share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
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     1 ---------------------------------------------------------
       
     2 --- LE CONSTRUCTION MODE 0.7 (badly adapted from Hedge Editor 0.5)
       
     3 ---------------------------------------------------------
       
     4 -- a hedgewars gameplay mode by mikade
       
     5 -- special thanks to all who helped test and offered suggestions
       
     6 -- additional thanks to sheepluva/nemo for adding some extra hooks
       
     7 
       
     8 -- (to do)
       
     9 -- investigate loc not working on addcaptions
       
    10 -- check for parsecommands before porting to dev
       
    11 -- test onUpDown more extensively as it may need revision (check for amRubber etc)
       
    12 -- test localization of weapons and utils and stuff
       
    13 
       
    14 -- try posistion grenades in Harmer so it blows hogs away from the struc
       
    15 -- and don't explode too close to the struc
       
    16 
       
    17 -- additional/previous balance ideas
       
    18 -- based on your money?
       
    19 -- based on the number of strucs/gens you own?
       
    20 -- based on your existing arsenal?
       
    21 -- limit number of crates spawned per round perhaps (done)
       
    22 -- limit number of generators?
       
    23 
       
    24 ------------------------------------------------------------------------------
       
    25 --version history
       
    26 ------------------------------------------------------------------------------
       
    27 --v0.1
       
    28 -- concept test
       
    29 
       
    30 --v0.2
       
    31 -- improved documentation (in script and in game)
       
    32 -- improved localisation (or is it? at any rate, crate placement should now say e.g. Bazooka and not amBazooka)
       
    33 -- added variable weapon costs (based on the values from Vatten's Consumerism script)
       
    34 
       
    35 -- added reflector shield (still needs work and balancing)
       
    36 -- added weapon-filter (probably ok)
       
    37 
       
    38 -- enabled super weapons like ballgun, rcplane, watermelon, hellish to test balance
       
    39 -- reduce max money to 1000
       
    40 
       
    41 --v0.3
       
    42 -- some /s removed
       
    43 
       
    44 --v0.4
       
    45 -- added support for per hog ammo (hopefully)
       
    46 
       
    47 --v0.5 (dev)
       
    48 -- added somewhat horribly implemented support for different structure sprites
       
    49 -- added override pictures for ammo menu
       
    50 -- added override message on wep select to aid understanding
       
    51 -- split menu into/between weps/parts: struc, crates, gears
       
    52 -- add a limit on crates per turn
       
    53 -- add a limit on extra time per turn
       
    54 -- add a test level
       
    55 -- restored rubber placement
       
    56 -- cleaned up some of the code a bit and removed about 280 lines of code I didn't need, lol
       
    57 
       
    58 --v0.6 (dev)
       
    59 -- added magic dance
       
    60 
       
    61 --v.07 (pushed to repo)
       
    62 -- added a cfg file
       
    63 -- removed another 903 lines of code we weren't using (lol)
       
    64 
       
    65 --------------------------------
       
    66 -- STRUCTURES LIST / IDEAS
       
    67 --------------------------------
       
    68 
       
    69 --Healing Station: heals hogs to 150 life
       
    70 --Teleportation Node: allows teleporting to any other teleporter nodes
       
    71 --Bio-filter: explodes enemy hogs
       
    72 --Respawner: if you have one of these, any slain hogs are resurrected here :D
       
    73 --Generator: generates energy (used to buy stuff, and possibly later other strucs might have upkeep costs)
       
    74 --Support Station: allows purchasing of weapons, utilities, and med-crates
       
    75 --Construction Station: allows purchasing of girders, rubber, mines, sticky mines, barrels
       
    76 --Reflector Shield: reflect projectiles
       
    77 --Weapon Filter: kill all equipement of enemy hogs passing through this area.
       
    78 
       
    79 
       
    80 --to make the grill more attractive make it vaporize flying saucers
       
    81 --and also rope, and maybe incoming gears
       
    82 
       
    83 -- make healing thing also cure poison
       
    84 -- maybe make poison more virulent and dangerous
       
    85 
       
    86 --(not implemented / abandoned ideas)
       
    87 -- Core: allows construction of other structures.
       
    88 -- Automated Turret (think red drones from space invasion)
       
    89 -- Canon (gives access to 3 fireballs per turn while near)
       
    90 -- something that allows control of wind/water
       
    91 -- Gravity Field generator : triggers world gravity change
       
    92 
       
    93 -- structures consume power over time and
       
    94 -- maybe you can turn structures OFF/ON, manually to save power.
       
    95 
       
    96 -- hacking
       
    97 -- allow hacking of structures, either being able to use enemy structures,
       
    98 -- or turning a team's structures against them.
       
    99 
       
   100 -- pylons
       
   101 -- allow hogs to put down a pylon-like gear which then allows the core
       
   102 -- to place other structures/objects within the pylon's sphere of influence
       
   103 -- this would allow aggressive structure advancement
       
   104 
       
   105 -- resouce mining?
       
   106 -- you could designate something like mines, that you could get close to,
       
   107 -- "pick up", and then "drop" back at a central location to simulate
       
   108 -- resource mining. bit complicated/meh, normal power generators probably easier
       
   109 
       
   110 -- it would be cool to have a red mask we could apply over girders
       
   111 -- that would indicate they were Indestructible
       
   112 
       
   113 HedgewarsScriptLoad("/Scripts/Locale.lua")
       
   114 HedgewarsScriptLoad("/Scripts/Tracker.lua")
       
   115 
       
   116 ----------------------------------------------
       
   117 -- STRUC CRAP
       
   118 ----------------------------------------------
       
   119 
       
   120 strucID = {}
       
   121 strucGear = {}
       
   122 strucClan = {}
       
   123 strucType = {}
       
   124 strucCost = {}
       
   125 strucHealth = {}
       
   126 
       
   127 strucCirc = {}
       
   128 strucCircCol = {}
       
   129 strucCircRadius = {}
       
   130 strucCircType = {}
       
   131 strucAltDisplay = {}
       
   132 
       
   133 placedExpense = 0
       
   134 
       
   135 tempID = nil
       
   136 
       
   137 sUID = 0
       
   138 
       
   139 colorRed = 0xff0000ff
       
   140 colorGreen = 0x00ff00ff
       
   141 
       
   142 clanBoundsSX = {}
       
   143 clanBoundsSY = {}
       
   144 clanBoundsEX = {}
       
   145 clanBoundsEY = {}
       
   146 
       
   147 clanPower = {}
       
   148 clanBoon = {}
       
   149 clanID = {}
       
   150 clanLStrucIndex = {}
       
   151 
       
   152 clanLWepIndex = {} -- for ease of use let's track this stuff
       
   153 clanLUtilIndex = {}
       
   154 clanLGearIndex = {}
       
   155 clanUsedExtraTime = {}
       
   156 clanCratesSpawned = {}
       
   157 
       
   158 effectTimer = 0
       
   159 
       
   160 wallsVisible = false
       
   161 wX = {}
       
   162 wY = {}
       
   163 wWidth = {}
       
   164 wHeight = {}
       
   165 wCol = {}
       
   166 margin = 20
       
   167 
       
   168 tauntString = ""
       
   169 
       
   170 vTag = {}
       
   171 lastWep = nil
       
   172 
       
   173 function HideTags()
       
   174 
       
   175 	for i = 0, 2 do
       
   176 		SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
       
   177 	end
       
   178 
       
   179 end
       
   180 
       
   181 function DrawTag(i)
       
   182 
       
   183 	zoomL = 1.3
       
   184 
       
   185 	xOffset = 40
       
   186 
       
   187 	if i == 0 then
       
   188 		yOffset = 40
       
   189 		tCol = 0xffba00ff
       
   190 		tValue = 30--TimeLeft
       
   191 	elseif i == 1 then
       
   192 		zoomL = 1.1
       
   193 		xOffset = 45
       
   194 		yOffset = 70
       
   195 		tCol = 0x00ff00ff
       
   196 		tValue = clanPower[GetHogClan(CurrentHedgehog)]
       
   197 	elseif i == 2 then
       
   198 		zoomL = 1.1
       
   199 		xOffset = 60 + 35
       
   200 		yOffset = 70
       
   201 		tCol = 0xa800ffff
       
   202 		tValue = 10--shieldHealth - 80
       
   203 	end
       
   204 
       
   205 	DeleteVisualGear(vTag[i])
       
   206 	vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
       
   207 	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
       
   208 	SetVisualGearValues	(
       
   209 				vTag[i], 		--id
       
   210 				-div(ScreenWidth,2) + xOffset,	--xoffset
       
   211 				ScreenHeight - yOffset, --yoffset
       
   212 				0, 			--dx
       
   213 				0, 			--dy
       
   214 				zoomL, 			--zoom
       
   215 				1, 			--~= 0 means align to screen
       
   216 				g7, 			--frameticks
       
   217 				tValue, 		--value
       
   218 				240000, 		--timer
       
   219 				tCol		--GetClanColor( GetHogClan(CurrentHedgehog) )
       
   220 				)
       
   221 
       
   222 end
       
   223 
       
   224 function onScreenResize()
       
   225 
       
   226 	-- redraw Tags so that their screen locations are updated
       
   227 	if (CurrentHedgehog ~= nil) then
       
   228 			DrawTag(0)
       
   229 			DrawTag(1)
       
   230 			DrawTag(2)
       
   231 	end
       
   232 
       
   233 end
       
   234 
       
   235 function XYisInRect(px, py, psx, psy, pex, pey)
       
   236 
       
   237 	if (px > psx) and (px < pex) and (py > psy) and (py < pey) then
       
   238 		return(true)
       
   239 	else
       
   240 		return(false)
       
   241 	end
       
   242 
       
   243 end
       
   244 
       
   245 function AddWall(zXMin,zYMin, zWidth, zHeight, zCol)
       
   246 
       
   247 	table.insert(wX, zXMin)
       
   248 	table.insert(wY, zYMin)
       
   249 	table.insert(wWidth, zWidth)
       
   250 	table.insert(wHeight, zHeight)
       
   251 	table.insert(wCol, zCol)
       
   252 
       
   253 end
       
   254 
       
   255 function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol)
       
   256 
       
   257 	eX = zXMin + GetRandom(zWidth+10)
       
   258 	eY = zYMin + GetRandom(zHeight+10)
       
   259 	tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
       
   260 	if tempE ~= 0 then
       
   261 		g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   262 		SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, 1, g9, bCol )
       
   263 	end
       
   264 
       
   265 end
       
   266 
       
   267 function HandleBorderEffects()
       
   268 
       
   269 	effectTimer = effectTimer + 1
       
   270 	if effectTimer > 15 then --25
       
   271 		effectTimer = 1
       
   272 		for i = 1, #wX do
       
   273 			BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], wCol[i])
       
   274 		end
       
   275 	end
       
   276 
       
   277 end
       
   278 
       
   279 ----
       
   280 -- old reflecting stuff from like 3 years ago lol
       
   281 ---
       
   282 
       
   283 function gearCanBeDeflected(gear)
       
   284 
       
   285 	if 	(GetGearType(gear) == gtShell) or
       
   286 		--(GetGearType(gear) == gtBee) or
       
   287 		(GetGearType(gear) == gtGrenade) or
       
   288 		(GetGearType(gear) == gtAirBomb) or
       
   289 		--(GetGearType(gear) == gtRCPlane) or
       
   290 		--(GetGearType(gear) == gtRope) or
       
   291 		(GetGearType(gear) == gtClusterBomb) or
       
   292 		(GetGearType(gear) == gtCluster) or
       
   293 		(GetGearType(gear) == gtGasBomb) or
       
   294 		--(GetGearType(gear) == gtSeduction) or
       
   295 		(GetGearType(gear) == gtMine) or	-------
       
   296 		(GetGearType(gear) == gtMortar) or
       
   297 		(GetGearType(gear) == gtHellishBomb) or
       
   298 		(GetGearType(gear) == gtWatermelon) or
       
   299 		(GetGearType(gear) == gtMelonPiece)	or
       
   300 		(GetGearType(gear) == gtEgg) or
       
   301 		(GetGearType(gear) == gtDrill) or
       
   302 		(GetGearType(gear) == gtBall) or
       
   303 		(GetGearType(gear) == gtExplosives) or	------
       
   304 			(GetGearType(gear) == gtFlame) or
       
   305 			(GetGearType(gear) == gtPortal) or
       
   306 			(GetGearType(gear) == gtDynamite) or
       
   307 			(GetGearType(gear) == gtSMine) or
       
   308 			--(GetGearType(gear) == gtKamikaze) or
       
   309 			--(GetGearType(gear) == gtRCPlane) or
       
   310 			--(GetGearType(gear) == gtCake) or
       
   311 			--(GetGearType(gear) == gtHedgehog) or ------
       
   312 		(GetGearType(gear) == gtKnife) or
       
   313 		(GetGearType(gear) == gtJetpack) or -- test this and birdy plz
       
   314 		(GetGearType(gear) == gtBirdy) or -- test this and birdy plz
       
   315 		(GetGearType(gear) == gtSnowball) or
       
   316 		(GetGearType(gear) == gtMolotov)
       
   317 	then
       
   318 		return(true)
       
   319 	else
       
   320 		return(false)
       
   321 	end
       
   322 
       
   323 end
       
   324 
       
   325 function getThreatDamage(gear)
       
   326 
       
   327 	--- damage amounts for weapons
       
   328 	if 	(GetGearType(gear) == gtGrenade) or
       
   329 		(GetGearType(gear) == gtClusterBomb) or
       
   330 		(GetGearType(gear) == gtGasBomb) or
       
   331 		(GetGearType(gear) == gtKnife) or
       
   332 		(GetGearType(gear) == gtEgg) or
       
   333 		(GetGearType(gear) == gtMolotov) or
       
   334 		(GetGearType(gear) == gtHellishBomb) or
       
   335 		(GetGearType(gear) == gtWatermelon) or
       
   336 		(GetGearType(gear) == gtSMine)
       
   337 	then
       
   338 		dmg = 30
       
   339 
       
   340 	elseif (GetGearType(gear) == gtMelonPiece) then
       
   341 		dmg = 40
       
   342 
       
   343 	elseif (GetGearType(gear) == gtAirBomb) or
       
   344 			(GetGearType(gear) == gtDrill) or
       
   345 			(GetGearType(gear) == gtMine) or
       
   346 			(GetGearType(gear) == gtCluster) then
       
   347 		dmg = 20
       
   348 
       
   349 	elseif (GetGearType(gear) == gtFlame) or
       
   350 			(GetGearType(gear) == gtPortal) or
       
   351 			(GetGearType(gear) == gtDynamite)
       
   352 			--(GetGearType(gear) == gtKamikaze) or
       
   353 			--(GetGearType(gear) == gtRCPlane) or
       
   354 
       
   355 			--(GetGearType(gear) == gtCake)
       
   356 	then
       
   357 		dmg = 0
       
   358 
       
   359 	elseif (GetGearType(gear) == gtBall) then
       
   360 		dmg = 1
       
   361 
       
   362 	else	--normal shell, snowball etc
       
   363 		dmg = 65
       
   364 	end
       
   365 
       
   366 	return(dmg)
       
   367 
       
   368 end
       
   369 
       
   370 function setGearReflectionValues(gear)
       
   371 
       
   372 	dmg = getThreatDamage(gear)
       
   373 	setGearValue(gear,"damage",dmg)
       
   374 	setGearValue(gear,"deflects",0)
       
   375 
       
   376 	if (CurrentHedgehog ~= nil) then --and (gameStarted == true) then
       
   377 		setGearValue(gear,"owner",GetHogClan(CurrentHedgehog)) -- NEW NEEDS CHANGE?
       
   378 	else
       
   379 		setGearValue(gear,"owner",10) -- nil
       
   380 	end
       
   381 
       
   382 end
       
   383 
       
   384 function AddStruc(pX,pY, pType, pClan)
       
   385 
       
   386 	sUID = sUID + 1
       
   387 
       
   388 	tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
       
   389 	SetGearPosition(tempG, pX, pY)
       
   390 	setGearValue(tempG, "sUID", sUID)
       
   391 
       
   392 	tempCirc = AddVisualGear(0,0,vgtCircle,0,true)
       
   393 
       
   394 	SetVisualGearValues(tempCirc, 0, 0, 100, 255, 1, 100, 0, 500, 1, 0xFFFFFF00)
       
   395 
       
   396 	table.insert(strucID, sUID)
       
   397 	table.insert(strucType, pType)
       
   398 	table.insert(strucGear,tempG)
       
   399 	table.insert(strucClan,pClan)
       
   400 	table.insert(strucCost,2)
       
   401 
       
   402 	frameID = 0
       
   403 	visualSprite = sprTarget
       
   404 	madness = AddVisualGear(GetX(tempG), GetY(tempG), vgtStraightShot, 1, true,1)
       
   405 	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(madness)	--g9
       
   406 
       
   407 
       
   408 	if pType == loc("Reflector Shield") then
       
   409 		table.insert(strucHealth,255)
       
   410 
       
   411 		--SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
       
   412 		--SetState(tempG, bor(GetState(tempG),gstInvisible) )
       
   413 		--table.insert(strucAltDisplay, madness)
       
   414 
       
   415 	else
       
   416 		table.insert(strucHealth,1)
       
   417 		--table.insert(strucAltDisplay, 1)
       
   418 	end
       
   419 
       
   420 	table.insert(strucCirc,tempCirc)
       
   421 
       
   422 	table.insert(strucCircType, 1)
       
   423 	if pType == loc("Bio-Filter") then
       
   424 		table.insert(strucCircCol,colorRed)
       
   425 		table.insert(strucCircRadius,1000)
       
   426 		frameID = 7
       
   427 	elseif pType == loc("Healing Station") then
       
   428 		table.insert(strucCircCol,0xFF00FF00)
       
   429 		--table.insert(strucCircCol,colorGreen)
       
   430 		table.insert(strucCircRadius,500)
       
   431 		frameID = 3
       
   432 	elseif pType == loc("Respawner") then
       
   433 		table.insert(strucCircCol,0xFF00FF00)
       
   434 		--table.insert(strucCircCol,0xFF00FFFF)
       
   435 		table.insert(strucCircRadius,75)
       
   436 		runOnHogs(EnableHogResurrectionForThisClan)
       
   437 		frameID = 1
       
   438 	elseif pType == loc("Teleportation Node") then
       
   439 		table.insert(strucCircCol,0x0000FFFF)
       
   440 		table.insert(strucCircRadius,350)
       
   441 		frameID = 6
       
   442 	elseif pType == loc("Core") then
       
   443 		table.insert(strucCircCol,0xFFFFFFFF)
       
   444 		table.insert(strucCircRadius,350)
       
   445 	elseif pType == loc("Generator") then
       
   446 		table.insert(strucCircCol,0xFFFF00FF)
       
   447 		table.insert(strucCircRadius,75)
       
   448 		setGearValue(tempG, "power", 0)
       
   449 		frameID = 2
       
   450 	elseif pType == loc("Support Station") then
       
   451 		table.insert(strucCircCol,0xFFFF00FF)
       
   452 		table.insert(strucCircRadius,500)
       
   453 		frameID = 4
       
   454 	elseif pType == loc("Construction Station") then
       
   455 		table.insert(strucCircCol,0xFFFFFFFF)
       
   456 		table.insert(strucCircRadius,500)
       
   457 		frameID = 8
       
   458 	elseif pType == loc("Reflector Shield") then
       
   459 		table.insert(strucCircCol,0xffae00ff)
       
   460 		table.insert(strucCircRadius,750)
       
   461 		frameID = 9
       
   462 	elseif pType == loc("Weapon Filter") then
       
   463 		table.insert(strucCircCol,0xa800ffff)
       
   464 		table.insert(strucCircRadius,750)
       
   465 		frameID = 5
       
   466 	end
       
   467 
       
   468 
       
   469 	SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
       
   470 	SetState(tempG, bor(GetState(tempG),gstInvisible) )
       
   471 	table.insert(strucAltDisplay, madness)
       
   472 
       
   473 	-- may be needed for non gear-based structures
       
   474 	--table.insert(strucX, GetX(tempG))
       
   475 	--table.insert(strucY, GetY(tempG))
       
   476 
       
   477 end
       
   478 
       
   479 -- this is basically onStructureDelete
       
   480 -- we may need to expand it for non-gear structures later
       
   481 function CheckGearForStructureLink(gear)
       
   482 
       
   483 	respawnerDestroyed = false
       
   484 
       
   485 	for i = 1, #strucID do
       
   486 		if strucID[i] == getGearValue(gear,"sUID") then
       
   487 
       
   488 			if strucType[i] == loc("Respawner") then
       
   489 				respawnerDestroyed = true
       
   490 			end
       
   491 
       
   492 			table.remove(strucID,i)
       
   493 			table.remove(strucGear,i)
       
   494 			table.remove(strucClan,i)
       
   495 			table.remove(strucType,i)
       
   496 			table.remove(strucCost,i)
       
   497 			table.remove(strucHealth,i)
       
   498 
       
   499 			DeleteVisualGear(strucCirc[i])
       
   500 			table.remove(strucCirc,i)
       
   501 
       
   502 			table.remove(strucCircCol,i)
       
   503 			table.remove(strucCircRadius,i)
       
   504 			table.remove(strucCircType,i)
       
   505 
       
   506 			if strucAltDisplay[i] ~= 1 then
       
   507 				DeleteVisualGear(strucAltDisplay[i])
       
   508 			end
       
   509 			table.remove(strucAltDisplay,i)
       
   510 
       
   511 		end
       
   512 	end
       
   513 
       
   514 	if respawnerDestroyed == true then
       
   515 		runOnHogs(RecalibrateRespawn)
       
   516 	end
       
   517 
       
   518 end
       
   519 
       
   520 -- called when we add a new respawner
       
   521 function EnableHogResurrectionForThisClan(gear)
       
   522 	if GetHogClan(gear) == GetHogClan(CurrentHedgehog) then
       
   523 		SetEffect(gear, heResurrectable, 1)
       
   524 	end
       
   525 end
       
   526 
       
   527 -- this is called when a respawner blows up
       
   528 function RecalibrateRespawn(gear)
       
   529 
       
   530 	respawnerList = {}
       
   531 	for i = 1, #strucID do
       
   532 		if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then
       
   533 			table.insert(respawnerList, i)
       
   534 		end
       
   535 	end
       
   536 
       
   537 	if #respawnerList >= 1 then
       
   538 		SetEffect(gear, heResurrectable, 1)
       
   539 	else
       
   540 		SetEffect(gear, heResurrectable, 0)
       
   541 	end
       
   542 
       
   543 end
       
   544 
       
   545 --resposition dead hogs at a respawner if they own one
       
   546 function FindRespawner(gear)
       
   547 
       
   548 	respawnerList = {}
       
   549 	for i = 1, #strucID do
       
   550 		if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then
       
   551 			table.insert(respawnerList, i)
       
   552 		end
       
   553 	end
       
   554 
       
   555 	if #respawnerList >= 1 then
       
   556 		i = GetRandom(#respawnerList)+1
       
   557 		SetGearPosition(gear,GetX(strucGear[respawnerList[i]]),GetY(strucGear[respawnerList[i]])-25)
       
   558 		AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
       
   559 	else	-- (this should never happen, but just in case)
       
   560 		SetEffect(gear, heResurrectable, 0)
       
   561 		DeleteGear(gear)
       
   562 	end
       
   563 
       
   564 end
       
   565 
       
   566 function onGearResurrect(gear)
       
   567 	AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
       
   568 	FindRespawner(gear)
       
   569 end
       
   570 
       
   571 
       
   572 function CheckTeleport(gear, tX, tY)
       
   573 
       
   574 	teleportOriginSuccessful = false
       
   575 	teleportDestinationSuccessful = false
       
   576 
       
   577 	for i = 1, #strucID do
       
   578 
       
   579 		if (strucType[i] == loc("Teleportation Node")) and (strucClan[i] == GetHogClan(CurrentHedgehog)) then
       
   580 
       
   581 			dist = GetDistFromGearToXY(CurrentHedgehog,GetX(strucGear[i]), GetY(strucGear[i]))
       
   582 			if strucCircType[i] == 0 then
       
   583 				NR = strucCircRadius[i]
       
   584 			else
       
   585 				NR = (48/100*strucCircRadius[i])/2
       
   586 				--NR = div((div(48,100) * strucCircRadius[tempID]),2)
       
   587 			end
       
   588 			if dist <= NR*NR then
       
   589 				teleportOriginSuccessful = true
       
   590 			end
       
   591 
       
   592 			dist = GetDistFromXYtoXY(tX,tY,GetX(strucGear[i]), GetY(strucGear[i]))
       
   593 			if strucCircType[i] == 0 then
       
   594 				NR = strucCircRadius[i]
       
   595 			else
       
   596 				NR = (48/100*strucCircRadius[i])/2
       
   597 				--NR = div((div(48,100) * strucCircRadius[tempID]),2)
       
   598 			end
       
   599 			if dist <= NR*NR then
       
   600 				teleportDestinationSuccessful = true
       
   601 			end
       
   602 
       
   603 		end
       
   604 
       
   605 
       
   606 	end
       
   607 
       
   608 	if ((teleportDestinationSuccessful == false) or (teleportOriginSuccessful == false)) then
       
   609 		AddCaption(loc("Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."))
       
   610 		SetGearTarget(gear, GetX(CurrentHedgehog), GetY(CurrentHedgehog))
       
   611 	end
       
   612 
       
   613 end
       
   614 
       
   615 --Check for proximity of gears to structures, and make structures behave accordingly
       
   616 function CheckProximity(gear)
       
   617 
       
   618 	--if isAStructureEffectingGear(gear) then
       
   619 
       
   620 		dist = GetDistFromGearToXY(gear, GetX(strucGear[tempID]), GetY(strucGear[tempID]))
       
   621 
       
   622 		-- calculate my real radius if I am an aura
       
   623 		if strucCircType[tempID] == 0 then
       
   624 			NR = strucCircRadius[tempID]
       
   625 		else
       
   626 			NR = (48/100*strucCircRadius[tempID])/2
       
   627 			--NR = div((div(48,100) * strucCircRadius[tempID]),2) -- doesn't work ffff
       
   628 				--NR = div((48/100*strucCircRadius[tempID]),2) -- still works
       
   629 
       
   630 		end
       
   631 
       
   632 		-- we're in business
       
   633 		if dist <= NR*NR then
       
   634 
       
   635 
       
   636 			-- heal clan hogs
       
   637 			if strucType[tempID] == loc("Healing Station") then
       
   638 
       
   639 				if GetGearType(gear) == gtHedgehog then
       
   640 					if GetHogClan(gear) == strucClan[tempID] then
       
   641 
       
   642 						hogLife = GetHealth(gear) + 1
       
   643 						if hogLife > 150 then
       
   644 							hogLife = 150
       
   645 						end
       
   646 						SetHealth(gear, hogLife)
       
   647 
       
   648 						-- change this to the med kit sprite health ++++s later
       
   649 						tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   650 						g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   651 						SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorGreen )
       
   652 
       
   653 
       
   654 					end
       
   655 				end
       
   656 
       
   657 			-- explode enemy clan hogs
       
   658 			elseif strucType[tempID] == loc("Bio-Filter") then
       
   659 
       
   660 				--tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   661 				--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   662 				--SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorRed )
       
   663 
       
   664 				if GetGearType(gear) == gtHedgehog then
       
   665 					if (GetHogClan(gear) ~= strucClan[tempID]) and (GetHealth(gear) > 0) then
       
   666 						AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
       
   667 					end
       
   668 				end
       
   669 
       
   670 			-- were those weapons in your pocket, or were you just happy to see me?
       
   671 			elseif strucType[tempID] == loc("Weapon Filter") then
       
   672 
       
   673 				if GetGearType(gear) == gtHedgehog then
       
   674 					if (GetHogClan(gear) ~= strucClan[tempID]) then
       
   675 
       
   676 						for wpnIndex = 1, #atkArray do
       
   677 							AddAmmo(gear, atkArray[wpnIndex][1], 0)
       
   678 						end
       
   679 
       
   680 						for wpnIndex = 1, #utilArray do
       
   681 							AddAmmo(gear, utilArray[wpnIndex][1], 0)
       
   682 						end
       
   683 
       
   684 						AddAmmo(gear, amAirAttack, 100)
       
   685 						AddAmmo(gear, amSwitch, 100)
       
   686 						AddAmmo(gear, amSkip, 100)
       
   687 
       
   688 					end
       
   689 				end
       
   690 
       
   691 			-- BOUNCE! POGO! POGO! POGO! POGO!
       
   692 			elseif strucType[tempID] == loc("Reflector Shield") then
       
   693 
       
   694 				-- add check for whose projectile it is
       
   695 				if gearCanBeDeflected(gear) == true then
       
   696 
       
   697 					gOwner = getGearValue(gear,"owner")
       
   698 					gDeflects = getGearValue(gear,"deflects")
       
   699 					gDmg = getGearValue(gear,"damage")
       
   700 
       
   701 					if gDeflects >= 3 then
       
   702 						DeleteGear(gear)
       
   703 						AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
       
   704 						PlaySound(sndVaporize)
       
   705 					elseif gOwner ~= strucClan[tempID] then
       
   706 						--whether to vaporize gears or bounce them
       
   707 						if gDmg ~= 0 then
       
   708 							dx, dy = GetGearVelocity(gear)
       
   709 
       
   710 							if (dx == 0) and (dy == 0) then
       
   711 								-- static mine, explosive, etc encountered
       
   712 								-- do nothing
       
   713 							else
       
   714 
       
   715 								--let's bounce something!
       
   716 
       
   717 								--if dx == 0 then
       
   718 									-- bounce away eggs
       
   719 								--	dx = 0.5
       
   720 								--end
       
   721 
       
   722 								dx = dx*(-1)
       
   723 								dy = dy*(-1)
       
   724 								SetGearVelocity(gear,dx,dy)
       
   725 								setGearValue(gear,"deflects",(gDeflects+1))
       
   726 
       
   727 								AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
       
   728 								PlaySound(sndExplosion)
       
   729 
       
   730 								strucHealth[tempID] = strucHealth[tempID] - gDmg
       
   731 								strucCircCol[tempID] = strucCircCol[tempID] - gDmg
       
   732 
       
   733 								if strucHealth[tempID] <= 0 then
       
   734 									AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtExplosion, 0, false)
       
   735 									DeleteGear(strucGear[tempID])
       
   736 									PlaySound(sndExplosion)
       
   737 								end
       
   738 
       
   739 							end
       
   740 
       
   741 						else
       
   742 							DeleteGear(gear)
       
   743 							AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
       
   744 							PlaySound(sndVaporize)
       
   745 						end
       
   746 					end
       
   747 				end
       
   748 
       
   749 			--mark as within range of a teleporter node
       
   750 			elseif strucType[tempID] == loc("Teleportation Node") then
       
   751 
       
   752 				if GetGearType(gear) == gtHedgehog then
       
   753 					if GetHogClan(gear) == strucClan[tempID] then
       
   754 						--tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   755 
       
   756 						for i = 1, #sProx do
       
   757 							if sProx[i][1] == loc("Teleportation Mode") then
       
   758 								sProx[i][2] = true
       
   759 							end
       
   760 						end
       
   761 
       
   762 					end
       
   763 				end
       
   764 
       
   765 			-- mark as within range of construction station
       
   766 			-- and thus allow menu access to placement modes
       
   767 			-- for girders, mines, sticky mines and barrels
       
   768 			elseif strucType[tempID] == loc("Construction Station") then
       
   769 
       
   770 				if GetGearType(gear) == gtHedgehog then
       
   771 					if GetHogClan(gear) == strucClan[tempID] then
       
   772 						tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   773 
       
   774 						for i = 1, #sProx do
       
   775 							if ((sProx[i][1] == loc("Girder Placement Mode"))
       
   776 							or (sProx[i][1] == loc("Rubber Placement Mode"))
       
   777 							or (sProx[i][1] == loc("Mine Placement Mode"))
       
   778 							or (sProx[i][1] == loc("Sticky Mine Placement Mode"))
       
   779 							or (sProx[i][1] == loc("Barrel Placement Mode")))
       
   780 							then
       
   781 								sProx[i][2] = true
       
   782 							end
       
   783 						end
       
   784 
       
   785 
       
   786 					end
       
   787 				end
       
   788 
       
   789 			-- mark as within stupport station range
       
   790 			-- and thus allow menu access to placement modes
       
   791 			-- for weapon, utility, and med crates
       
   792 			elseif strucType[tempID] == loc("Support Station") then
       
   793 
       
   794 				if GetGearType(gear) == gtHedgehog then
       
   795 					if GetHogClan(gear) == strucClan[tempID] then
       
   796 						tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   797 
       
   798 						for i = 1, #sProx do
       
   799 							if ((sProx[i][1] == loc("Health Crate Placement Mode"))
       
   800 							or (sProx[i][1] == loc("Weapon Crate Placement Mode"))
       
   801 							or (sProx[i][1] == loc("Utility Crate Placement Mode")))
       
   802 							then
       
   803 								sProx[i][2] = true
       
   804 								--AddCaption("wahey in a support station")
       
   805 							end
       
   806 						end
       
   807 
       
   808 
       
   809 					end
       
   810 				end
       
   811 
       
   812 			-- doesn't do shit
       
   813 			elseif strucType[tempID] == loc("Core") then
       
   814 
       
   815 				if GetGearType(gear) == gtHedgehog then
       
   816 					if GetHogClan(gear) == strucClan[tempID] then
       
   817 
       
   818 						tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   819 						g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   820 						SetVisualGearValues(tempE, g1+20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) )
       
   821 
       
   822 						tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
       
   823 						g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   824 						SetVisualGearValues(tempE, g1-20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) )
       
   825 
       
   826 					end
       
   827 				end
       
   828 
       
   829 			end
       
   830 
       
   831 		end
       
   832 
       
   833 	--end
       
   834 
       
   835 end
       
   836 
       
   837 -- used to check if we need to run through all hogs or just currenthedgehog
       
   838 function isAStructureThatAppliesToMultipleGears(pID)
       
   839 	if 	strucType[pID] == loc("Healing Station") or
       
   840 		strucType[pID] == loc("Reflector Shield") or
       
   841 		strucType[pID] == loc("Weapon Filter") or
       
   842 		strucType[pID] == loc("Bio-Filter")
       
   843 	then
       
   844 		return(true)
       
   845 	else
       
   846 		return(false)
       
   847 	end
       
   848 end
       
   849 
       
   850 function HandleStructures()
       
   851 
       
   852 	for i = 1, #sProx do
       
   853 		sProx[i][2] = false
       
   854 
       
   855 		if sProx[i][1] == loc("Structure Placement Mode") then
       
   856 			sProx[i][2] = true
       
   857 		end
       
   858 
       
   859 	end
       
   860 
       
   861 	for i = 1, #strucID do
       
   862 
       
   863 		g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucCirc[i])
       
   864 		SetVisualGearValues(strucCirc[i], GetX(strucGear[i]), GetY(strucGear[i]), g3, g4, g5, g6, g7, strucCircRadius[i], g9, strucCircCol[i])
       
   865 
       
   866 		tempID = i
       
   867 
       
   868 		g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i])				--8000
       
   869 		SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 800000, sprTarget, g9, g10 )
       
   870 
       
   871 
       
   872 
       
   873 		-- Check For proximity of stuff to our structures
       
   874 		if isAStructureThatAppliesToMultipleGears(i) then
       
   875 			runOnGears(CheckProximity)
       
   876 		else -- only check prox on CurrentHedgehog
       
   877 			CheckProximity(CurrentHedgehog)
       
   878 		end
       
   879 
       
   880 		if strucType[i] == loc("Core") then
       
   881 			tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtSmoke, 0, true)
       
   882 			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
   883 			SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[i]) )
       
   884 		elseif strucType[i] == loc("Reflector Shield") then
       
   885 
       
   886 
       
   887 
       
   888 			--frameID = 1
       
   889 			--visualSprite = sprTarget
       
   890 			--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i])			--frameID / g6
       
   891 			--SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 8000, visualSprite, g9, g10 )
       
   892 
       
   893 		elseif strucType[i] == loc("Generator") then
       
   894 
       
   895 			--frameID = 1
       
   896 			--visualSprite = sprTarget
       
   897 																									--layer
       
   898 			--tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtStraightShot, 1, true,1)
       
   899 			--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)	--g9
       
   900 			--SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
       
   901 			--SetState(strucGear[i], bor(GetState(strucGear[i]),gstInvisible) )
       
   902 
       
   903 			--currently generate power for all clans.
       
   904 			-- or should power only be generated for current clan?
       
   905 			for z = 0, ClansCount-1 do
       
   906 				if z == strucClan[i] then
       
   907 					increaseGearValue(strucGear[i],"power")
       
   908 					if getGearValue(strucGear[i],"power") == 10 then
       
   909 						setGearValue(strucGear[i],"power",0)
       
   910 						clanPower[z] = clanPower[z] + 1
       
   911 						if clanPower[z] > 1000 then
       
   912 							clanPower[z] = 1000
       
   913 						end
       
   914 					end
       
   915 
       
   916 				end
       
   917 			end
       
   918 
       
   919 		end
       
   920 
       
   921 	end
       
   922 
       
   923 
       
   924 
       
   925 	-- this is kinda messy and gross (even more than usual), fix it up at some point
       
   926 	-- it just assumes that if you have access to girders, it works for rubbers
       
   927 	-- as that is what the struc implemenation means due to construction station
       
   928 	anyUIProx = false
       
   929 	for i = 1, #sProx do
       
   930 
       
   931 		if sProx[i][1] == loc("Girder Placement Mode") then
       
   932 			if sProx[i][2] == true then
       
   933 				AddAmmo(CurrentHedgehog, amGirder, 100)
       
   934 				AddAmmo(CurrentHedgehog, amRubber, 100)
       
   935 				AddAmmo(CurrentHedgehog, amDrillStrike, 100)
       
   936 			else
       
   937 				AddAmmo(CurrentHedgehog, amGirder, 0)
       
   938 				AddAmmo(CurrentHedgehog, amRubber, 0)
       
   939 				AddAmmo(CurrentHedgehog, amDrillStrike, 0) -- new
       
   940 			end
       
   941 		elseif sProx[i][1] == loc("Teleportation Mode") then
       
   942 			if sProx[i][2] == true then
       
   943 				AddAmmo(CurrentHedgehog, amTeleport, 100)
       
   944 			else
       
   945 				AddAmmo(CurrentHedgehog, amTeleport, 0)
       
   946 			end
       
   947 		elseif sProx[i][1] == loc("Weapon Crate Placement Mode") then
       
   948 			-- this is new stuff
       
   949 			if sProx[i][2] == true then
       
   950 				AddAmmo(CurrentHedgehog, amNapalm, 100)
       
   951 			else
       
   952 				AddAmmo(CurrentHedgehog, amNapalm, 0)
       
   953 			end
       
   954 		end
       
   955 
       
   956 		if (sProx[i][2] == true) then
       
   957 			anyUIProx = true
       
   958 		end
       
   959 
       
   960 	end
       
   961 
       
   962 	-- doesn't do shit atm, maybe later when we add cores we can use this
       
   963 	--if anyUIProx == true then --(and core is placed)
       
   964 	--	AddAmmo(CurrentHedgehog, amAirAttack, 100)
       
   965 	--else
       
   966 	--	AddAmmo(CurrentHedgehog, amAirAttack, 0)
       
   967 	--end
       
   968 
       
   969 
       
   970 end
       
   971 
       
   972 
       
   973 function checkForSpecialWeapons()
       
   974 
       
   975 
       
   976 
       
   977 	if (GetCurAmmoType() == amAirAttack) then
       
   978 		AddCaption(loc("Structure Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
       
   979 	elseif (GetCurAmmoType() == amDrillStrike) then
       
   980 		AddCaption(loc("Object Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
       
   981 	elseif (GetCurAmmoType() == amNapalm) then
       
   982 		AddCaption(loc("Crate Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
       
   983 	end
       
   984 
       
   985 	lastWep = GetCurAmmoType()
       
   986 
       
   987 end
       
   988 
       
   989 ----------------------------------------------------------
       
   990 -- EXCERPTS OF ADAPTED HEDGE_EDITOR CODE FOLLOWS
       
   991 ----------------------------------------------------------
       
   992 -- experimental crap
       
   993 
       
   994 local landType = 0
       
   995 -----------------------------------------
       
   996 -- tracking vars for save slash load purposes
       
   997 -----------------------------------------
       
   998 
       
   999 local hhs = {}
       
  1000 
       
  1001 ---------------------------------
       
  1002 -- crates are made of this stuff
       
  1003 ---------------------------------
       
  1004 placeholder = 20
       
  1005  atkArray =
       
  1006 				{
       
  1007 				{amBazooka, 	"amBazooka",		0, loc("Bazooka"), 			2*placeholder},
       
  1008 				--{amBee, 		"amBee",			0, loc("Homing Bee"), 		4*placeholder},
       
  1009 				{amMortar, 		"amMortar",			0, loc("Mortar"), 			1*placeholder},
       
  1010 				{amDrill, 		"amDrill",			0, loc("Drill Rocket"), 	3*placeholder},
       
  1011 				{amSnowball, 	"amSnowball",		0, loc("Mudball"), 			3*placeholder},
       
  1012 
       
  1013 				{amGrenade,		"amGrenade",		0, loc("Grenade"), 			2*placeholder},
       
  1014 				{amClusterBomb,	"amClusterBomb",	0, loc("Cluster Bomb"), 	3*placeholder},
       
  1015 				{amMolotov, 	"amMolotov",		0, loc("Molotov Cocktail"), 3*placeholder},
       
  1016 				{amWatermelon, 	"amWatermelon",		0, loc("Watermelon Bomb"), 25*placeholder},
       
  1017 				{amHellishBomb,	"amHellishBomb",	0, loc("Hellish Handgrenade"), 25*placeholder},
       
  1018 				{amGasBomb, 	"amGasBomb",		0, loc("Limburger"), 		3*placeholder},
       
  1019 
       
  1020 				{amShotgun,		"amShotgun",		0, loc("Shotgun"), 			2*placeholder},
       
  1021 				{amDEagle,		"amDEagle",			0, loc("Desert Eagle"), 	2*placeholder},
       
  1022 				{amFlamethrower,"amFlamethrower",	0, loc("Flamethrower"), 	4*placeholder},
       
  1023 				{amSniperRifle,	"amSniperRifle",	0, loc("Sniper Rifle"), 	3*placeholder},
       
  1024 				--{amSineGun, 	"amSineGun",		0, loc("SineGun"), 			6*placeholder},
       
  1025 				{amIceGun, 		"amIceGun",			0, loc("Freezer"), 			15*placeholder},
       
  1026 				{amLandGun,		"amLandGun",		0, loc("Land Sprayer"), 	5*placeholder},
       
  1027 
       
  1028 				{amFirePunch, 	"amFirePunch",		0, loc("Shoryuken"), 		3*placeholder},
       
  1029 				{amWhip,		"amWhip",			0, loc("Whip"), 			1*placeholder},
       
  1030 				{amBaseballBat, "amBaseballBat",	0, loc("Baseball Bat"), 	7*placeholder},
       
  1031 				--{amKamikaze, 	"amKamikaze",		0, loc("Kamikaze"),			1*placeholder},
       
  1032 				{amSeduction, 	"amSeduction",		0, loc("Seduction"),		1*placeholder},
       
  1033 				{amHammer,		"amHammer",			0, loc("Hammer"), 			1*placeholder},
       
  1034 
       
  1035 				{amMine, 		"amMine",			0, loc("Mine"), 			1*placeholder},
       
  1036 				{amDynamite, 	"amDynamite",		0, loc("Dynamite"),			9*placeholder},
       
  1037 				{amCake, 		"amCake",			0, loc("Cake"), 			25*placeholder},
       
  1038 				{amBallgun, 	"amBallgun",		0, loc("Ballgun"), 			40*placeholder},
       
  1039 				--{amRCPlane,		"amRCPlane",		0, loc("RC Plane"), 	25*placeholder},
       
  1040 				{amSMine,		"amSMine",			0, loc("Sticky Mine"), 		5*placeholder},
       
  1041 
       
  1042 				--{amAirAttack,	"amAirAttack",		0, loc("Air Attack"), 		10*placeholder},
       
  1043 				--{amMineStrike,	"amMineStrike",		0, loc("Mine Strike"), 		15*placeholder},
       
  1044 				--{amDrillStrike,	"amDrillStrike",	0, loc("Drill Strike"), 15*placeholder},
       
  1045 				--{amNapalm, 		"amNapalm",			0, loc("Napalm"), 		15*placeholder},
       
  1046 				--{amPiano,		"amPiano",			0, loc("Piano Strike"), 	40*placeholder},
       
  1047 
       
  1048 				{amKnife,		"amKnife",			0, loc("Cleaver"), 			2*placeholder},
       
  1049 
       
  1050 				{amBirdy,		"amBirdy",			0, loc("Birdy"), 			7*placeholder}
       
  1051 
       
  1052 				}
       
  1053 
       
  1054  utilArray =
       
  1055 				{
       
  1056 				{amBlowTorch, 		"amBlowTorch",		0, loc("Blowtorch"), 		4*placeholder},
       
  1057 				{amPickHammer,		"amPickHammer",		0, loc("Pickhammer"), 		2*placeholder},
       
  1058 				--{amGirder, 			"amGirder",			0, loc("Girder"), 		4*placeholder},
       
  1059 				--{amRubber, 			"amRubber",			0, loc("Rubber Band"), 	5*placeholder},
       
  1060 				{amPortalGun,		"amPortalGun",		0, loc("Personal Portal Device"), 15*placeholder},
       
  1061 
       
  1062 				{amRope, 			"amRope",			0, loc("Rope"), 			7*placeholder},
       
  1063 				{amParachute, 		"amParachute",		0, loc("Parachute"), 		2*placeholder},
       
  1064 				--{amTeleport,		"amTeleport",		0, loc("Teleport"), 		6*placeholder},
       
  1065 				{amJetpack,			"amJetpack",		0, loc("Flying Saucer"), 	8*placeholder},
       
  1066 
       
  1067 				{amInvulnerable,	"amInvulnerable",	0, loc("Invulnerable"), 	5*placeholder},
       
  1068 				{amLaserSight,		"amLaserSight",		0, loc("Laser Sight"), 		2*placeholder},
       
  1069 				{amVampiric,		"amVampiric",		0, loc("Vampirism"), 		6*placeholder},
       
  1070 
       
  1071 				{amLowGravity, 		"amLowGravity",		0, loc("Low Gravity"), 		4*placeholder},
       
  1072 				{amExtraDamage, 	"amExtraDamage",	0, loc("Extra Damage"), 	6*placeholder},
       
  1073 				{amExtraTime,		"amExtraTime",		0, loc("Extra Time"), 		8*placeholder},
       
  1074 
       
  1075 				{amResurrector, 	"amResurrector",	0, loc("Resurrector"), 		8*placeholder},
       
  1076 				{amTardis, 			"amTardis",			0, loc("Tardis"), 			2*placeholder},
       
  1077 
       
  1078 				{amSwitch,			"amSwitch",			0, loc("Switch Hog"), 		4*placeholder}
       
  1079 				}
       
  1080 
       
  1081 ----------------------------
       
  1082 -- hog and map editting junk
       
  1083 ----------------------------
       
  1084 
       
  1085  local reducedSpriteIDArray = {
       
  1086   sprBigDigit, sprKowtow, sprBee, sprExplosion50, sprGirder
       
  1087   }
       
  1088 
       
  1089   local reducedSpriteTextArray = {
       
  1090   "sprBigDigit", "sprKowtow", "sprBee", "sprExplosion50", "sprGirder"
       
  1091   }
       
  1092 
       
  1093 ----------------------------
       
  1094 -- placement shite
       
  1095 ----------------------------
       
  1096 
       
  1097 local cGear = nil -- detects placement of girders and objects (using airattack)
       
  1098 local curWep = amNothing
       
  1099 
       
  1100 -- primary placement categories
       
  1101 local cIndex = 1 -- category index
       
  1102 local cat = 	{
       
  1103 				"Girder Placement Mode",
       
  1104 				"Rubber Placement Mode",
       
  1105 				"Mine Placement Mode",
       
  1106 				"Sticky Mine Placement Mode",
       
  1107 				"Barrel Placement Mode",
       
  1108 				"Health Crate Placement Mode",
       
  1109 				"Weapon Crate Placement Mode",
       
  1110 				"Utility Crate Placement Mode",
       
  1111 				--"Target Placement Mode",
       
  1112 				--"Cleaver Placement Mode",
       
  1113 
       
  1114 				--"Advanced Repositioning Mode",
       
  1115 				--"Tagging Mode",
       
  1116 				--"Sprite Testing Mode",
       
  1117 				--"Sprite Placement Mode",
       
  1118 				"Structure Placement Mode"
       
  1119 				}
       
  1120 
       
  1121 
       
  1122  sProx = 	{
       
  1123 				{loc("Girder Placement Mode"),false},
       
  1124 				{loc("Rubber Placement Mode"),false},
       
  1125 				{loc("Mine Placement Mode"),false},
       
  1126 				{loc("Sticky Mine Placement Mode"),false},
       
  1127 				{loc("Barrel Placement Mode"),false},
       
  1128 				{loc("Health Crate Placement Mode"),false},
       
  1129 				{loc("Weapon Crate Placement Mode"),false},
       
  1130 				{loc("Utility Crate Placement Mode"),false},
       
  1131 				--{loc("Target Placement Mode"),false},
       
  1132 				--{loc("Cleaver Placement Mode"),false},
       
  1133 
       
  1134 				--{loc("Advanced Repositioning Mode"),false},
       
  1135 				--{loc("Tagging Mode"),false},
       
  1136 				--{loc("Sprite Testing Mode"),false},
       
  1137 				--{loc("Sprite Placement Mode"),false},
       
  1138 				{loc("Structure Placement Mode"),false},
       
  1139 				{loc("Teleportation Mode"),false}
       
  1140 				}
       
  1141 
       
  1142 
       
  1143 local pMode = {}	-- pMode contains custom subsets of the main categories
       
  1144 local pIndex = 1
       
  1145 
       
  1146 local genTimer = 0
       
  1147 
       
  1148 local CGR = 1 -- current girder rotation, we actually need this as HW remembers what rotation you last used
       
  1149 
       
  1150 local placedX = {}
       
  1151 local placedY = {}
       
  1152 local placedSpec = {}
       
  1153 local placedSuperSpec = {}
       
  1154 local placedType = {}
       
  1155 local placedCount = 0
       
  1156 
       
  1157 local sCirc -- circle that appears around selected gears
       
  1158 local sGear = nil
       
  1159 local closestDist
       
  1160 local closestGear = nil
       
  1161 
       
  1162 local tCirc = {} -- array of circles that appear around tagged gears
       
  1163 
       
  1164 ------------------------
       
  1165 -- SOME GENERAL METHODS
       
  1166 ------------------------
       
  1167 
       
  1168 function GetDistFromGearToXY(gear, g2X, g2Y)
       
  1169 
       
  1170 	g1X, g1Y = GetGearPosition(gear)
       
  1171 	q = g1X - g2X
       
  1172 	w = g1Y - g2Y
       
  1173 
       
  1174 	return ( (q*q) + (w*w) )
       
  1175 
       
  1176 end
       
  1177 
       
  1178 function GetDistFromXYtoXY(a, b, c, d)
       
  1179 	q = a - c
       
  1180 	w = b - d
       
  1181 	return ( (q*q) + (w*w) )
       
  1182 end
       
  1183 
       
  1184 function SelectGear(gear)
       
  1185 
       
  1186 	d = GetDistFromGearToXY(gear, placedX[placedCount], placedY[placedCount])
       
  1187 
       
  1188 	if d < closestDist then
       
  1189 		closestDist = d
       
  1190 		closestGear = gear
       
  1191 	end
       
  1192 
       
  1193 end
       
  1194 
       
  1195 -- essentially called when user clicks the mouse
       
  1196 -- with girders or an airattack
       
  1197 function PlaceObject(x,y)
       
  1198 
       
  1199 	placedX[placedCount] = x
       
  1200 	placedY[placedCount] = y
       
  1201 	placedType[placedCount] = cat[cIndex]
       
  1202 	placedSpec[placedCount] = pMode[pIndex]
       
  1203 
       
  1204 	if (clanUsedExtraTime[GetHogClan(CurrentHedgehog)] == true) and (cat[cIndex] == "Utility Crate Placement Mode") and (utilArray[pIndex][1] == amExtraTime) then
       
  1205 		AddCaption(loc("You may only use 1 Extra Time per turn."),0xffba00ff,capgrpVolume)
       
  1206 		PlaySound(sndDenied)
       
  1207 	elseif (clanCratesSpawned[GetHogClan(CurrentHedgehog)] > 4) and ( (cat[cIndex] == "Health Crate Placement Mode") or (cat[cIndex] == "Utility Crate Placement Mode") or (cat[cIndex] == "Weapon Crate Placement Mode")  )  then
       
  1208 		AddCaption(loc("You may only spawn 5 crates per turn."),0xffba00ff,capgrpVolume)
       
  1209 		PlaySound(sndDenied)
       
  1210 	elseif (XYisInRect(x,y, clanBoundsSX[GetHogClan(CurrentHedgehog)],clanBoundsSY[GetHogClan(CurrentHedgehog)],clanBoundsEX[GetHogClan(CurrentHedgehog)],clanBoundsEY[GetHogClan(CurrentHedgehog)]) == true)
       
  1211 	and (clanPower[GetHogClan(CurrentHedgehog)] >= placedExpense)
       
  1212 	then
       
  1213 
       
  1214 
       
  1215 
       
  1216 		if cat[cIndex] == "Girder Placement Mode" then
       
  1217 			PlaceGirder(x, y, CGR)
       
  1218 			placedSpec[placedCount] = CGR
       
  1219 		elseif cat[cIndex] == "Rubber Placement Mode" then
       
  1220 			PlaceSprite(x,y, sprAmRubber, CGR, lfBouncy)
       
  1221 			--PlaceGirder(x, y, CGR)
       
  1222 			placedSpec[placedCount] = CGR
       
  1223 		elseif cat[cIndex] == "Target Placement Mode" then
       
  1224 			gear = AddGear(x, y, gtTarget, 0, 0, 0, 0)
       
  1225 		elseif cat[cIndex] == "Cleaver Placement Mode" then
       
  1226 			gear = AddGear(x, y, gtKnife, 0, 0, 0, 0)
       
  1227 		elseif cat[cIndex] == "Health Crate Placement Mode" then
       
  1228 			gear = SpawnHealthCrate(x,y)
       
  1229 			SetHealth(gear, pMode[pIndex])
       
  1230 			setGearValue(gear,"caseType","med")
       
  1231 			clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
       
  1232 		elseif cat[cIndex] == "Weapon Crate Placement Mode" then
       
  1233 			gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1])
       
  1234 			placedSpec[placedCount] = atkArray[pIndex][2]
       
  1235 			setGearValue(gear,"caseType","ammo")
       
  1236 			setGearValue(gear,"contents",atkArray[pIndex][2])
       
  1237 			clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
       
  1238 		elseif cat[cIndex] == "Utility Crate Placement Mode" then
       
  1239 			gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1])
       
  1240 			placedSpec[placedCount] = utilArray[pIndex][2]
       
  1241 			setGearValue(gear,"caseType","util")
       
  1242 			setGearValue(gear,"contents",utilArray[pIndex][2])
       
  1243 			if utilArray[pIndex][1] == amExtraTime then
       
  1244 				clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = true
       
  1245 			end
       
  1246 			clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
       
  1247 		elseif cat[cIndex] == "Barrel Placement Mode" then
       
  1248 			gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0)
       
  1249 			SetHealth(gear, pMode[pIndex])
       
  1250 		elseif cat[cIndex] == "Mine Placement Mode" then
       
  1251 			gear = AddGear(x, y, gtMine, 0, 0, 0, 0)
       
  1252 			SetTimer(gear, pMode[pIndex])
       
  1253 		elseif cat[cIndex] == "Sticky Mine Placement Mode" then
       
  1254 			gear = AddGear(x, y, gtSMine, 0, 0, 0, 0)
       
  1255 		elseif cat[cIndex] == "Advanced Repositioning Mode" then
       
  1256 
       
  1257 			if pMode[pIndex] == "Selection Mode" then
       
  1258 				closestDist = 999999999
       
  1259 				closestGear = nil -- just in case
       
  1260 				sGear = nil
       
  1261 				runOnGears(SelectGear)
       
  1262 				sGear = closestGear
       
  1263 				closestGear = nil
       
  1264 			elseif pMode[pIndex] == "Placement Mode" then
       
  1265 				if sGear ~= nil then
       
  1266 					SetGearPosition(sGear, x, y)
       
  1267 				end
       
  1268 			end
       
  1269 
       
  1270 		elseif cat[cIndex] == "Tagging Mode" then
       
  1271 
       
  1272 			closestDist = 999999999
       
  1273 			closestGear = nil
       
  1274 			sGear = nil
       
  1275 			runOnGears(SelectGear)
       
  1276 
       
  1277 
       
  1278 			if closestGear ~= nil then
       
  1279 
       
  1280 				if getGearValue(closestGear,"tag") == nil then
       
  1281 
       
  1282 					--if there is no tag, add a victory/failure tag and circle
       
  1283 					setGearValue(closestGear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true))
       
  1284 
       
  1285 					--AddCaption("circ added",0xffba00ff,capgrpVolume)
       
  1286 
       
  1287 					if pMode[pIndex] == "Tag Victory Mode" then
       
  1288 						setGearValue(closestGear, "tag","victory")
       
  1289 						SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xff0000ff)
       
  1290 					elseif pMode[pIndex] == "Tag Failure Mode" then
       
  1291 						setGearValue(closestGear, "tag","failure")
       
  1292 						SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x0000ffff)
       
  1293 					end
       
  1294 
       
  1295 
       
  1296 				else
       
  1297 					-- remove tag and delete circ
       
  1298 					--AddCaption("circ removed",0xffba00ff,capgrpVolume)
       
  1299 					setGearValue(closestGear, "tag", nil)
       
  1300 					DeleteVisualGear(getGearValue(closestGear,"tCirc"))
       
  1301 					setGearValue(closestGear, "tCirc", nil)
       
  1302 				end
       
  1303 
       
  1304 			end
       
  1305 
       
  1306 
       
  1307 		elseif cat[cIndex] == "Sprite Testing Mode" then
       
  1308 
       
  1309 			frameID = 1
       
  1310 			visualSprite = reducedSpriteIDArray[pIndex]
       
  1311 			--visualSprite = spriteIDArray[pIndex]
       
  1312 			tempE = AddVisualGear(x, y, vgtStraightShot, 0, true)
       
  1313 			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
       
  1314 			SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
       
  1315 	--sprHorizonLong crashes game, so does skyL, as does flake
       
  1316 
       
  1317 		-- reduced list of cool sprites
       
  1318 		-- sprBigDigit, sprKnife, sprFrozenHog, sprKowtow, sprBee, sprExplosion50, sprPiano, sprChunk, sprHHTelepMask, sprSeduction, sprSwitch, sprGirder,
       
  1319 		--sprAMAmmos, sprAMSlotKeys, sprTurnsLeft, sprExplosivesRoll + maybe some others like the health case, arrows, etc
       
  1320 
       
  1321 		elseif cat[cIndex] == "Sprite Placement Mode" then
       
  1322 
       
  1323 			PlaceSprite(x,y, reducedSpriteIDArray[pIndex], 1, landType)
       
  1324 			--PlaceGirder(x, y, CGR)
       
  1325 			placedSpec[placedCount] = reducedSpriteTextArray[pIndex]
       
  1326 			placedSuperSpec[placedCount] = landType
       
  1327 
       
  1328 			if landType == lfIce then
       
  1329 				placedSuperSpec[placedCount] = "lfIce"
       
  1330 			elseif landType == lfIndestructible then
       
  1331 				placedSuperSpec[placedCount] = "lfIndestructible"
       
  1332 			elseif landType == lfBouncy then
       
  1333 				placedSuperSpec[placedCount] = "lfBouncy"
       
  1334 			else
       
  1335 				placedSuperSpec[placedCount] = "lfNormal"
       
  1336 			end
       
  1337 
       
  1338 		elseif cat[cIndex] == "Structure Placement Mode" then
       
  1339 
       
  1340 			AddStruc(x,y, pMode[pIndex],GetHogClan(CurrentHedgehog))
       
  1341 
       
  1342 		end
       
  1343 
       
  1344 		clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] - placedExpense
       
  1345 		placedCount = placedCount + 1
       
  1346 
       
  1347 	else
       
  1348 		AddCaption("Invalid Placement",0xffba00ff,capgrpVolume)
       
  1349 		PlaySound(sndDenied)
       
  1350 	end
       
  1351 
       
  1352 
       
  1353 end
       
  1354 
       
  1355 -- called when user changes primary selection
       
  1356 -- either via up/down keys
       
  1357 -- or selecting girder/airattack
       
  1358 function RedefineSubset()
       
  1359 
       
  1360 	pIndex = 1
       
  1361 	pMode = {}
       
  1362 	placedExpense = 1
       
  1363 
       
  1364 	if cat[cIndex] == "Girder Placement Mode" then
       
  1365 		pIndex = CGR
       
  1366 		pMode = {"Girder"}
       
  1367 		--	pCount = 1
       
  1368 	elseif cat[cIndex] == "Rubber Placement Mode" then
       
  1369 		pIndex = CGR
       
  1370 		pMode = {"Rubber"}
       
  1371 		placedExpense = 3
       
  1372 	--	pCount = 1???
       
  1373 	elseif cat[cIndex] == "Target Placement Mode" then
       
  1374 		pMode = {"Standard Target"}
       
  1375 	elseif cat[cIndex] == "Cleaver Placement Mode" then
       
  1376 		pMode = {"Standard Cleaver"}
       
  1377 	elseif cat[cIndex] == "Barrel Placement Mode" then
       
  1378 		--pMode = {1,50,75,100}
       
  1379 		pMode = {50}
       
  1380 		placedExpense = 10
       
  1381 	elseif cat[cIndex] == "Health Crate Placement Mode" then
       
  1382 		--pMode = {25,50,75,100}
       
  1383 		pMode = {25}
       
  1384 		placedExpense = 5
       
  1385 	elseif cat[cIndex] == "Weapon Crate Placement Mode" then
       
  1386 		for i = 1, #atkArray do
       
  1387 			pMode[i] = atkArray[i][4] -- was [2]
       
  1388 			--placedExpense = atkArray[5]
       
  1389 		end
       
  1390 		placedExpense = 30
       
  1391 	elseif cat[cIndex] == "Utility Crate Placement Mode" then
       
  1392 		for i = 1, #utilArray do
       
  1393 			pMode[i] = utilArray[i][4] -- was [2]
       
  1394 			--placedExpense = utilArray[5]
       
  1395 		end
       
  1396 		placedExpense = 20
       
  1397 	elseif cat[cIndex] == "Mine Placement Mode" then
       
  1398 		--pMode = {1,1000,2000,3000,4000,5000,0}
       
  1399 		pMode = {1,1000,2000,3000,4000,5000}
       
  1400 		-- 0 is dud right, or is that nil?
       
  1401 		placedExpense = 15
       
  1402 	elseif cat[cIndex] == "Sticky Mine Placement Mode" then
       
  1403 		pMode = {"Normal Sticky Mine"}
       
  1404 	--elseif cat[cIndex] == "Gear Repositioning Mode" then
       
  1405 	--	for i = 1, #hhs do
       
  1406 	--		pMode[i] = GetHogName(hhs[i])
       
  1407 	--	end
       
  1408 		placedExpense = 20
       
  1409 	elseif cat[cIndex] == "Advanced Repositioning Mode" then
       
  1410 		pMode = {"Selection Mode","Placement Mode"}
       
  1411 	elseif cat[cIndex] == "Tagging Mode" then
       
  1412 		pMode = {"Tag Victory Mode","Tag Failure Mode"}
       
  1413 	elseif cat[cIndex] == "Sprite Testing Mode" or cat[cIndex] == "Sprite Placement Mode" then
       
  1414 		--for i = 1, #spriteTextArray do
       
  1415 		--	pMode[i] = spriteTextArray[i]
       
  1416 		--end
       
  1417 		for i = 1, #reducedSpriteTextArray do
       
  1418 			pMode[i] = reducedSpriteTextArray[i]
       
  1419 		end
       
  1420 		placedExpense = 100
       
  1421 	elseif cat[cIndex] == "Structure Placement Mode" then
       
  1422 		pMode = {loc("Healing Station"), loc("Bio-Filter"), loc("Weapon Filter"), loc("Reflector Shield"), loc("Respawner"),loc("Teleportation Node"),--[[loc("Core"),]]loc("Generator"),loc("Construction Station"),loc("Support Station")}
       
  1423 		--placedExpense = 100
       
  1424 	end
       
  1425 
       
  1426 
       
  1427 
       
  1428 
       
  1429 end
       
  1430 
       
  1431 -- called in onGameTick()
       
  1432 function HandleHedgeEditor()
       
  1433 
       
  1434 	if CurrentHedgehog ~= nil then
       
  1435 
       
  1436 		if wallsVisible == true then
       
  1437 			HandleBorderEffects()
       
  1438 		end
       
  1439 
       
  1440 		if (CurrentHedgehog ~= nil) and (TurnTimeLeft ~= TurnTime) then
       
  1441 			if (lastWep ~= GetCurAmmoType()) then
       
  1442 				checkForSpecialWeapons()
       
  1443 			end
       
  1444 		end
       
  1445 
       
  1446 		genTimer = genTimer + 1
       
  1447 
       
  1448 		if genTimer >= 100 then
       
  1449 
       
  1450 			genTimer = 0
       
  1451 
       
  1452 			DrawTag(1)
       
  1453 
       
  1454 			HandleStructures()
       
  1455 
       
  1456 			curWep = GetCurAmmoType()
       
  1457 
       
  1458 			-- change to girder mode on weapon swap
       
  1459 			if (cIndex ~= 1) and (curWep == amGirder) then
       
  1460 				cIndex = 1
       
  1461 				RedefineSubset()
       
  1462 			elseif (cIndex ~=2) and (curWep == amRubber) then
       
  1463 				cIndex = 2
       
  1464 				RedefineSubset()
       
  1465 			-- change to generic mode if girder no longer selected
       
  1466 			elseif (cIndex == 1) and (curWep ~= amGirder) then
       
  1467 				cIndex = 3 -- was 2
       
  1468 				RedefineSubset()
       
  1469 			elseif (cIndex == 2) and (curWep ~= amRubber) then
       
  1470 				cIndex = 3 --new
       
  1471 				RedefineSubset()
       
  1472 
       
  1473 			end
       
  1474 
       
  1475 			-- update display selection criteria
       
  1476 			if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) or (curWep == amRubber) then
       
  1477 
       
  1478 				---------------hooolllllyyyy fucking shit this
       
  1479 				-- code is a broken mess now
       
  1480 				-- it was redesigned and compromised three times
       
  1481 				-- so now it is a mess trying to do what it was
       
  1482 				-- never designed to do
       
  1483 				-- needs to be rewritten badly sadface
       
  1484 				-- this bit here catches the new 3 types of weapons
       
  1485 				if ((sProx[cIndex][1] == loc("Structure Placement Mode") and (curWep ~= amAirAttack))) then
       
  1486 					updatePlacementDisplay(1)
       
  1487 				elseif (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or
       
  1488 							(sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or
       
  1489 							(sProx[cIndex][1] == loc("Utility Crate Placement Mode")) then
       
  1490 								if curWep ~= amNapalm then
       
  1491 									updatePlacementDisplay(1)
       
  1492 								end
       
  1493 
       
  1494 				elseif (sProx[cIndex][1] == loc("Mine Placement Mode")) or
       
  1495 							(sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or
       
  1496 							(sProx[cIndex][1] == loc("Barrel Placement Mode")) then
       
  1497 								if curWep ~= amDrillStrike then
       
  1498 									updatePlacementDisplay(1)
       
  1499 								end
       
  1500 
       
  1501 				end
       
  1502 
       
  1503 				--this is called when it happens that we have placement
       
  1504 				--mode selected and we are looking at something
       
  1505 				--we shouldn't be allowed to look at, as would be the case
       
  1506 				--when you WERE allowed to look at it, but then maybe
       
  1507 				--a bomb blows up the structure that was granting you
       
  1508 				--that ability
       
  1509 				if (sProx[cIndex][2] ~= true) then
       
  1510 					updatePlacementDisplay(1)
       
  1511 				else
       
  1512 					updateCost()
       
  1513 				end
       
  1514 
       
  1515 
       
  1516 				AddCaption(cat[cIndex],0xffba00ff,capgrpMessage)
       
  1517 				AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
       
  1518 				wallsVisible = true
       
  1519 			else
       
  1520 				wallsVisible = false
       
  1521 			end
       
  1522 
       
  1523 		end
       
  1524 
       
  1525 	end
       
  1526 
       
  1527 	--update selected gear display
       
  1528 	if (cat[cIndex] == "Advanced Repositioning Mode") and (sGear ~= nil) then
       
  1529 		SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff)
       
  1530 	elseif (cat[cIndex] == "Tagging Mode") then
       
  1531 		if (sGear ~= nil) or (closestGear ~= nil) then
       
  1532 			SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 0, 1, 1, 10, 0, 1, 1, 0x00000000)
       
  1533 			closestGear = nil
       
  1534 			sGear = nil
       
  1535 		end
       
  1536 	end
       
  1537 
       
  1538 	-- some kind of target detected, tell me your story
       
  1539 	if cGear ~= nil then
       
  1540 
       
  1541 		x,y = GetGearTarget(cGear)
       
  1542 
       
  1543 		if GetGearType(cGear) == gtAirAttack then
       
  1544 			DeleteGear(cGear)
       
  1545 			PlaceObject(x, y)
       
  1546 		elseif GetGearType(cGear) == gtTeleport then
       
  1547 
       
  1548 				CheckTeleport(cGear, x, y)
       
  1549 				cGear = nil
       
  1550 		elseif GetGearType(cGear) == gtGirder then
       
  1551 
       
  1552 			CGR = GetState(cGear)
       
  1553 
       
  1554 			-- improve rectangle test based on CGR when you can be bothered
       
  1555 			--if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
       
  1556 			--	AddCaption("Invalid Girder Placement",0xffba00ff,capgrpVolume)
       
  1557 			--else
       
  1558 				PlaceObject(x, y)
       
  1559 			--end
       
  1560 
       
  1561 			-- this allows the girder tool to be used like a mining laser
       
  1562 
       
  1563 		--[[
       
  1564 
       
  1565 			if CGR < 4 then
       
  1566 				AddGear(x, y, gtGrenade, 0, 0, 0, 1)
       
  1567 			elseif CGR == 4 then
       
  1568 				g = AddGear(x-30, y, gtGrenade, 0, 0, 0, 1)
       
  1569 				g = AddGear(x+30, y, gtGrenade, 0, 0, 0, 1)
       
  1570 			elseif CGR == 5 then -------
       
  1571 				g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, 1)
       
  1572 				g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, 1)
       
  1573 			elseif CGR == 6 then
       
  1574 				g = AddGear(x, y+30, gtGrenade, 0, 0, 0, 1)
       
  1575 				g = AddGear(x, y-30, gtGrenade, 0, 0, 0, 1)
       
  1576 			elseif CGR == 7 then -------
       
  1577 				g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, 1)
       
  1578 				g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, 1)
       
  1579 			end
       
  1580 ]]
       
  1581 		end
       
  1582 
       
  1583 	end
       
  1584 
       
  1585 end
       
  1586 
       
  1587 --------------------------------------------------
       
  1588 -- EVENT HANDLERS
       
  1589 --------------------------------------------------
       
  1590 
       
  1591 function onTaunt(t)
       
  1592 	tauntString = tauntString .. t
       
  1593 	if (tauntString == "101") and (clanPower[GetHogClan(CurrentHedgehog)] < 300) and (clanBoon[GetHogClan(CurrentHedgehog)] == false) then
       
  1594 		clanBoon[GetHogClan(CurrentHedgehog)] = true
       
  1595 		clanPower[GetHogClan(CurrentHedgehog)] = 1000
       
  1596 		AddCaption(loc("The Great Hog in the sky sees your sadness and grants you a boon."))
       
  1597 	end
       
  1598 end
       
  1599 
       
  1600 ---------------------------------------------------------------
       
  1601 -- Cycle through selection subsets (by changing pIndex, pMode)
       
  1602 -- i.e 	health of barrels, medikits,
       
  1603 --		timer of mines
       
  1604 --		contents of crates
       
  1605 --		gears to reposition etc.
       
  1606 ---------------------------------------------------------------
       
  1607 
       
  1608 function updateCost()
       
  1609 
       
  1610 	if pMode[pIndex] == loc("Healing Station") then
       
  1611 		placedExpense = 50
       
  1612 	elseif pMode[pIndex] == loc("Weapon Filter") then
       
  1613 		placedExpense = 50
       
  1614 	elseif pMode[pIndex] == loc("Bio-Filter") then
       
  1615 		placedExpense = 100
       
  1616 	elseif pMode[pIndex] == loc("Respawner") then
       
  1617 		placedExpense = 300
       
  1618 	elseif pMode[pIndex] == loc("Teleportation Node") then
       
  1619 		placedExpense = 30
       
  1620 	elseif pMode[pIndex] == loc("Support Station") then
       
  1621 		placedExpense = 50
       
  1622 	elseif pMode[pIndex] == loc("Construction Station") then
       
  1623 		placedExpense = 50
       
  1624 	elseif pMode[pIndex] == loc("Generator") then
       
  1625 			placedExpense = 300
       
  1626 	elseif pMode[pIndex] == loc("Reflector Shield") then
       
  1627 			placedExpense = 200
       
  1628 	elseif pMode[pIndex] == loc("Core") then
       
  1629 		placedExpense = 1
       
  1630 	elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
       
  1631 		placedExpense = atkArray[pIndex][5]
       
  1632 	elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
       
  1633 		placedExpense = utilArray[pIndex][5]
       
  1634 	end
       
  1635 
       
  1636 	AddCaption(loc("Cost") .. ": " .. placedExpense,0xffba00ff,capgrpAmmostate)
       
  1637 
       
  1638 end
       
  1639 
       
  1640 function onLeft()
       
  1641 
       
  1642 	pIndex = pIndex - 1
       
  1643 	if pIndex == 0 then
       
  1644 		pIndex = #pMode
       
  1645 	end
       
  1646 
       
  1647 	if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then
       
  1648 		AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
       
  1649 		updateCost()
       
  1650 	end
       
  1651 
       
  1652 
       
  1653 end
       
  1654 
       
  1655 function onRight()
       
  1656 
       
  1657 	pIndex = pIndex + 1
       
  1658 	if pIndex > #pMode then
       
  1659 		pIndex = 1
       
  1660 	end
       
  1661 
       
  1662 	if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then
       
  1663 		AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
       
  1664 		updateCost()
       
  1665 	end
       
  1666 
       
  1667 end
       
  1668 
       
  1669 
       
  1670 function updatePlacementDisplay(pDir)
       
  1671 
       
  1672 	foundMatch = false
       
  1673 	while(foundMatch == false) do
       
  1674 		cIndex = cIndex + pDir
       
  1675 
       
  1676 		if (cIndex == 1) or (cIndex == 2) then --1	--we no longer hit girder by normal means
       
  1677 			cIndex = #cat
       
  1678 		elseif cIndex > #cat then
       
  1679 			cIndex = 3	 -- 2 ----we no longer hit girder by normal means
       
  1680 		end
       
  1681 
       
  1682 		-- new way of doing things
       
  1683 		-- sProx[cIndex][2] == true just basically means we have ACCESS to something
       
  1684 		-- but that doesn't neccessarily mean we are in the correct content menu, anymore
       
  1685 		-- so we need to refine this a little
       
  1686 		if sProx[cIndex][2] == true then
       
  1687 			if (GetCurAmmoType() == amNapalm) then
       
  1688 				if (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or
       
  1689 					(sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or
       
  1690 					(sProx[cIndex][1] == loc("Utility Crate Placement Mode"))
       
  1691 					then
       
  1692 						foundMatch = true
       
  1693 					end
       
  1694 			elseif (GetCurAmmoType() == amDrillStrike) then
       
  1695 				if (sProx[cIndex][1] == loc("Mine Placement Mode")) or
       
  1696 					(sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or
       
  1697 					(sProx[cIndex][1] == loc("Barrel Placement Mode"))
       
  1698 					then
       
  1699 						foundMatch = true
       
  1700 					end
       
  1701 			elseif (GetCurAmmoType() == amAirAttack) then
       
  1702 				if sProx[cIndex][1] == loc("Structure Placement Mode") then
       
  1703 					foundMatch = true
       
  1704 				end
       
  1705 			end
       
  1706 		end
       
  1707 
       
  1708 
       
  1709 		if foundMatch == true then
       
  1710 		--if sProx[cIndex][2] == true then
       
  1711 			-- normal case (scrolling through)
       
  1712 			--foundMatch = true
       
  1713 			RedefineSubset()
       
  1714 			updateCost()
       
  1715 		end
       
  1716 
       
  1717 	end
       
  1718 
       
  1719 end
       
  1720 
       
  1721 ---------------------------------------------------------
       
  1722 -- Cycle through primary categories (by changing cIndex)
       
  1723 -- i.e 	mine, sticky mine, barrels
       
  1724 --		health/weapon/utility crate, placement of gears
       
  1725 ---------------------------------------------------------
       
  1726 function onUp()
       
  1727 
       
  1728 	if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then
       
  1729 		updatePlacementDisplay(-1)
       
  1730 	end
       
  1731 
       
  1732 end
       
  1733 
       
  1734 function onDown()
       
  1735 
       
  1736 	if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then
       
  1737 		updatePlacementDisplay(1)
       
  1738 	end
       
  1739 
       
  1740 end
       
  1741 
       
  1742 ----------------------------
       
  1743 -- standard event handlers
       
  1744 ----------------------------
       
  1745 
       
  1746 function onGameInit()
       
  1747 
       
  1748 	Explosives = 0
       
  1749 	MinesNum = 0
       
  1750 
       
  1751 	EnableGameFlags(gfInfAttack)
       
  1752 
       
  1753 
       
  1754 	RedefineSubset()
       
  1755 
       
  1756 end
       
  1757 
       
  1758 function initialSetup(gear)
       
  1759 
       
  1760 	FindPlace(gear, false, clanBoundsSX[GetHogClan(gear)], clanBoundsEX[GetHogClan(gear)],true)
       
  1761 
       
  1762 	-- for now, everyone should have this stuff
       
  1763 	AddAmmo(gear, amAirAttack, 100)
       
  1764 	AddAmmo(gear, amSwitch, 100)
       
  1765 	AddAmmo(gear, amSkip, 100)
       
  1766 
       
  1767 end
       
  1768 
       
  1769 function onGameStart()
       
  1770 
       
  1771 	trackTeams()
       
  1772 
       
  1773 	ShowMission	(
       
  1774 				loc("CONSTRUCTION MODE"),
       
  1775 				loc("a Hedgewars mini-game"),
       
  1776 				" " .. "|" ..
       
  1777 				loc("Build a fortress and destroy your enemy.") .. "|" ..
       
  1778 				--loc("Defend your core from the enemy.") .. "|" ..
       
  1779 				loc("There are a variety of structures available to aid you.") .. "|" ..
       
  1780 				loc("Use the air-attack weapons and the arrow keys to select structures.") .. "|" ..
       
  1781 				" " .. "|" ..
       
  1782 				--loc("Core") .. ": " .. loc("Allows placement of structures.")  .. "|" ..
       
  1783 				loc("Healing Station") .. ": " .. loc("Grants nearby hogs life-regeneration.")  .. "|" ..
       
  1784 				loc("Bio-Filter") .. ": " .. loc("Aggressively removes enemy hedgehogs.")  .. "|" ..
       
  1785 				loc("Weapon Filter") .. ": " .. loc("Dematerializes weapons and equipment carried by enemy hedgehogs.")  .. "|" ..
       
  1786 				loc("Reflector Shield") .. ": " .. loc("Reflects enemy projectiles.")  .. "|" ..
       
  1787 
       
  1788 				loc("Generator") .. ": " .. loc("Generates power.")  .. "|" ..
       
  1789 				loc("Respawner") .. ": " .. loc("Resurrects dead hedgehogs.")  .. "|" ..
       
  1790 				loc("Teleporation Node") .. ": " .. loc("Allows free teleportation between other nodes.")  .. "|" ..
       
  1791 				loc("Construction Station") .. ": " .. loc("Allows placement of girders, rubber-bands, mines, sticky mines and barrels.")  .. "|" ..
       
  1792 				loc("Support Station") .. ": " .. loc("Allows the placement of weapons, utiliites, and health crates.")  .. "|" ..
       
  1793 
       
  1794 
       
  1795 				" " .. "|" ..
       
  1796 				--" " .. "|" ..
       
  1797 				"", 4, 5000
       
  1798 				)
       
  1799 
       
  1800 
       
  1801 	sCirc = AddVisualGear(0,0,vgtCircle,0,true)
       
  1802 	SetVisualGearValues(sCirc, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x00000000)
       
  1803 
       
  1804 	for i = 0, ClansCount-1 do
       
  1805 		clanPower[i] = 500
       
  1806 		clanBoon[i] = false
       
  1807 		clanLWepIndex[i] = 1 -- for ease of use let's track this stuff
       
  1808 		clanLUtilIndex[i] = 1
       
  1809 		clanLGearIndex[i] = 1
       
  1810 		clanUsedExtraTime[i] = false
       
  1811 		clanCratesSpawned[i] = 0
       
  1812 
       
  1813 
       
  1814 	end
       
  1815 
       
  1816 	tMapWidth = RightX - LeftX
       
  1817 	tMapHeight = WaterLine - TopY
       
  1818 	clanInterval = div(tMapWidth,ClansCount)
       
  1819 
       
  1820 	for i = 1, ClansCount do
       
  1821 
       
  1822 		clanBoundsSX[i-1] = LeftX+(clanInterval*i)-clanInterval+20
       
  1823 		clanBoundsSY[i-1] = TopY
       
  1824 		clanBoundsEX[i-1] = LeftX+(clanInterval*i)-20
       
  1825 		clanBoundsEY[i-1] = WaterLine
       
  1826 
       
  1827 		--top and bottom
       
  1828 		AddWall(LeftX+(clanInterval*i)-clanInterval,TopY,clanInterval,margin,GetClanColor(i-1))
       
  1829 		AddWall(LeftX+(clanInterval*i)-clanInterval,WaterLine-25,clanInterval,margin,GetClanColor(i-1))
       
  1830 
       
  1831 		--add a wall to the left and right
       
  1832 		AddWall(LeftX+(clanInterval*i)-clanInterval+20,TopY,margin,WaterLine,GetClanColor(i-1))
       
  1833 		AddWall(LeftX+(clanInterval*i)-20,TopY,margin,WaterLine,GetClanColor(i-1))
       
  1834 
       
  1835 	end
       
  1836 
       
  1837 	runOnHogs(initialSetup)
       
  1838 
       
  1839 end
       
  1840 
       
  1841 
       
  1842 function onNewTurn()
       
  1843 
       
  1844 	tauntString = ""
       
  1845 	clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] + 50
       
  1846 	clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = false
       
  1847 	clanCratesSpawned[GetHogClan(CurrentHedgehog)] = 0
       
  1848 
       
  1849 end
       
  1850 
       
  1851 function onGameTick()
       
  1852 	HandleHedgeEditor()
       
  1853 end
       
  1854 
       
  1855 function isATrackedGear(gear)
       
  1856 	if 	(GetGearType(gear) == gtHedgehog) or
       
  1857 		(GetGearType(gear) == gtTarget) or
       
  1858 		(GetGearType(gear) == gtCase)
       
  1859 	then
       
  1860 		return(true)
       
  1861 	else
       
  1862 		return(false)
       
  1863 	end
       
  1864 end
       
  1865 
       
  1866 -- track hedgehogs and placement gears
       
  1867 function onGearAdd(gear)
       
  1868 
       
  1869 	if GetGearType(gear) == gtHedgehog then
       
  1870 		--table.insert(hhs, gear)
       
  1871 	elseif (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then
       
  1872 		cGear = gear
       
  1873 
       
  1874 	end
       
  1875 
       
  1876 	if isATrackedGear(gear) then
       
  1877 		trackGear(gear)
       
  1878 	elseif gearCanBeDeflected(gear) then
       
  1879 		trackGear(gear)
       
  1880 		setGearReflectionValues(gear)
       
  1881 	end
       
  1882 
       
  1883 end
       
  1884 
       
  1885 function onGearDelete(gear)
       
  1886 
       
  1887 	if GetGearType(gear) == gtTarget then
       
  1888 		CheckGearForStructureLink(gear)
       
  1889 	end
       
  1890 
       
  1891 	if (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then
       
  1892 		cGear = nil
       
  1893 	end
       
  1894 
       
  1895 	if (isATrackedGear(gear) or gearCanBeDeflected(gear)) then
       
  1896 
       
  1897 		if getGearValue(gear, "tCirc") ~= nil then
       
  1898 			DeleteVisualGear(getGearValue(gear, "tCirc"))
       
  1899 		end
       
  1900 
       
  1901 		trackDeletion(gear)
       
  1902 
       
  1903 	end
       
  1904 
       
  1905 end