share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua
changeset 12587 0b27d8b4f8e7
parent 12586 7510fe66bfbb
child 12906 4ea0691d0ad5
equal deleted inserted replaced
12586:7510fe66bfbb 12587:0b27d8b4f8e7
    86 	-- Disable Sudden Death
    86 	-- Disable Sudden Death
    87 	WaterRise = 0
    87 	WaterRise = 0
    88 	HealthDecrease = 0
    88 	HealthDecrease = 0
    89 
    89 
    90 	-- Hog Solo
    90 	-- Hog Solo
    91 	AddTeam(teamA.name, teamA.color, "Simple", "Island", "HillBilly", "hedgewars")
    91 	AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars")
    92 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
    92 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
    93 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    93 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    94 	-- enemies
    94 	-- enemies
    95 	local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange",
    95 	local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange",
    96 					"fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" }
    96 					"fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" }
    97 	AddTeam(teamC.name, teamC.color, "bp2", "Island", "HillBilly", "cm_bars")
    97 	AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_bars")
    98 	for i=1,table.getn(enemiesEven) do
    98 	for i=1,table.getn(enemiesEven) do
    99 		enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
    99 		enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   100 		AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
   100 		AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
   101 	end
   101 	end
   102 	AddTeam(teamB.name, teamB.color, "bp2", "Island", "HillBilly", "cm_bars")
   102 	AddTeam(teamB.name, teamB.color, "bp2", "Island", "Default", "cm_bars")
   103 	for i=1,table.getn(enemiesOdd) do
   103 	for i=1,table.getn(enemiesOdd) do
   104 		enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   104 		enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   105 		AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
   105 		AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
   106 	end
   106 	end
   107 
   107