hedgewars/uGearsList.pas
changeset 8161 0b8beacff8a5
parent 8145 6408c0ba4ba1
child 8330 aaefa587e277
child 8494 53b91a602955
equal deleted inserted replaced
8159:e226be871b6e 8161:0b8beacff8a5
    94 (*      gtHammerHit *) , amHammer
    94 (*      gtHammerHit *) , amHammer
    95 (*    gtResurrector *) , amResurrector
    95 (*    gtResurrector *) , amResurrector
    96 (*    gtPoisonCloud *) , amNothing
    96 (*    gtPoisonCloud *) , amNothing
    97 (*       gtSnowball *) , amSnowball
    97 (*       gtSnowball *) , amSnowball
    98 (*          gtFlake *) , amNothing
    98 (*          gtFlake *) , amNothing
    99 (*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
    99 //(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
   100 (*        gtLandGun *) , amLandGun
   100 (*        gtLandGun *) , amLandGun
   101 (*         gtTardis *) , amTardis
   101 (*         gtTardis *) , amTardis
   102 (*         gtIceGun *) , amIceGun
   102 (*         gtIceGun *) , amIceGun
   103 (*        gtAddAmmo *) , amNothing
   103 (*        gtAddAmmo *) , amNothing
   104 (*  gtGenericFaller *) , amNothing
   104 (*  gtGenericFaller *) , amNothing
   534   gtNapalmBomb: begin
   534   gtNapalmBomb: begin
   535                 gear^.Timer:= 1000;
   535                 gear^.Timer:= 1000;
   536                 gear^.Radius:= 5;
   536                 gear^.Radius:= 5;
   537                 gear^.Density:= _1_5;
   537                 gear^.Density:= _1_5;
   538                 end;
   538                 end;
       
   539 {
   539    gtStructure: begin
   540    gtStructure: begin
   540                 gear^.Elasticity:= _0_55;
   541                 gear^.Elasticity:= _0_55;
   541                 gear^.Friction:= _0_995;
   542                 gear^.Friction:= _0_995;
   542                 gear^.Density:= _0_9;
   543                 gear^.Density:= _0_9;
   543                 gear^.Radius:= 13;
   544                 gear^.Radius:= 13;
   544                 gear^.Health:= 200;
   545                 gear^.Health:= 200;
   545                 gear^.Timer:= 0;
   546                 gear^.Timer:= 0;
   546                 gear^.Tag:= TotalRounds + 3;
   547                 gear^.Tag:= TotalRounds + 3;
   547                 gear^.Pos:= 1;
   548                 gear^.Pos:= 1;
   548                 end;
   549                 end;
       
   550 }
   549       gtIceGun: gear^.Health:= 1000;
   551       gtIceGun: gear^.Health:= 1000;
   550 gtGenericFaller:begin
   552 gtGenericFaller:begin
   551                 gear^.AdvBounce:= 1;
   553                 gear^.AdvBounce:= 1;
   552                 gear^.Radius:= 1;
   554                 gear^.Radius:= 1;
   553                 gear^.Elasticity:= _0_9;
   555                 gear^.Elasticity:= _0_9;