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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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17 */ |
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18 |
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19 #include <QDebug> |
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20 #include <QModelIndex> |
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21 #include <QFile> |
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22 #include <QTextStream> |
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23 #include <QHash> |
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24 |
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25 #include "gameSchemeModel.h" |
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26 #include "hwconsts.h" |
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27 |
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28 QList<QVariant> defaultScheme = QList<QVariant>() |
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29 << QVariant("Default") // name 0 |
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30 << QVariant(false) // fortsmode 1 |
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31 << QVariant(false) // team divide 2 |
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32 << QVariant(false) // solid land 3 |
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33 << QVariant(false) // border 4 |
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34 << QVariant(false) // low gravity 5 |
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35 << QVariant(false) // laser sight 6 |
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36 << QVariant(false) // invulnerable 7 |
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37 << QVariant(false) // reset health 8 |
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38 << QVariant(false) // vampiric 9 |
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39 << QVariant(false) // karma 10 |
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40 << QVariant(false) // artillery 11 |
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41 << QVariant(true) // random order 12 |
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42 << QVariant(false) // king 13 |
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43 << QVariant(false) // place hog 14 |
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44 << QVariant(false) // shared ammo 15 |
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45 << QVariant(false) // disable girders 16 |
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46 << QVariant(false) // disable land objects 17 |
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47 << QVariant(false) // AI survival 18 |
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48 << QVariant(false) // inf. attack 19 |
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49 << QVariant(false) // reset weps 20 |
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50 << QVariant(false) // per hog ammo 21 |
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51 << QVariant(false) // no wind 22 |
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52 << QVariant(false) // more wind 23 |
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53 << QVariant(false) // tag team 24 |
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54 << QVariant(false) // bottom border 25 |
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55 << QVariant(100) // damage modfier 26 |
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56 << QVariant(45) // turn time 27 |
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57 << QVariant(100) // init health 28 |
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58 << QVariant(15) // sudden death 29 |
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59 << QVariant(5) // case prob 30 |
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60 << QVariant(3) // mines time 31 |
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61 << QVariant(4) // mines number 32 |
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62 << QVariant(0) // mine dud pct 33 |
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63 << QVariant(2) // explosives 34 |
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64 << QVariant(0) // air mines 35 |
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65 << QVariant(35) // health case pct 36 |
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66 << QVariant(25) // health case amt 37 |
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67 << QVariant(47) // water rise amt 38 |
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68 << QVariant(5) // health dec amt 39 |
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69 << QVariant(100) // rope modfier 40 |
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70 << QVariant(100) // get away time 41 |
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71 << QVariant(0) // world edge 42 |
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72 << QVariant() // scriptparam 43 |
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73 ; |
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74 |
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75 GameSchemeModel::GameSchemeModel(QObject* parent, const QString & directory) : |
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76 QAbstractTableModel(parent), |
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77 fileConfig(cfgdir->absolutePath() + "/schemes.ini", QSettings::IniFormat) |
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78 { |
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79 predefSchemesNames = QStringList() |
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80 << "Default" |
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81 << "Pro Mode" |
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82 << "Shoppa" |
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83 << "Clean Slate" |
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84 << "Minefield" |
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85 << "Barrel Mayhem" |
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86 << "Tunnel Hogs" |
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87 << "Timeless" |
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88 << "Thinking with Portals" |
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89 << "King Mode" |
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90 << "Construction Mode" |
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91 << "Space Invasion" |
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92 << "HedgeEditor" |
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93 ; |
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94 |
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95 numberOfDefaultSchemes = predefSchemesNames.size(); |
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96 |
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97 spNames = QStringList() |
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98 << "name" // 0 | Name should be first forever |
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99 << "fortsmode" // 1 |
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100 << "divteams" // 2 |
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101 << "solidland" // 3 |
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102 << "border" // 4 |
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103 << "lowgrav" // 5 |
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104 << "laser" // 6 |
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105 << "invulnerability" // 7 |
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106 << "resethealth" // 8 |
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107 << "vampiric" // 9 |
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108 << "karma" // 10 |
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109 << "artillery" // 11 |
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110 << "randomorder" // 12 |
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111 << "king" // 13 |
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112 << "placehog" // 14 |
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113 << "sharedammo" // 15 |
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114 << "disablegirders" // 16 |
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115 << "disablelandobjects" // 17 |
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116 << "aisurvival" // 18 |
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117 << "infattack" // 19 |
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118 << "resetweps" // 20 |
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119 << "perhogammo" // 21 |
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120 << "disablewind" // 22 |
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121 << "morewind" // 23 |
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122 << "tagteam" // 24 |
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123 << "bottomborder" // 25 |
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124 << "damagefactor" // 26 |
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125 << "turntime" // 27 |
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126 << "health" // 28 |
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127 << "suddendeath" // 29 |
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128 << "caseprobability" // 30 |
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129 << "minestime" // 31 |
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130 << "minesnum" // 32 |
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131 << "minedudpct" // 33 |
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132 << "explosives" // 34 |
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133 << "airmines" // 35 |
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134 << "healthprobability" // 36 |
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135 << "healthcaseamount" // 37 |
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136 << "waterrise" // 38 |
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137 << "healthdecrease" // 39 |
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138 << "ropepct" // 40 |
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139 << "getawaytime" // 41 |
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140 << "worldedge" // 42 |
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141 << "scriptparam" // scriptparam 43 |
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142 ; |
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143 |
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144 QList<QVariant> proMode; |
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145 proMode |
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146 << predefSchemesNames[1] // name 0 |
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147 << QVariant(false) // fortsmode 1 |
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148 << QVariant(false) // team divide 2 |
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149 << QVariant(false) // solid land 3 |
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150 << QVariant(false) // border 4 |
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151 << QVariant(false) // low gravity 5 |
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152 << QVariant(false) // laser sight 6 |
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153 << QVariant(false) // invulnerable 7 |
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154 << QVariant(false) // reset health 8 |
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155 << QVariant(false) // vampiric 9 |
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156 << QVariant(false) // karma 10 |
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157 << QVariant(false) // artillery 11 |
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158 << QVariant(true) // random order 12 |
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159 << QVariant(false) // king 13 |
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160 << QVariant(false) // place hog 14 |
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161 << QVariant(true) // shared ammo 15 |
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162 << QVariant(false) // disable girders 16 |
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163 << QVariant(false) // disable land objects 17 |
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164 << QVariant(false) // AI survival 18 |
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165 << QVariant(false) // inf. attack 19 |
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166 << QVariant(false) // reset weps 20 |
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167 << QVariant(false) // per hog ammo 21 |
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168 << QVariant(false) // no wind 22 |
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169 << QVariant(false) // more wind 23 |
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170 << QVariant(false) // tag team 24 |
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171 << QVariant(false) // bottom border 25 |
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172 << QVariant(100) // damage modfier 26 |
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173 << QVariant(15) // turn time 27 |
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174 << QVariant(100) // init health 28 |
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175 << QVariant(15) // sudden death 29 |
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176 << QVariant(0) // case prob 30 |
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177 << QVariant(3) // mines time 31 |
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178 << QVariant(0) // mines number 32 |
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179 << QVariant(0) // mine dud pct 33 |
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180 << QVariant(2) // explosives 34 |
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181 << QVariant(0) // air mines 35 |
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182 << QVariant(35) // health case pct 36 |
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183 << QVariant(25) // health case amt 37 |
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184 << QVariant(47) // water rise amt 38 |
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185 << QVariant(5) // health dec amt 39 |
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186 << QVariant(100) // rope modfier 40 |
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187 << QVariant(100) // get away time 41 |
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188 << QVariant(0) // world edge 42 |
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189 << QVariant() // scriptparam 43 |
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190 ; |
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191 |
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192 QList<QVariant> shoppa; |
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193 shoppa |
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194 << predefSchemesNames[2] // name 0 |
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195 << QVariant(false) // fortsmode 1 |
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196 << QVariant(false) // team divide 2 |
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197 << QVariant(true) // solid land 3 |
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198 << QVariant(true) // border 4 |
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199 << QVariant(false) // low gravity 5 |
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200 << QVariant(false) // laser sight 6 |
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201 << QVariant(false) // invulnerable 7 |
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202 << QVariant(false) // reset health 8 |
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203 << QVariant(false) // vampiric 9 |
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204 << QVariant(false) // karma 10 |
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205 << QVariant(false) // artillery 11 |
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206 << QVariant(true) // random order 12 |
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207 << QVariant(false) // king 13 |
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208 << QVariant(false) // place hog 14 |
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209 << QVariant(true) // shared ammo 15 |
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210 << QVariant(true) // disable girders 16 |
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211 << QVariant(true) // disable land objects 17 |
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212 << QVariant(false) // AI survival 18 |
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213 << QVariant(false) // inf. attack 19 |
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214 << QVariant(true) // reset weps 20 |
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215 << QVariant(false) // per hog ammo 21 |
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216 << QVariant(false) // no wind 22 |
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217 << QVariant(false) // more wind 23 |
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218 << QVariant(false) // tag team 24 |
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219 << QVariant(false) // bottom border 25 |
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220 << QVariant(100) // damage modfier 26 |
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221 << QVariant(30) // turn time 27 |
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222 << QVariant(100) // init health 28 |
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223 << QVariant(50) // sudden death 29 |
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224 << QVariant(1) // case prob 30 |
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225 << QVariant(0) // mines time 31 |
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226 << QVariant(0) // mines number 32 |
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227 << QVariant(0) // mine dud pct 33 |
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228 << QVariant(0) // explosives 34 |
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229 << QVariant(0) // air mines 35 |
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230 << QVariant(0) // health case pct 36 |
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231 << QVariant(25) // health case amt 37 |
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232 << QVariant(0) // water rise amt 38 |
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233 << QVariant(0) // health dec amt 39 |
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234 << QVariant(100) // rope modfier 40 |
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235 << QVariant(100) // get away time 41 |
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236 << QVariant(0) // world edge 42 |
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237 << QVariant() // scriptparam 43 |
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238 ; |
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239 |
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240 QList<QVariant> cleanslate; |
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241 cleanslate |
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242 << predefSchemesNames[3] // name 0 |
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243 << QVariant(false) // fortsmode 1 |
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244 << QVariant(false) // team divide 2 |
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245 << QVariant(false) // solid land 3 |
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246 << QVariant(false) // border 4 |
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247 << QVariant(false) // low gravity 5 |
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248 << QVariant(false) // laser sight 6 |
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249 << QVariant(false) // invulnerable 7 |
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250 << QVariant(true) // reset health 8 |
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251 << QVariant(false) // vampiric 9 |
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252 << QVariant(false) // karma 10 |
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253 << QVariant(false) // artillery 11 |
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254 << QVariant(true) // random order 12 |
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255 << QVariant(false) // king 13 |
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256 << QVariant(false) // place hog 14 |
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257 << QVariant(false) // shared ammo 15 |
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258 << QVariant(false) // disable girders 16 |
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259 << QVariant(false) // disable land objects 17 |
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260 << QVariant(false) // AI survival 18 |
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261 << QVariant(true) // inf. attack 19 |
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262 << QVariant(true) // reset weps 20 |
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263 << QVariant(false) // per hog ammo 21 |
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264 << QVariant(false) // no wind 22 |
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265 << QVariant(false) // more wind 23 |
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266 << QVariant(false) // tag team 24 |
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267 << QVariant(false) // bottom border 25 |
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268 << QVariant(100) // damage modfier 26 |
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269 << QVariant(45) // turn time 27 |
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270 << QVariant(100) // init health 28 |
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271 << QVariant(15) // sudden death 29 |
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272 << QVariant(5) // case prob 30 |
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273 << QVariant(3) // mines time 31 |
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274 << QVariant(4) // mines number 32 |
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275 << QVariant(0) // mine dud pct 33 |
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276 << QVariant(2) // explosives 34 |
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277 << QVariant(0) // air mines 35 |
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278 << QVariant(35) // health case pct 36 |
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279 << QVariant(25) // health case amt 37 |
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280 << QVariant(47) // water rise amt 38 |
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281 << QVariant(5) // health dec amt 39 |
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282 << QVariant(100) // rope modfier 40 |
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283 << QVariant(100) // get away time 41 |
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284 << QVariant(0) // world edge 42 |
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285 << QVariant() // scriptparam 43 |
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286 ; |
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287 |
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288 QList<QVariant> minefield; |
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289 minefield |
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290 << predefSchemesNames[4] // name 0 |
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291 << QVariant(false) // fortsmode 1 |
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292 << QVariant(false) // team divide 2 |
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293 << QVariant(false) // solid land 3 |
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294 << QVariant(false) // border 4 |
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295 << QVariant(false) // low gravity 5 |
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296 << QVariant(false) // laser sight 6 |
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297 << QVariant(false) // invulnerable 7 |
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298 << QVariant(false) // reset health 8 |
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299 << QVariant(false) // vampiric 9 |
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300 << QVariant(false) // karma 10 |
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301 << QVariant(false) // artillery 11 |
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302 << QVariant(true) // random order 12 |
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303 << QVariant(false) // king 13 |
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304 << QVariant(false) // place hog 14 |
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305 << QVariant(true) // shared ammo 15 |
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306 << QVariant(true) // disable girders 16 |
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307 << QVariant(false) // disable land objects 17 |
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308 << QVariant(false) // AI survival 18 |
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309 << QVariant(false) // inf. attack 19 |
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310 << QVariant(false) // reset weps 20 |
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311 << QVariant(false) // per hog ammo 21 |
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312 << QVariant(false) // no wind 22 |
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313 << QVariant(false) // more wind 23 |
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314 << QVariant(false) // tag team 24 |
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315 << QVariant(false) // bottom border 25 |
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316 << QVariant(100) // damage modfier 26 |
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317 << QVariant(30) // turn time 27 |
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318 << QVariant(50) // init health 28 |
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319 << QVariant(15) // sudden death 29 |
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320 << QVariant(0) // case prob 30 |
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321 << QVariant(0) // mines time 31 |
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322 << QVariant(200) // mines number 32 |
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323 << QVariant(0) // mine dud pct 33 |
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324 << QVariant(0) // explosives 34 |
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325 << QVariant(0) // air mines 35 |
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326 << QVariant(35) // health case pct 36 |
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327 << QVariant(25) // health case amt 37 |
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328 << QVariant(47) // water rise amt 38 |
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329 << QVariant(5) // health dec amt 39 |
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330 << QVariant(100) // rope modfier 40 |
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331 << QVariant(100) // get away time 41 |
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332 << QVariant(0) // world edge 42 |
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333 << QVariant() // scriptparam 43 |
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334 ; |
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335 |
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336 QList<QVariant> barrelmayhem; |
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337 barrelmayhem |
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338 << predefSchemesNames[5] // name 0 |
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339 << QVariant(false) // fortsmode 1 |
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340 << QVariant(false) // team divide 2 |
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341 << QVariant(false) // solid land 3 |
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342 << QVariant(false) // border 4 |
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343 << QVariant(false) // low gravity 5 |
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344 << QVariant(false) // laser sight 6 |
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345 << QVariant(false) // invulnerable 7 |
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346 << QVariant(false) // reset health 8 |
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347 << QVariant(false) // vampiric 9 |
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348 << QVariant(false) // karma 10 |
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349 << QVariant(false) // artillery 11 |
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350 << QVariant(true) // random order 12 |
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351 << QVariant(false) // king 13 |
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352 << QVariant(false) // place hog 14 |
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353 << QVariant(true) // shared ammo 15 |
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354 << QVariant(false) // disable girders 16 |
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355 << QVariant(false) // disable land objects 17 |
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356 << QVariant(false) // AI survival 18 |
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357 << QVariant(false) // inf. attack 19 |
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358 << QVariant(false) // reset weps 20 |
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359 << QVariant(false) // per hog ammo 21 |
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360 << QVariant(false) // no wind 22 |
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361 << QVariant(false) // more wind 23 |
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362 << QVariant(false) // tag team 24 |
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363 << QVariant(false) // bottom border 25 |
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364 << QVariant(100) // damage modfier 26 |
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365 << QVariant(30) // turn time 27 |
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366 << QVariant(100) // init health 28 |
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367 << QVariant(15) // sudden death 29 |
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368 << QVariant(0) // case prob 30 |
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369 << QVariant(0) // mines time 31 |
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370 << QVariant(0) // mines number 32 |
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371 << QVariant(0) // mine dud pct 33 |
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372 << QVariant(200) // explosives 34 |
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373 << QVariant(0) // air mines 35 |
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374 << QVariant(35) // health case pct 36 |
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375 << QVariant(25) // health case amt 37 |
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376 << QVariant(47) // water rise amt 38 |
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377 << QVariant(5) // health dec amt 39 |
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378 << QVariant(100) // rope modfier 40 |
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379 << QVariant(100) // get away time 41 |
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380 << QVariant(0) // world edge 42 |
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381 << QVariant() // scriptparam 43 |
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382 ; |
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383 |
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384 QList<QVariant> tunnelhogs; |
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385 tunnelhogs |
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386 << predefSchemesNames[6] // name 0 |
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387 << QVariant(false) // fortsmode 1 |
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388 << QVariant(false) // team divide 2 |
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389 << QVariant(false) // solid land 3 |
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390 << QVariant(true) // border 4 |
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391 << QVariant(false) // low gravity 5 |
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392 << QVariant(false) // laser sight 6 |
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393 << QVariant(false) // invulnerable 7 |
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394 << QVariant(false) // reset health 8 |
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395 << QVariant(false) // vampiric 9 |
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396 << QVariant(false) // karma 10 |
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397 << QVariant(false) // artillery 11 |
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398 << QVariant(true) // random order 12 |
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399 << QVariant(false) // king 13 |
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400 << QVariant(false) // place hog 14 |
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401 << QVariant(true) // shared ammo 15 |
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402 << QVariant(true) // disable girders 16 |
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403 << QVariant(true) // disable land objects 17 |
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404 << QVariant(false) // AI survival 18 |
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405 << QVariant(false) // inf. attack 19 |
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406 << QVariant(false) // reset weps 20 |
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407 << QVariant(false) // per hog ammo 21 |
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408 << QVariant(false) // no wind 22 |
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409 << QVariant(false) // more wind 23 |
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410 << QVariant(false) // tag team 24 |
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411 << QVariant(false) // bottom border 25 |
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412 << QVariant(100) // damage modfier 26 |
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413 << QVariant(30) // turn time 27 |
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414 << QVariant(100) // init health 28 |
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415 << QVariant(15) // sudden death 29 |
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416 << QVariant(5) // case prob 30 |
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417 << QVariant(3) // mines time 31 |
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418 << QVariant(10) // mines number 32 |
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419 << QVariant(10) // mine dud pct 33 |
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420 << QVariant(10) // explosives 34 |
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421 << QVariant(4) // air mines 35 |
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422 << QVariant(35) // health case pct 36 |
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423 << QVariant(25) // health case amt 37 |
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424 << QVariant(47) // water rise amt 38 |
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425 << QVariant(5) // health dec amt 39 |
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426 << QVariant(100) // rope modfier 40 |
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427 << QVariant(100) // get away time 41 |
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428 << QVariant(0) // world edge 42 |
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429 << QVariant() // scriptparam 43 |
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430 ; |
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431 |
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432 QList<QVariant> timeless; |
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433 timeless |
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434 << predefSchemesNames[7] // name 0 |
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435 << QVariant(false) // fortsmode 1 |
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436 << QVariant(false) // team divide 2 |
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437 << QVariant(false) // solid land 3 |
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438 << QVariant(false) // border 4 |
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439 << QVariant(false) // low gravity 5 |
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440 << QVariant(false) // laser sight 6 |
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441 << QVariant(false) // invulnerable 7 |
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442 << QVariant(false) // reset health 8 |
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443 << QVariant(false) // vampiric 9 |
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444 << QVariant(false) // karma 10 |
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445 << QVariant(false) // artillery 11 |
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446 << QVariant(true) // random order 12 |
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447 << QVariant(false) // king 13 |
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448 << QVariant(false) // place hog 14 |
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449 << QVariant(false) // shared ammo 15 |
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450 << QVariant(false) // disable girders 16 |
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451 << QVariant(false) // disable land objects 17 |
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452 << QVariant(false) // AI survival 18 |
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453 << QVariant(false) // inf. attack 19 |
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454 << QVariant(false) // reset weps 20 |
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455 << QVariant(true) // per hog ammo 21 |
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456 << QVariant(false) // no wind 22 |
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457 << QVariant(false) // more wind 23 |
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458 << QVariant(false) // tag team 24 |
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459 << QVariant(false) // bottom border 25 |
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460 << QVariant(100) // damage modfier 26 |
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461 << QVariant(9999) // turn time 27 |
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462 << QVariant(100) // init health 28 |
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463 << QVariant(15) // sudden death 29 |
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464 << QVariant(5) // case prob 30 |
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465 << QVariant(3) // mines time 31 |
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466 << QVariant(5) // mines number 32 |
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467 << QVariant(10) // mine dud pct 33 |
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468 << QVariant(2) // explosives 34 |
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469 << QVariant(0) // air mines 35 |
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470 << QVariant(35) // health case pct 36 |
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471 << QVariant(30) // health case amt 37 |
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472 << QVariant(0) // water rise amt 38 |
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473 << QVariant(0) // health dec amt 39 |
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474 << QVariant(100) // rope modfier 40 |
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475 << QVariant(100) // get away time 41 |
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476 << QVariant(0) // world edge 42 |
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477 << QVariant() // scriptparam 43 |
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478 ; |
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479 |
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480 QList<QVariant> thinkingportals; |
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481 thinkingportals |
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482 << predefSchemesNames[8] // name 0 |
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483 << QVariant(false) // fortsmode 1 |
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484 << QVariant(false) // team divide 2 |
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485 << QVariant(false) // solid land 3 |
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486 << QVariant(false) // border 4 |
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487 << QVariant(false) // low gravity 5 |
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488 << QVariant(false) // laser sight 6 |
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489 << QVariant(false) // invulnerable 7 |
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490 << QVariant(false) // reset health 8 |
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491 << QVariant(false) // vampiric 9 |
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492 << QVariant(false) // karma 10 |
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493 << QVariant(true) // artillery 11 |
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494 << QVariant(true) // random order 12 |
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495 << QVariant(false) // king 13 |
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496 << QVariant(false) // place hog 14 |
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497 << QVariant(false) // shared ammo 15 |
|
498 << QVariant(false) // disable girders 16 |
|
499 << QVariant(false) // disable land objects 17 |
|
500 << QVariant(false) // AI survival 18 |
|
501 << QVariant(false) // inf. attack 19 |
|
502 << QVariant(false) // reset weps 20 |
|
503 << QVariant(false) // per hog ammo 21 |
|
504 << QVariant(false) // no wind 22 |
|
505 << QVariant(false) // more wind 23 |
|
506 << QVariant(false) // tag team 24 |
|
507 << QVariant(false) // bottom border 25 |
|
508 << QVariant(100) // damage modfier 26 |
|
509 << QVariant(45) // turn time 27 |
|
510 << QVariant(100) // init health 28 |
|
511 << QVariant(15) // sudden death 29 |
|
512 << QVariant(2) // case prob 30 |
|
513 << QVariant(3) // mines time 31 |
|
514 << QVariant(5) // mines number 32 |
|
515 << QVariant(0) // mine dud pct 33 |
|
516 << QVariant(5) // explosives 34 |
|
517 << QVariant(4) // air mines 35 |
|
518 << QVariant(25) // health case pct 36 |
|
519 << QVariant(25) // health case amt 37 |
|
520 << QVariant(47) // water rise amt 38 |
|
521 << QVariant(5) // health dec amt 39 |
|
522 << QVariant(100) // rope modfier 40 |
|
523 << QVariant(100) // get away time 41 |
|
524 << QVariant(0) // world edge 42 |
|
525 << QVariant() // scriptparam 43 |
|
526 ; |
|
527 |
|
528 QList<QVariant> kingmode; |
|
529 kingmode |
|
530 << predefSchemesNames[9] // name 0 |
|
531 << QVariant(false) // fortsmode 1 |
|
532 << QVariant(false) // team divide 2 |
|
533 << QVariant(false) // solid land 3 |
|
534 << QVariant(false) // border 4 |
|
535 << QVariant(false) // low gravity 5 |
|
536 << QVariant(false) // laser sight 6 |
|
537 << QVariant(false) // invulnerable 7 |
|
538 << QVariant(false) // reset health 8 |
|
539 << QVariant(false) // vampiric 9 |
|
540 << QVariant(false) // karma 10 |
|
541 << QVariant(false) // artillery 11 |
|
542 << QVariant(true) // random order 12 |
|
543 << QVariant(true) // king 13 |
|
544 << QVariant(false) // place hog 14 |
|
545 << QVariant(false) // shared ammo 15 |
|
546 << QVariant(false) // disable girders 16 |
|
547 << QVariant(false) // disable land objects 17 |
|
548 << QVariant(false) // AI survival 18 |
|
549 << QVariant(false) // inf. attack 19 |
|
550 << QVariant(false) // reset weps 20 |
|
551 << QVariant(false) // per hog ammo 21 |
|
552 << QVariant(false) // no wind 22 |
|
553 << QVariant(false) // more wind 23 |
|
554 << QVariant(false) // tag team 24 |
|
555 << QVariant(false) // bottom border 25 |
|
556 << QVariant(100) // damage modfier 26 |
|
557 << QVariant(45) // turn time 27 |
|
558 << QVariant(100) // init health 28 |
|
559 << QVariant(15) // sudden death 29 |
|
560 << QVariant(5) // case prob 30 |
|
561 << QVariant(3) // mines time 31 |
|
562 << QVariant(4) // mines number 32 |
|
563 << QVariant(0) // mine dud pct 33 |
|
564 << QVariant(2) // explosives 34 |
|
565 << QVariant(0) // air mines 35 |
|
566 << QVariant(35) // health case pct 36 |
|
567 << QVariant(25) // health case amt 37 |
|
568 << QVariant(47) // water rise amt 38 |
|
569 << QVariant(5) // health dec amt 39 |
|
570 << QVariant(100) // rope modfier 40 |
|
571 << QVariant(100) // get away time 41 |
|
572 << QVariant(0) // world edge 42 |
|
573 << QVariant() // scriptparam 43 |
|
574 ; |
|
575 |
|
576 QList<QVariant> construction; |
|
577 construction |
|
578 << predefSchemesNames[10] // name 0 |
|
579 << QVariant(false) // fortsmode 1 |
|
580 << QVariant(false) // team divide 2 |
|
581 << QVariant(false) // solid land 3 |
|
582 << QVariant(false) // border 4 |
|
583 << QVariant(false) // low gravity 5 |
|
584 << QVariant(false) // laser sight 6 |
|
585 << QVariant(false) // invulnerable 7 |
|
586 << QVariant(false) // reset health 8 |
|
587 << QVariant(false) // vampiric 9 |
|
588 << QVariant(false) // karma 10 |
|
589 << QVariant(false) // artillery 11 |
|
590 << QVariant(true) // random order 12 |
|
591 << QVariant(false) // king 13 |
|
592 << QVariant(false) // place hog 14 |
|
593 << QVariant(false) // shared ammo 15 |
|
594 << QVariant(true) // disable girders 16 |
|
595 << QVariant(true) // disable land objects 17 |
|
596 << QVariant(false) // AI survival 18 |
|
597 << QVariant(true) // inf. attack 19 |
|
598 << QVariant(false) // reset weps 20 |
|
599 << QVariant(true) // per hog ammo 21 |
|
600 << QVariant(false) // no wind 22 |
|
601 << QVariant(false) // more wind 23 |
|
602 << QVariant(false) // tag team 24 |
|
603 << QVariant(false) // bottom border 25 |
|
604 << QVariant(100) // damage modfier 26 |
|
605 << QVariant(45) // turn time 27 |
|
606 << QVariant(100) // init health 28 |
|
607 << QVariant(15) // sudden death 29 |
|
608 << QVariant(5) // case prob 30 |
|
609 << QVariant(3) // mines time 31 |
|
610 << QVariant(0) // mines number 32 |
|
611 << QVariant(0) // mine dud pct 33 |
|
612 << QVariant(0) // explosives 34 |
|
613 << QVariant(0) // air mines 35 |
|
614 << QVariant(35) // health case pct 36 |
|
615 << QVariant(25) // health case amt 37 |
|
616 << QVariant(47) // water rise amt 38 |
|
617 << QVariant(5) // health dec amt 39 |
|
618 << QVariant(100) // rope modfier 40 |
|
619 << QVariant(100) // get away time 41 |
|
620 << QVariant(0) // world edge 42 |
|
621 // NOTE: If you change this, also change the defaults in the Construction Mode script |
|
622 << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 43 |
|
623 ; |
|
624 |
|
625 QList<QVariant> spaceinvasion; |
|
626 spaceinvasion |
|
627 << predefSchemesNames[11] // name 0 |
|
628 << QVariant(false) // fortsmode 1 |
|
629 << QVariant(false) // team divide 2 |
|
630 << QVariant(false) // solid land 3 |
|
631 << QVariant(false) // border 4 |
|
632 << QVariant(false) // low gravity 5 |
|
633 << QVariant(false) // laser sight 6 |
|
634 << QVariant(false) // invulnerable 7 |
|
635 << QVariant(false) // reset health 8 |
|
636 << QVariant(false) // vampiric 9 |
|
637 << QVariant(false) // karma 10 |
|
638 << QVariant(false) // artillery 11 |
|
639 << QVariant(true) // random order 12 |
|
640 << QVariant(false) // king 13 |
|
641 << QVariant(false) // place hog 14 |
|
642 << QVariant(false) // shared ammo 15 |
|
643 << QVariant(true) // disable girders 16 |
|
644 << QVariant(false) // disable land objects 17 |
|
645 << QVariant(false) // AI survival 18 |
|
646 << QVariant(false) // inf. attack 19 |
|
647 << QVariant(false) // reset weps 20 |
|
648 << QVariant(false) // per hog ammo 21 |
|
649 << QVariant(false) // no wind 22 |
|
650 << QVariant(false) // more wind 23 |
|
651 << QVariant(false) // tag team 24 |
|
652 << QVariant(false) // bottom border 25 |
|
653 << QVariant(100) // damage modfier 26 |
|
654 << QVariant(45) // turn time 27 |
|
655 << QVariant(100) // init health 28 |
|
656 << QVariant(50) // sudden death 29 |
|
657 << QVariant(0) // case prob 30 |
|
658 << QVariant(3) // mines time 31 |
|
659 << QVariant(0) // mines number 32 |
|
660 << QVariant(0) // mine dud pct 33 |
|
661 << QVariant(0) // explosives 34 |
|
662 << QVariant(0) // air mines 35 |
|
663 << QVariant(0) // health case pct 36 |
|
664 << QVariant(25) // health case amt 37 |
|
665 << QVariant(0) // water rise amt 38 |
|
666 << QVariant(0) // health dec amt 39 |
|
667 << QVariant(100) // rope modfier 40 |
|
668 << QVariant(100) // get away time 41 |
|
669 << QVariant(0) // world edge 42 |
|
670 // NOTE: If you change this, also change the defaults in the Space Invasion script |
|
671 << QVariant("rounds=3, shield=30, barrels=5, pings=2, barrelbonus=3, shieldbonus=30, timebonus=4") // scriptparam 43 |
|
672 ; |
|
673 |
|
674 QList<QVariant> hedgeeditor; |
|
675 hedgeeditor |
|
676 << predefSchemesNames[12] // name 0 |
|
677 << QVariant(false) // fortsmode 1 |
|
678 << QVariant(false) // team divide 2 |
|
679 << QVariant(false) // solid land 3 |
|
680 << QVariant(false) // border 4 |
|
681 << QVariant(false) // low gravity 5 |
|
682 << QVariant(false) // laser sight 6 |
|
683 << QVariant(false) // invulnerable 7 |
|
684 << QVariant(false) // reset health 8 |
|
685 << QVariant(false) // vampiric 9 |
|
686 << QVariant(false) // karma 10 |
|
687 << QVariant(false) // artillery 11 |
|
688 << QVariant(false) // random order 12 |
|
689 << QVariant(false) // king 13 |
|
690 << QVariant(false) // place hog 14 |
|
691 << QVariant(false) // shared ammo 15 |
|
692 << QVariant(false) // disable girders 16 |
|
693 << QVariant(false) // disable land objects 17 |
|
694 << QVariant(false) // AI survival 18 |
|
695 << QVariant(false) // inf. attack 19 |
|
696 << QVariant(false) // reset weps 20 |
|
697 << QVariant(true) // per hog ammo 21 |
|
698 << QVariant(false) // no wind 22 |
|
699 << QVariant(false) // more wind 23 |
|
700 << QVariant(false) // tag team 24 |
|
701 << QVariant(false) // bottom border 25 |
|
702 << QVariant(100) // damage modfier 26 |
|
703 << QVariant(9999) // turn time 27 |
|
704 << QVariant(100) // init health 28 |
|
705 << QVariant(50) // sudden death 29 |
|
706 << QVariant(0) // case prob 30 |
|
707 << QVariant(3) // mines time 31 |
|
708 << QVariant(0) // mines number 32 |
|
709 << QVariant(0) // mine dud pct 33 |
|
710 << QVariant(0) // explosives 34 |
|
711 << QVariant(0) // air mines 35 |
|
712 << QVariant(35) // health case pct 36 |
|
713 << QVariant(25) // health case amt 37 |
|
714 << QVariant(0) // water rise amt 38 |
|
715 << QVariant(0) // health dec amt 39 |
|
716 << QVariant(100) // rope modfier 40 |
|
717 << QVariant(100) // get away time 41 |
|
718 << QVariant(0) // world edge 42 |
|
719 << QVariant() // scriptparam 43 |
|
720 ; |
|
721 |
|
722 |
|
723 |
|
724 schemes.append(defaultScheme); |
|
725 schemes.append(proMode); |
|
726 schemes.append(shoppa); |
|
727 schemes.append(cleanslate); |
|
728 schemes.append(minefield); |
|
729 schemes.append(barrelmayhem); |
|
730 schemes.append(tunnelhogs); |
|
731 schemes.append(timeless); |
|
732 schemes.append(thinkingportals); |
|
733 schemes.append(kingmode); |
|
734 schemes.append(construction); |
|
735 schemes.append(spaceinvasion); |
|
736 schemes.append(hedgeeditor); |
|
737 |
|
738 if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) { |
|
739 QDir().mkdir(cfgdir->absolutePath() + "/Schemes"); |
|
740 } |
|
741 if (!QDir(directory).exists()) { |
|
742 QDir().mkdir(directory); |
|
743 |
|
744 qDebug("No /Schemes/Game directory found. Trying to import game schemes from schemes.ini."); |
|
745 |
|
746 int size = fileConfig.beginReadArray("schemes"); |
|
747 int imported = 0; |
|
748 for (int i = 0; i < size; ++i) |
|
749 { |
|
750 fileConfig.setArrayIndex(i); |
|
751 |
|
752 QString schemeName = fileConfig.value(spNames[0]).toString(); |
|
753 if (!schemeName.isNull() && !predefSchemesNames.contains(schemeName)) |
|
754 { |
|
755 QList<QVariant> scheme; |
|
756 QFile file(directory + "/" + schemeName + ".hwg"); |
|
757 |
|
758 // Add keys to scheme info and create file |
|
759 if (file.open(QIODevice::WriteOnly)) { |
|
760 QTextStream stream(&file); |
|
761 |
|
762 for (int k = 0; k < spNames.size(); ++k) { |
|
763 scheme << fileConfig.value(spNames[k], defaultScheme[k]); |
|
764 |
|
765 // File handling |
|
766 // We skip the name key (k==0), it is not stored redundantly in file. |
|
767 // The file name is used for that already. |
|
768 if(k != 0) { |
|
769 // The file is just a list of key=value pairs |
|
770 stream << spNames[k] << "=" << fileConfig.value(spNames[k], defaultScheme[k]).toString(); |
|
771 stream << endl; |
|
772 } |
|
773 } |
|
774 file.close(); |
|
775 } |
|
776 imported++; |
|
777 |
|
778 schemes.append(scheme); |
|
779 } |
|
780 } |
|
781 qDebug("%d game scheme(s) imported.", imported); |
|
782 fileConfig.endArray(); |
|
783 } else { |
|
784 QStringList scheme_dir = QDir(directory).entryList(QDir::Files); |
|
785 |
|
786 for(int i = 0; i < scheme_dir.size(); i++) |
|
787 { |
|
788 QList<QVariant> scheme; |
|
789 QFile file(directory + "/" + scheme_dir[i]); |
|
790 |
|
791 // Chop off file name suffix |
|
792 QString schemeName = scheme_dir[i]; |
|
793 if (schemeName.endsWith(".hwg", Qt::CaseInsensitive)) { |
|
794 schemeName.chop(4); |
|
795 } |
|
796 // Parse game scheme file |
|
797 if (file.open(QIODevice::ReadOnly)) { |
|
798 QTextStream stream(&file); |
|
799 QString line, key, value; |
|
800 QHash<QString, QString> fileKeyValues; |
|
801 do { |
|
802 // Read line and get key and value |
|
803 line = stream.readLine(); |
|
804 key = line.section(QChar('='), 0, 0); |
|
805 value = line.section(QChar('='), 1); |
|
806 if(!key.isNull() && !value.isNull()) { |
|
807 fileKeyValues[key] = value; |
|
808 } |
|
809 } while (!line.isNull()); |
|
810 |
|
811 // Add scheme name manually |
|
812 scheme << schemeName; |
|
813 // Add other keys from the QHash. |
|
814 for (int k = 1; k < spNames.size(); ++k) { |
|
815 key = spNames[k]; |
|
816 if (fileKeyValues.contains(key)) { |
|
817 scheme << fileKeyValues.value(key); |
|
818 } else { |
|
819 // Use default value in case the key is not set |
|
820 scheme << defaultScheme[k]; |
|
821 } |
|
822 } |
|
823 schemes.append(scheme); |
|
824 |
|
825 file.close(); |
|
826 } |
|
827 } |
|
828 } |
|
829 } |
|
830 |
|
831 QVariant GameSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
832 { |
|
833 Q_UNUSED(section); |
|
834 Q_UNUSED(orientation); |
|
835 Q_UNUSED(role); |
|
836 |
|
837 return QVariant(); |
|
838 } |
|
839 |
|
840 int GameSchemeModel::rowCount(const QModelIndex &parent) const |
|
841 { |
|
842 if (parent.isValid()) |
|
843 return 0; |
|
844 else |
|
845 return schemes.size(); |
|
846 } |
|
847 |
|
848 int GameSchemeModel::columnCount(const QModelIndex & parent) const |
|
849 { |
|
850 if (parent.isValid()) |
|
851 return 0; |
|
852 else |
|
853 return defaultScheme.size(); |
|
854 } |
|
855 |
|
856 bool GameSchemeModel::hasScheme(QString name) |
|
857 { |
|
858 for(int i=0; i<schemes.size(); i++) |
|
859 { |
|
860 if(schemes[i][0] == name) |
|
861 { |
|
862 return true; |
|
863 } |
|
864 } |
|
865 return false; |
|
866 } |
|
867 |
|
868 Qt::ItemFlags GameSchemeModel::flags(const QModelIndex & index) const |
|
869 { |
|
870 Q_UNUSED(index); |
|
871 |
|
872 return |
|
873 Qt::ItemIsEnabled |
|
874 | Qt::ItemIsSelectable |
|
875 | Qt::ItemIsEditable; |
|
876 } |
|
877 |
|
878 bool GameSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) |
|
879 { |
|
880 if (!index.isValid() || index.row() < numberOfDefaultSchemes |
|
881 || index.row() >= schemes.size() |
|
882 || index.column() >= defaultScheme.size() |
|
883 || role != Qt::EditRole) |
|
884 return false; |
|
885 |
|
886 schemes[index.row()][index.column()] = value; |
|
887 |
|
888 emit dataChanged(index, index); |
|
889 return true; |
|
890 } |
|
891 |
|
892 bool GameSchemeModel::insertRows(int row, int count, const QModelIndex & parent) |
|
893 { |
|
894 Q_UNUSED(count); |
|
895 |
|
896 beginInsertRows(parent, schemes.size(), schemes.size()); |
|
897 |
|
898 if (row == -1) |
|
899 { |
|
900 QList<QVariant> newScheme = defaultScheme; |
|
901 |
|
902 QString newName = tr("New"); |
|
903 if(hasScheme(newName)) |
|
904 { |
|
905 //name already used -> look for an appropriate name: |
|
906 int i=2; |
|
907 while(hasScheme(newName = tr("New (%1)").arg(i++))) ; |
|
908 } |
|
909 newScheme[0] = QVariant(newName); |
|
910 schemes.insert(schemes.size(), newScheme); |
|
911 } |
|
912 else |
|
913 { |
|
914 QList<QVariant> newScheme = schemes[row]; |
|
915 QString oldName = newScheme[0].toString(); |
|
916 QString newName = tr("Copy of %1").arg(oldName); |
|
917 if(hasScheme(newName)) |
|
918 { |
|
919 //name already used -> look for an appropriate name: |
|
920 int i=2; |
|
921 while(hasScheme(newName = tr("Copy of %1 (%2)").arg(oldName).arg(i++))); |
|
922 } |
|
923 newScheme[0] = QVariant(newName); |
|
924 schemes.insert(schemes.size(), newScheme); |
|
925 } |
|
926 |
|
927 endInsertRows(); |
|
928 |
|
929 return true; |
|
930 } |
|
931 |
|
932 bool GameSchemeModel::removeRows(int row, int count, const QModelIndex & parent) |
|
933 { |
|
934 if(count != 1 |
|
935 || row < numberOfDefaultSchemes |
|
936 || row >= schemes.size()) |
|
937 return false; |
|
938 |
|
939 beginRemoveRows(parent, row, row); |
|
940 |
|
941 QList<QVariant> scheme = schemes[row]; |
|
942 int j = spNames.indexOf("name"); |
|
943 QFile(cfgdir->absolutePath() + "/Schemes/Game/" + scheme[j].toString() + ".hwg").remove(); |
|
944 schemes.removeAt(row); |
|
945 |
|
946 endRemoveRows(); |
|
947 |
|
948 return true; |
|
949 } |
|
950 |
|
951 QVariant GameSchemeModel::data(const QModelIndex &index, int role) const |
|
952 { |
|
953 if (!index.isValid() || index.row() < 0 |
|
954 || index.row() >= schemes.size() |
|
955 || index.column() >= defaultScheme.size() |
|
956 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
957 ) |
|
958 return QVariant(); |
|
959 |
|
960 return schemes[index.row()][index.column()]; |
|
961 } |
|
962 |
|
963 void GameSchemeModel::Save() |
|
964 { |
|
965 fileConfig.beginWriteArray("schemes"); |
|
966 for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) |
|
967 { |
|
968 QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes]; |
|
969 int j = spNames.indexOf("name"); |
|
970 |
|
971 QString schemeName = scheme[j].toString(); |
|
972 QFile file(cfgdir->absolutePath() + "/Schemes/Game/" + schemeName + ".hwg"); |
|
973 |
|
974 if (file.open(QIODevice::WriteOnly)) { |
|
975 QTextStream stream(&file); |
|
976 for (int k = 0; k < spNames.size(); ++k) { |
|
977 // We skip the name key |
|
978 if(k != j) { |
|
979 // The file is just a list of key=value pairs |
|
980 stream << spNames[k] << "=" << scheme[k].toString(); |
|
981 stream << endl; |
|
982 } |
|
983 } |
|
984 file.close(); |
|
985 } |
|
986 } |
|
987 fileConfig.endArray(); |
|
988 } |
|
989 |
|
990 |
|
991 NetGameSchemeModel::NetGameSchemeModel(QObject * parent) : |
|
992 QAbstractTableModel(parent) |
|
993 { |
|
994 netScheme = defaultScheme; |
|
995 } |
|
996 |
|
997 QVariant NetGameSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
998 { |
|
999 Q_UNUSED(section); |
|
1000 Q_UNUSED(orientation); |
|
1001 Q_UNUSED(role); |
|
1002 |
|
1003 return QVariant(); |
|
1004 } |
|
1005 |
|
1006 int NetGameSchemeModel::rowCount(const QModelIndex & parent) const |
|
1007 { |
|
1008 if (parent.isValid()) |
|
1009 return 0; |
|
1010 else |
|
1011 return 1; |
|
1012 } |
|
1013 |
|
1014 int NetGameSchemeModel::columnCount(const QModelIndex & parent) const |
|
1015 { |
|
1016 if (parent.isValid()) |
|
1017 return 0; |
|
1018 else |
|
1019 return defaultScheme.size(); |
|
1020 } |
|
1021 |
|
1022 QVariant NetGameSchemeModel::data(const QModelIndex &index, int role) const |
|
1023 { |
|
1024 if (!index.isValid() || index.row() < 0 |
|
1025 || index.row() > 1 |
|
1026 || index.column() >= defaultScheme.size() |
|
1027 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
1028 ) |
|
1029 return QVariant(); |
|
1030 |
|
1031 return netScheme[index.column()]; |
|
1032 } |
|
1033 |
|
1034 void NetGameSchemeModel::setNetSchemeConfig(QStringList cfg) |
|
1035 { |
|
1036 if(cfg.size() != netScheme.size()) |
|
1037 { |
|
1038 qWarning("Incorrect scheme cfg size"); |
|
1039 return; |
|
1040 } |
|
1041 |
|
1042 beginResetModel(); |
|
1043 |
|
1044 cfg[cfg.size()-1] = cfg[cfg.size()-1].mid(1); |
|
1045 |
|
1046 for(int i = 0; i < cfg.size(); ++i) |
|
1047 netScheme[i] = QVariant(cfg[i]); |
|
1048 |
|
1049 endResetModel(); |
|
1050 } |