38 int y = (num-((ammo.height()/32)*x))*32; |
38 int y = (num-((ammo.height()/32)*x))*32; |
39 x*=32; |
39 x*=32; |
40 return ammo.copy(x, y, 32, 32); |
40 return ammo.copy(x, y, 32, 32); |
41 } |
41 } |
42 |
42 |
43 SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QWidget* parent) : |
43 SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) : |
44 QWidget(parent) |
44 QWidget(parent) |
45 { |
45 { |
46 QHBoxLayout* hbLayout = new QHBoxLayout(this); |
46 QHBoxLayout* hbLayout = new QHBoxLayout(this); |
47 hbLayout->setSpacing(1); |
47 hbLayout->setSpacing(1); |
48 hbLayout->setMargin(1); |
48 hbLayout->setMargin(1); |
51 lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
51 lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
52 lbl->setMaximumWidth(30); |
52 lbl->setMaximumWidth(30); |
53 lbl->setGeometry(0, 0, 30, 30); |
53 lbl->setGeometry(0, 0, 30, 30); |
54 hbLayout->addWidget(lbl); |
54 hbLayout->addWidget(lbl); |
55 |
55 |
56 item = new WeaponItem(QImage(":/res/ammopic.png"), this); |
56 item = new WeaponItem(image, this); |
57 item->setItemsNum(wNum); |
57 item->setItemsNum(wNum); |
58 item->setInfinityState(allowInfinite); |
58 item->setInfinityState(allowInfinite); |
59 hbLayout->addWidget(item); |
59 hbLayout->addWidget(item); |
60 |
60 |
61 hbLayout->setStretchFactor(lbl, 1); |
61 hbLayout->setStretchFactor(lbl, 1); |
99 p1Layout->setMargin(1); |
99 p1Layout->setMargin(1); |
100 QWidget * page2 = new QWidget(this); |
100 QWidget * page2 = new QWidget(this); |
101 p2Layout = new QGridLayout(page2); |
101 p2Layout = new QGridLayout(page2); |
102 p2Layout->setSpacing(1); |
102 p2Layout->setSpacing(1); |
103 p2Layout->setMargin(1); |
103 p2Layout->setMargin(1); |
|
104 QWidget * page3 = new QWidget(this); |
|
105 p3Layout = new QGridLayout(page3); |
|
106 p3Layout->setSpacing(1); |
|
107 p3Layout->setMargin(1); |
|
108 QWidget * page4 = new QWidget(this); |
|
109 p4Layout = new QGridLayout(page4); |
|
110 p4Layout->setSpacing(1); |
|
111 p4Layout->setMargin(1); |
104 |
112 |
105 tbw->addTab(page1, tr("Weapon set")); |
113 tbw->addTab(page1, tr("Weapon set")); |
106 tbw->addTab(page2, tr("Probabilities")); |
114 tbw->addTab(page2, tr("Probabilities")); |
|
115 tbw->addTab(page4, tr("Ammo in boxes")); |
|
116 tbw->addTab(page3, tr("Delays")); |
107 |
117 |
108 QGridLayout * pageLayout = new QGridLayout(this); |
118 QGridLayout * pageLayout = new QGridLayout(this); |
109 pageLayout->addWidget(tbw); |
119 pageLayout->addWidget(tbw); |
110 |
120 |
111 |
121 |
112 int j = -1; |
122 int j = -1; |
113 int i = 0, k = 0; |
123 int i = 0, k = 0; |
114 for(; i < m_numItems; ++i) { |
124 for(; i < m_numItems; ++i) { |
115 if (i == 6) continue; |
125 if (i == 6) continue; |
116 if (k % 4 == 0) ++j; |
126 if (k % 4 == 0) ++j; |
117 SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), this); |
127 SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this); |
118 weaponItems[i].append(swi); |
128 weaponItems[i].append(swi); |
119 p1Layout->addWidget(swi, j, k % 4); |
129 p1Layout->addWidget(swi, j, k % 4); |
120 |
130 |
121 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), this); |
131 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); |
122 weaponItems[i].append(pwi); |
132 weaponItems[i].append(pwi); |
123 p2Layout->addWidget(pwi, j, k % 4); |
133 p2Layout->addWidget(pwi, j, k % 4); |
|
134 |
|
135 SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); |
|
136 weaponItems[i].append(dwi); |
|
137 p3Layout->addWidget(dwi, j, k % 4); |
|
138 |
|
139 SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); |
|
140 weaponItems[i].append(awi); |
|
141 p4Layout->addWidget(awi, j, k % 4); |
124 |
142 |
125 ++k; |
143 ++k; |
126 } |
144 } |
127 |
145 |
128 //pLayout->setRowStretch(5, 100); |
146 //pLayout->setRowStretch(5, 100); |
135 for(int i = 0; i < m_numItems; ++i) { |
153 for(int i = 0; i < m_numItems; ++i) { |
136 twi::iterator it = weaponItems.find(i); |
154 twi::iterator it = weaponItems.find(i); |
137 if (it == weaponItems.end()) continue; |
155 if (it == weaponItems.end()) continue; |
138 it.value()[0]->setItemsNum(ammo[i].digitValue()); |
156 it.value()[0]->setItemsNum(ammo[i].digitValue()); |
139 it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
157 it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
|
158 it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
|
159 it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
140 } |
160 } |
141 update(); |
161 update(); |
142 } |
162 } |
143 |
163 |
144 void SelWeaponWidget::setDefault() |
164 void SelWeaponWidget::setDefault() |
156 |
176 |
157 if (m_name->text() == "") return; |
177 if (m_name->text() == "") return; |
158 |
178 |
159 QString state1; |
179 QString state1; |
160 QString state2; |
180 QString state2; |
|
181 QString state3; |
|
182 QString state4; |
161 |
183 |
162 for(int i = 0; i < m_numItems; ++i) { |
184 for(int i = 0; i < m_numItems; ++i) { |
163 twi::const_iterator it = weaponItems.find(i); |
185 twi::const_iterator it = weaponItems.find(i); |
164 int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
186 int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
165 state1.append(QString::number(num)); |
187 state1.append(QString::number(num)); |
166 int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
188 int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
167 state2.append(QString::number(prob)); |
189 state2.append(QString::number(prob)); |
|
190 int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
|
191 state3.append(QString::number(del)); |
|
192 int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
|
193 state4.append(QString::number(am)); |
168 } |
194 } |
169 if (curWeaponsName != "") { |
195 if (curWeaponsName != "") { |
170 // remove old entry |
196 // remove old entry |
171 wconf->remove(curWeaponsName); |
197 wconf->remove(curWeaponsName); |
172 } |
198 } |
173 wconf->setValue(m_name->text(), state1 + state2); |
199 wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); |
174 emit weaponsChanged(); |
200 emit weaponsChanged(); |
175 } |
201 } |
176 |
202 |
177 int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
203 int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
178 { |
204 { |