hedgewars/uVariables.pas
changeset 14306 12e7442e4034
parent 14282 6015b74eea55
child 14394 d670e4efe1ed
equal deleted inserted replaced
14305:575baea4108b 14306:12e7442e4034
  2103                 Timer: 5001;
  2103                 Timer: 5001;
  2104                 Pos: 0;
  2104                 Pos: 0;
  2105                 AmmoType: amFlamethrower;
  2105                 AmmoType: amFlamethrower;
  2106                 AttackVoice: sndNone;
  2106                 AttackVoice: sndNone;
  2107                 Bounciness: defaultBounciness);
  2107                 Bounciness: defaultBounciness);
  2108             Slot: 2;
  2108             Slot: 6;
  2109             TimeAfterTurn: 0;
  2109             TimeAfterTurn: 0;
  2110             minAngle: 0;
  2110             minAngle: 0;
  2111             maxAngle: 0;
  2111             maxAngle: 0;
  2112             isDamaging: true;
  2112             isDamaging: true;
  2113             SkipTurns: 0;
  2113             SkipTurns: 0;
  2340                 Timer: 0;
  2340                 Timer: 0;
  2341                 Pos: 0;
  2341                 Pos: 0;
  2342                 AmmoType: amKnife;
  2342                 AmmoType: amKnife;
  2343                 AttackVoice: sndWatchThis;
  2343                 AttackVoice: sndWatchThis;
  2344                 Bounciness: defaultBounciness);
  2344                 Bounciness: defaultBounciness);
  2345             Slot: 6;
  2345             Slot: 0;
  2346             TimeAfterTurn: 3000;
  2346             TimeAfterTurn: 3000;
  2347             minAngle: 0;
  2347             minAngle: 0;
  2348             maxAngle: 0;
  2348             maxAngle: 0;
  2349             isDamaging: true;
  2349             isDamaging: true;
  2350             SkipTurns: 0;
  2350             SkipTurns: 0;
  2418                 Timer: 15000;
  2418                 Timer: 15000;
  2419                 Pos: 0;
  2419                 Pos: 0;
  2420                 AmmoType: amCreeper;
  2420                 AmmoType: amCreeper;
  2421                 AttackVoice: sndNone;
  2421                 AttackVoice: sndNone;
  2422                 Bounciness: defaultBounciness);
  2422                 Bounciness: defaultBounciness);
  2423             Slot: 0;
  2423             // Slot chosen to prevent ammo column overflow
       
  2424             // TODO: Change slot when creeper is finished
       
  2425             Slot: 8;
  2424             TimeAfterTurn: 3000;
  2426             TimeAfterTurn: 3000;
  2425             minAngle: 0;
  2427             minAngle: 0;
  2426             maxAngle: 0;
  2428             maxAngle: 0;
  2427             isDamaging: true;
  2429             isDamaging: true;
  2428             SkipTurns: 0;
  2430             SkipTurns: 0;