share/hedgewars/Data/Locale/en.txt
changeset 12072 10aad1cafc10
parent 11881 34ede05e4d4f
child 12154 312f665ecc7d
equal deleted inserted replaced
12071:ecad5b4e56d9 12072:10aad1cafc10
   522 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
   522 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
   523 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
   523 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
   524 
   524 
   525 ; Game goal strings
   525 ; Game goal strings
   526 05:00=Game Modes
   526 05:00=Game Modes
   527 05:01=The following rules apply
   527 05:01=The following rules apply:
   528 05:02=UNUSED
   528 05:02=Place the King: Pick a protected starting point for your king
   529 05:03=Low Gravity: Watch your step
   529 05:03=Low Gravity: Watch your step!
   530 05:04=Invulnerability: Hogs are (almost) invulnerable
   530 05:04=Invulnerability: Hogs are (almost) invulnerable
   531 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt
   531 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt
   532 05:06=Karma: Hogs will be damaged for the damage dealt
   532 05:06=Karma: Hogs will be damaged for the damage dealt
   533 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
   533 05:07=Protect the King: Don't let your king die!
   534 05:08=Place Hedgehogs: Place your hogs before the game starts
   534 05:08=Place Hedgehogs: Place your hogs before the game starts
   535 05:09=Artillery: Hogs can't walk to change position
   535 05:09=Artillery: Hogs can't walk
   536 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   536 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   537 05:11=Shared Ammo: All teams of the same color share their ammunition
   537 05:11=Shared Ammo: All teams of the same color share their ammunition
   538 05:12=Mine Timers: Mines will detonate after %1 second(s)
   538 05:12=Mine Timers: Mines will detonate after %1 second(s)
   539 05:13=Mine Timers: Mines will detonate instantly
   539 05:13=Mine Timers: Mines will detonate instantly
   540 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
   540 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
   541 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage
   541 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage
   542 05:16=Health of all hogs is reset on end of turn
   542 05:16=Paramedics: Hogs are healed up to their initial health on end of turn
   543 05:17=AI hogs respawn on death
   543 05:17=AI Revival: AI hogs respawn on death
   544 05:18=Unlimited Attacks
   544 05:18=Unlimited Attacks: Attacks don't end your turn
   545 05:19=Weapons are reset on end of turn
   545 05:19=Constant Weaponry: Weapons are reset on end of turn
   546 05:20=Weapons are not shared between hogs
   546 05:20=Per-hog Ammo: Weapons are not shared between hogs
   547 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time
   547 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time
   548 05:22=Heavy Wind: Wind affects almost everything
   548 05:22=Heavy Wind: Wind affects almost everything