project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/EngineProtocol/GameConfig.java
branchhedgeroid
changeset 6047 10011f051f9c
parent 6045 9a7cc0f29430
child 6049 7bc38086d771
equal deleted inserted replaced
6045:9a7cc0f29430 6047:10011f051f9c
     1 /*
       
     2  * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 package org.hedgewars.mobile.EngineProtocol;
       
    20 
       
    21 import java.io.IOException;
       
    22 import java.util.ArrayList;
       
    23 import java.util.UUID;
       
    24 
       
    25 import android.os.Parcel;
       
    26 import android.os.Parcelable;
       
    27 import android.util.Log;
       
    28 
       
    29 public class GameConfig implements Parcelable{
       
    30 	
       
    31 	public GameMode mode = GameMode.MODE_LOCAL;
       
    32 	public Map map = null;
       
    33 	public String theme = null;
       
    34 	public Scheme scheme = null;
       
    35 	public Weapon weapon = null;
       
    36 	
       
    37 	public String mission = null;
       
    38 	public String seed = null;
       
    39 	
       
    40 	public ArrayList<Team> teams = new ArrayList<Team>();
       
    41 	
       
    42 	public GameConfig(){
       
    43 		
       
    44 	}
       
    45 	
       
    46 	public GameConfig(Parcel in){
       
    47 		readFromParcel(in);	
       
    48 	}
       
    49 	
       
    50 
       
    51 	
       
    52 	public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
       
    53 		Log.d("HW_Frontend", "Sending Gameconfig...");
       
    54 		int teamCount = 4;
       
    55 		epn.sendToEngine("TL"); //Write game mode
       
    56 		if(mission != null) epn.sendToEngine(mission);
       
    57 		
       
    58 		//seed info
       
    59 		epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
       
    60 		
       
    61 		map.sendToEngine(epn);
       
    62 		//dimensions of the map
       
    63 		//templatefilter_command
       
    64 		//mapgen_command
       
    65 		//mazesize_command
       
    66 		
       
    67 		epn.sendToEngine(String.format("etheme %s", theme));
       
    68 		
       
    69 		scheme.sendToEngine(epn);
       
    70 		
       
    71 		weapon.sendToEngine(epn, teamCount);
       
    72 		
       
    73 		for(Team t : teams){
       
    74 			if(t != null)t.sendToEngine(epn, teamCount, 50);
       
    75 		}
       
    76 	}
       
    77 	
       
    78 	public int describeContents() {
       
    79 		return 0;
       
    80 	}
       
    81 
       
    82 	public void writeToParcel(Parcel dest, int flags) {
       
    83 		dest.writeString(mode.name());
       
    84 		dest.writeParcelable(map, flags);
       
    85 		dest.writeString(theme);
       
    86 		dest.writeParcelable(scheme, flags);
       
    87 		dest.writeParcelable(weapon, flags);
       
    88 		dest.writeString(mission);
       
    89 		dest.writeString(seed);
       
    90 		dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
       
    91 	}
       
    92 	
       
    93 	private void readFromParcel(Parcel src){
       
    94 		mode = GameMode.valueOf(src.readString());
       
    95 		map = src.readParcelable(Map.class.getClassLoader());
       
    96 		theme = src.readString();
       
    97 		scheme = src.readParcelable(Scheme.class.getClassLoader());
       
    98 		weapon = src.readParcelable(Weapon.class.getClassLoader());
       
    99 		mission = src.readString();
       
   100 		seed = src.readString();
       
   101 		Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
       
   102 		for(Parcelable team : parcelables){
       
   103 			teams.add((Team)team);
       
   104 		}
       
   105 		
       
   106 	}
       
   107 	
       
   108 	public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
       
   109 		public GameConfig createFromParcel(Parcel source) {
       
   110 			return new GameConfig(source);
       
   111 		}
       
   112 		public GameConfig[] newArray(int size) {
       
   113 			return new GameConfig[size];
       
   114 		}
       
   115 	};
       
   116 	
       
   117 }