share/hedgewars/Data/Locale/nl.txt
changeset 12072 10aad1cafc10
parent 8870 1f2d2406d535
child 12172 fe2946e2a859
equal deleted inserted replaced
12071:ecad5b4e56d9 12072:10aad1cafc10
   486 04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
   486 04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
   487 
   487 
   488 ; Game goal strings
   488 ; Game goal strings
   489 05:00=Game Modes
   489 05:00=Game Modes
   490 05:01=The following rules apply
   490 05:01=The following rules apply
   491 05:02=Forts: Defend your fortress; vanquish your enemies!
   491 05:02=Place the King: Pick a protected starting point for your King
   492 05:03=Low Gravity: Watch your step
   492 05:03=Low Gravity: Watch your step
   493 05:04=Invulnerability: Hogs are (almost) invulnerable
   493 05:04=Invulnerability: Hogs are (almost) invulnerable
   494 05:05=Vampirism: Hogs will be healed for the damage dealt
   494 05:05=Vampirism: Hogs will be healed for the damage dealt
   495 05:06=Karma: Hogs will be damaged for the damage dealt
   495 05:06=Karma: Hogs will be damaged for the damage dealt
   496 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
   496 05:07=Protect the King: Don't let your king die!
   497 05:08=Place Hedgehogs: Place your hogs before the game starts
   497 05:08=Place Hedgehogs: Place your hogs before the game starts
   498 05:09=Artillery: Hogs can't walk to change position
   498 05:09=Artillery: Hogs can't walk to change position
   499 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   499 05:10=Indestructible Terrain: Most weapons won't destroy terrain
   500 05:11=Shared Ammo: All teams of the same color share their ammunition
   500 05:11=Shared Ammo: All teams of the same color share their ammunition
   501 05:12=Mine Timers: Mines will detonate after %1 second(s)
   501 05:12=Mine Timers: Mines will detonate after %1 second(s)