100 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
100 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
101 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
101 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
102 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 |
102 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 |
103 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
103 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
104 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
104 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
105 gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun, gtTardis, // 61 |
105 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
106 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 |
106 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 |
107 |
107 |
108 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
108 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
109 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
109 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
110 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
110 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
149 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
149 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
150 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
150 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
151 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
151 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
152 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
152 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
153 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
153 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
154 amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun, amIceGun, amKnife); // 54 |
154 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife); // 54 |
155 |
155 |
156 // Different kind of crates that e.g. hedgehogs can pick up |
156 // Different kind of crates that e.g. hedgehogs can pick up |
157 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
157 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
158 |
158 |
159 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
159 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
409 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
409 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
410 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
410 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
411 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
411 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
412 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
412 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
413 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
413 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
414 sidStructure, sidLandGun, sidIceGun, sidKnife); |
414 {sidStructure,} sidLandGun, sidIceGun, sidKnife); |
415 |
415 |
416 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
416 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
417 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
417 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
418 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
418 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
419 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
419 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |