAmmo(CurrentHedgehog, amSkip,100) |
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149 |
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150 if n == "Soldier" then |
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151 AddAmmo(CurrentHedgehog, amBazooka,1) |
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152 AddAmmo(CurrentHedgehog, amGrenade,1) |
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153 AddAmmo(CurrentHedgehog, amShotgun,1) |
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154 elseif n == "Engineer" then |
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155 AddAmmo(CurrentHedgehog, amGirder, 2) |
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156 AddAmmo(CurrentHedgehog, amBlowTorch, 1) |
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157 AddAmmo(CurrentHedgehog, amPickHammer, 1) |
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158 AddAmmo(CurrentHedgehog, amSwitch, 2) |
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159 elseif n == "Ninja" then |
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160 AddAmmo(CurrentHedgehog, amRope, 100) |
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161 AddAmmo(CurrentHedgehog, amParachute, 100) |
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162 AddAmmo(CurrentHedgehog, amFirePunch, 1) |
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163 elseif n == "Demo" then |
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164 AddAmmo(CurrentHedgehog, amDynamite, 1) |
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165 AddAmmo(CurrentHedgehog, amMine, 1) |
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166 AddAmmo(CurrentHedgehog, amDrill, 1) |
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167 elseif n == "Sniper" then |
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168 AddAmmo(CurrentHedgehog, amSniperRifle, 1) |
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169 AddAmmo(CurrentHedgehog, amDEagle, 1) |
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170 AddAmmo(CurrentHedgehog, amPortalGun, 2) |
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171 elseif n == "Saint" then |
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172 AddAmmo(CurrentHedgehog, amSeduction, 100) |
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173 AddAmmo(CurrentHedgehog, amResurrector, 1) |
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174 AddAmmo(CurrentHedgehog, amInvulnerable, 1) |
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175 elseif n == "Pyro" then |
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176 AddAmmo(CurrentHedgehog, amFlamethrower, 1) |
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177 AddAmmo(CurrentHedgehog, amMolotov, 1) |
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178 AddAmmo(CurrentHedgehog, amNapalm, 1) |
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179 elseif n == "Loon" then |
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180 AddAmmo(CurrentHedgehog, amBaseballBat, 1) |
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181 AddAmmo(CurrentHedgehog, amGasBomb, 1) |
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182 AddAmmo(CurrentHedgehog, amKamikaze, 1) |
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183 end |
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184 |
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185 end |
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186 |
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187 function onGameInit() |
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188 GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog |
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189 Delay = 10 |
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190 end |
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191 |
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192 function onGameStart() |
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193 |
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194 CreateTeam() |
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195 |
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196 ShowMission ( |
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197 loc("THE SPECIALISTS"), |
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198 loc("a Hedgewars mini-game"), |
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199 |
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200 loc("Eliminate the enemy specialists.") .. "|" .. |
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201 " " .. "|" .. |
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202 |
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203 loc("Game Modifiers: ") .. "|" .. |
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204 loc("Per-Hog Ammo") .. "|" .. |
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205 loc("Weapons Reset") .. "|" .. |
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206 loc("Unlimited Attacks") .. "|" .. |
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207 |
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208 "", 4, 4000 |
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209 ) |
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210 |
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211 end |
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212 |
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213 |
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214 function onNewTurn() |
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215 currName = GetHogName(CurrentHedgehog) |
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216 lastName = GetHogName(CurrentHedgehog) |
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217 AssignAmmo() |
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218 AddAmmo(CurrentHedgehog, amSwitch, 1) |
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219 end |
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220 |
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221 function onGameTick() |
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222 |
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223 if (CurrentHedgehog ~= nil) then |
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224 |
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225 currName = GetHogName(CurrentHedgehog) |
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226 |
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227 if currName ~= lastName then |
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228 AddCaption(loc("Switched to ") .. currName .. "!") |
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229 AssignAmmo() |
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230 end |
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231 |
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232 lastName = currName |
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233 |
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234 end |
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235 |
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236 end |
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237 |
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238 function onGearAdd(gear) |
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239 |
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240 if GetGearType(gear) == gtHedgehog then |
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241 hhs[numhhs] = gear |
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242 numhhs = numhhs + 1 |
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243 end |
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244 |
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245 end |
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246 |
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247 function onGearDelete(gear) |
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248 -- |
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249 end |
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250 |
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251 function onAmmoStoreInit() |
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252 |
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253 end |
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254 |
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255 |
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256 |