522 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position |
522 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position |
523 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power |
523 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power |
524 |
524 |
525 ; Game goal strings |
525 ; Game goal strings |
526 05:00=Game Modes |
526 05:00=Game Modes |
527 05:01=The following rules apply |
527 05:01=The following rules apply: |
528 05:02=UNUSED |
528 05:02=Place the King: Pick a protected starting point for your king |
529 05:03=Low Gravity: Watch your step |
529 05:03=Low Gravity: Watch your step! |
530 05:04=Invulnerability: Hogs are (almost) invulnerable |
530 05:04=Invulnerability: Hogs are (almost) invulnerable |
531 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt |
531 05:05=Vampirism: Hogs will be healed for 80% of the damage dealt |
532 05:06=Karma: Hogs will be damaged for the damage dealt |
532 05:06=Karma: Hogs will be damaged for the damage dealt |
533 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King |
533 05:07=Protect the King: Don't let your king die! |
534 05:08=Place Hedgehogs: Place your hogs before the game starts |
534 05:08=Place Hedgehogs: Place your hogs before the game starts |
535 05:09=Artillery: Hogs can't walk to change position |
535 05:09=Artillery: Hogs can't walk |
536 05:10=Indestructible Terrain: Most weapons won't destroy terrain |
536 05:10=Indestructible Terrain: Most weapons won't destroy terrain |
537 05:11=Shared Ammo: All teams of the same color share their ammunition |
537 05:11=Shared Ammo: All teams of the same color share their ammunition |
538 05:12=Mine Timers: Mines will detonate after %1 second(s) |
538 05:12=Mine Timers: Mines will detonate after %1 second(s) |
539 05:13=Mine Timers: Mines will detonate instantly |
539 05:13=Mine Timers: Mines will detonate instantly |
540 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds |
540 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds |
541 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage |
541 05:15=Damage Modifier: (Almost) all weapons will deal %1% damage |
542 05:16=Health of all hogs is reset on end of turn |
542 05:16=Paramedics: Hogs are healed up to their initial health on end of turn |
543 05:17=AI hogs respawn on death |
543 05:17=AI Revival: AI hogs respawn on death |
544 05:18=Unlimited Attacks |
544 05:18=Unlimited Attacks: Attacks don't end your turn |
545 05:19=Weapons are reset on end of turn |
545 05:19=Constant Weaponry: Weapons are reset on end of turn |
546 05:20=Weapons are not shared between hogs |
546 05:20=Per-hog Ammo: Weapons are not shared between hogs |
547 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time |
547 05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time |
548 05:22=Heavy Wind: Wind affects almost everything |
548 05:22=Heavy Wind: Wind affects almost everything |