equal
deleted
inserted
replaced
192 << QVariant(true) // random order 12 |
192 << QVariant(true) // random order 12 |
193 << QVariant(false) // king 13 |
193 << QVariant(false) // king 13 |
194 << QVariant(false) // place hog 14 |
194 << QVariant(false) // place hog 14 |
195 << QVariant(true) // shared ammo 15 |
195 << QVariant(true) // shared ammo 15 |
196 << QVariant(true) // disable girders 16 |
196 << QVariant(true) // disable girders 16 |
197 << QVariant(false) // disable land objects 17 |
197 << QVariant(true) // disable land objects 17 |
198 << QVariant(false) // AI survival 18 |
198 << QVariant(false) // AI survival 18 |
199 << QVariant(false) // inf. attack 19 |
199 << QVariant(false) // inf. attack 19 |
200 << QVariant(true) // reset weps 20 |
200 << QVariant(true) // reset weps 20 |
201 << QVariant(false) // per hog ammo 21 |
201 << QVariant(false) // per hog ammo 21 |
202 << QVariant(false) // no wind 22 |
202 << QVariant(false) // no wind 22 |