share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
changeset 12587 0b27d8b4f8e7
parent 12586 7510fe66bfbb
child 12598 9805a1f8fb93
equal deleted inserted replaced
12586:7510fe66bfbb 12587:0b27d8b4f8e7
   109 		Map = "cosmos_map" -- custom map included in file
   109 		Map = "cosmos_map" -- custom map included in file
   110 	end
   110 	end
   111 	Theme = "Nature"
   111 	Theme = "Nature"
   112 	-- I had originally hero in PAotH team and changed it, may reconsider though
   112 	-- I had originally hero in PAotH team and changed it, may reconsider though
   113 	-- PAotH
   113 	-- PAotH
   114 	AddTeam(teamC.name, teamC.color, "Simple", "Island", "HillBilly", "hedgewars")
   114 	AddTeam(teamC.name, teamC.color, "Simple", "Island", "Default", "hedgewars")
   115 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   115 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   116 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   116 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   117 	HogTurnLeft(hero.gear, true)
   117 	HogTurnLeft(hero.gear, true)
   118 	AddTeam(teamA.name, teamA.color, "Earth", "Island", "HillBilly", "cm_galaxy")
   118 	AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy")
   119 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   119 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   120 	AnimSetGearPosition(director.gear, director.x, director.y)
   120 	AnimSetGearPosition(director.gear, director.x, director.y)
   121 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   121 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   122 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   122 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   123 	-- Guards
   123 	-- Guards
   124 	AddTeam(teamB.name, teamB.color, "Statue", "Island", "HillBilly", "cm_swordshield2")
   124 	AddTeam(teamB.name, teamB.color, "Statue", "Island", "Default", "cm_swordshield2")
   125 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   125 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   126 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   126 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   127 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   127 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   128 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   128 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   129 	-- get the check point
   129 	-- get the check point