386 amDynamite: DrawRotated(sprHandDynamite, hx, hy, hwSign(Gear^.dX), aangle); |
386 amDynamite: DrawRotated(sprHandDynamite, hx, hy, hwSign(Gear^.dX), aangle); |
387 amHellishBomb: DrawRotated(sprHandHellish, hx, hy, hwSign(Gear^.dX), aangle); |
387 amHellishBomb: DrawRotated(sprHandHellish, hx, hy, hwSign(Gear^.dX), aangle); |
388 amGasBomb: DrawRotated(sprHandCheese, hx, hy, hwSign(Gear^.dX), aangle); |
388 amGasBomb: DrawRotated(sprHandCheese, hx, hy, hwSign(Gear^.dX), aangle); |
389 amMine: DrawRotated(sprHandMine, hx, hy, hwSign(Gear^.dX), aangle); |
389 amMine: DrawRotated(sprHandMine, hx, hy, hwSign(Gear^.dX), aangle); |
390 amSeduction: DrawRotated(sprHandSeduction, hx, hy, hwSign(Gear^.dX), aangle); |
390 amSeduction: DrawRotated(sprHandSeduction, hx, hy, hwSign(Gear^.dX), aangle); |
391 amVampiric: DrawRotated(sprHandVamp, hx, hy, hwSign(Gear^.dX), aangle); |
391 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, hwSign(Gear^.dX), aangle); |
392 amRCPlane: begin |
392 amRCPlane: begin |
393 DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
393 DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
394 defaultPos:= false |
394 defaultPos:= false |
395 end; |
395 end; |
396 amGirder: begin |
396 amGirder: begin |