cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
changeset 2688 174c94b8ea72
child 2691 c0da3a98c01c
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga, mods for Hedgewars by Vittorio Giovara
       
    20     slouken@libsdl.org, vittorio.giovara@gmail.com
       
    21 */
       
    22 
       
    23 #import <UIKit/UIKit.h>
       
    24 #import "SDL_video.h"
       
    25 
       
    26 @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
       
    27     UIWindow *window;
       
    28 	SDL_WindowID windowID;
       
    29 	UITabBarController *controller;
       
    30 }
       
    31 
       
    32 // the outlets are set in MainWindow.xib
       
    33 @property (readwrite, retain) IBOutlet UIWindow *window;
       
    34 @property (readwrite, assign) SDL_WindowID windowID;
       
    35 @property (nonatomic, retain) IBOutlet UITabBarController *controller;
       
    36 
       
    37 +(SDLUIKitDelegate *)sharedAppDelegate;
       
    38 -(void) startSDLgame;
       
    39 
       
    40 @end