102 HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
117 HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
103 HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
118 HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
104 HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
119 HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
105 if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
120 if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
106 HWProto::addStringListToBuffer(buf, |
121 HWProto::addStringListToBuffer(buf, |
107 team.teamGameConfig(gamecfg->getInitHealth())); |
122 team.teamGameConfig(gamecfg->getInitHealth(), config)); |
108 ; |
123 ; |
109 } |
124 } |
110 } |
125 } |
|
126 |
111 RawSendIPC(buf); |
127 RawSendIPC(buf); |
112 } |
128 } |
113 |
129 |
114 void HWGame::SendConfig() |
130 void HWGame::SendConfig() |
115 { |
131 { |
118 |
134 |
119 void HWGame::SendQuickConfig() |
135 void HWGame::SendQuickConfig() |
120 { |
136 { |
121 QByteArray teamscfg; |
137 QByteArray teamscfg; |
122 ThemeModel * themeModel = DataManager::instance().themeModel(); |
138 ThemeModel * themeModel = DataManager::instance().themeModel(); |
|
139 |
|
140 addKeyBindings(&teamscfg); |
123 |
141 |
124 HWProto::addStringToBuffer(teamscfg, "TL"); |
142 HWProto::addStringToBuffer(teamscfg, "TL"); |
125 HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
143 HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
126 .arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
144 .arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
127 HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
145 HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
132 team1.setDifficulty(0); |
150 team1.setDifficulty(0); |
133 team1.setColor(0); |
151 team1.setColor(0); |
134 team1.setNumHedgehogs(4); |
152 team1.setNumHedgehogs(4); |
135 HWNamegen::teamRandomNames(team1,true); |
153 HWNamegen::teamRandomNames(team1,true); |
136 HWProto::addStringListToBuffer(teamscfg, |
154 HWProto::addStringListToBuffer(teamscfg, |
137 team1.teamGameConfig(100)); |
155 team1.teamGameConfig(100, config)); |
138 |
156 |
139 HWTeam team2; |
157 HWTeam team2; |
140 team2.setDifficulty(4); |
158 team2.setDifficulty(4); |
141 team2.setColor(1); |
159 team2.setColor(1); |
142 team2.setNumHedgehogs(4); |
160 team2.setNumHedgehogs(4); |
143 do |
161 do |
144 HWNamegen::teamRandomNames(team2,true); |
162 HWNamegen::teamRandomNames(team2,true); |
145 while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
163 while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
146 HWProto::addStringListToBuffer(teamscfg, |
164 HWProto::addStringListToBuffer(teamscfg, |
147 team2.teamGameConfig(100)); |
165 team2.teamGameConfig(100, config)); |
148 |
166 |
149 HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
167 HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
150 HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
168 HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
151 HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
169 HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
152 HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
170 HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
153 HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
171 HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
154 HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
172 HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
173 |
155 RawSendIPC(teamscfg); |
174 RawSendIPC(teamscfg); |
156 } |
175 } |
157 |
176 |
158 void HWGame::SendTrainingConfig() |
177 void HWGame::SendTrainingConfig() |
159 { |
178 { |
160 QByteArray traincfg; |
179 QByteArray traincfg; |
161 HWProto::addStringToBuffer(traincfg, "TL"); |
180 HWProto::addStringToBuffer(traincfg, "TL"); |
162 HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
181 HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
163 HWProto::addStringToBuffer(traincfg, "escript " + training); |
182 HWProto::addStringToBuffer(traincfg, "escript " + training); |
164 |
183 |
|
184 addKeyBindings(&traincfg); |
|
185 |
165 RawSendIPC(traincfg); |
186 RawSendIPC(traincfg); |
166 } |
187 } |
167 |
188 |
168 void HWGame::SendCampaignConfig() |
189 void HWGame::SendCampaignConfig() |
169 { |
190 { |
170 QByteArray campaigncfg; |
191 QByteArray campaigncfg; |
171 HWProto::addStringToBuffer(campaigncfg, "TL"); |
192 HWProto::addStringToBuffer(campaigncfg, "TL"); |
172 HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
193 HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
173 |
194 |
174 HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript); |
195 HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript); |
|
196 |
|
197 addKeyBindings(&campaigncfg); |
175 |
198 |
176 RawSendIPC(campaigncfg); |
199 RawSendIPC(campaigncfg); |
177 } |
200 } |
178 |
201 |
179 void HWGame::SendNetConfig() |
202 void HWGame::SendNetConfig() |