1249 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1249 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1250 |
1250 |
1251 // net page stuff |
1251 // net page stuff |
1252 connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), |
1252 connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), |
1253 ui.pageNetGame, SLOT(setRoomName(const QString &)), Qt::QueuedConnection); |
1253 ui.pageNetGame, SLOT(setRoomName(const QString &)), Qt::QueuedConnection); |
1254 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1254 connect(hwnet, SIGNAL(roomChatAction(const QString&, const QString&)), |
1255 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1255 ui.pageNetGame->chatWidget, SLOT(onChatAction(const QString&, const QString&)), Qt::QueuedConnection); |
1256 |
1256 connect(hwnet, SIGNAL(roomChatMessage(const QString&, const QString&)), |
1257 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1257 ui.pageNetGame->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection); |
1258 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1258 |
1259 connect(hwnet, SIGNAL(roomMaster(bool)), |
1259 connect(hwnet, SIGNAL(roomMaster(bool)), |
1260 ui.pageNetGame->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |
1260 ui.pageNetGame->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |
1261 connect(ui.pageNetGame->chatWidget, SIGNAL(chatLine(const QString&)), |
1261 connect(ui.pageNetGame->chatWidget, SIGNAL(chatLine(const QString&)), |
1262 hwnet, SLOT(chatLineToNet(const QString&))); |
1262 hwnet, SLOT(chatLineToNet(const QString&))); |
1263 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1263 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1287 hwnet, SLOT(consoleCommand(const QString&))); |
1287 hwnet, SLOT(consoleCommand(const QString&))); |
1288 |
1288 |
1289 // chatting |
1289 // chatting |
1290 connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), |
1290 connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), |
1291 hwnet, SLOT(chatLineToLobby(const QString&))); |
1291 hwnet, SLOT(chatLineToLobby(const QString&))); |
1292 connect(hwnet, SIGNAL(chatStringLobby(const QString&)), |
1292 connect(hwnet, SIGNAL(lobbyChatAction(const QString&,const QString&)), |
1293 ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1293 ui.pageRoomsList->chatWidget, SLOT(onChatAction(const QString&,const QString&)), Qt::QueuedConnection); |
1294 connect(hwnet, SIGNAL(chatStringLobby(const QString&, const QString&)), |
1294 connect(hwnet, SIGNAL(lobbyChatMessage(const QString&, const QString&)), |
1295 ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&, const QString&)), Qt::QueuedConnection); |
1295 ui.pageRoomsList->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection); |
1296 connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)), |
|
1297 ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
|
1298 |
1296 |
1299 // nick list stuff |
1297 // nick list stuff |
1300 connect(hwnet, SIGNAL(nickAdded(const QString&, bool)), |
1298 connect(hwnet, SIGNAL(nickAdded(const QString&, bool)), |
1301 ui.pageNetGame->chatWidget, SLOT(nickAdded(const QString&, bool)), Qt::QueuedConnection); |
1299 ui.pageNetGame->chatWidget, SLOT(nickAdded(const QString&, bool)), Qt::QueuedConnection); |
1302 connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
1300 connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
1303 ui.pageNetGame->chatWidget, SLOT(nickRemoved(const QString&)), Qt::QueuedConnection); |
1301 ui.pageNetGame->chatWidget, SLOT(nickRemoved(const QString&)), Qt::QueuedConnection); |
1304 connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)), |
1302 connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)), |
1305 ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool)), Qt::QueuedConnection); |
1303 ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool)), Qt::QueuedConnection); |
1306 connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), |
1304 connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), |
1307 ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)), Qt::QueuedConnection); |
1305 ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)), Qt::QueuedConnection); |
|
1306 connect(hwnet, SIGNAL(nickRemovedLobby(const QString&, const QString&)), |
|
1307 ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&, const QString&)), Qt::QueuedConnection); |
1308 |
1308 |
1309 // teams selecting stuff |
1309 // teams selecting stuff |
1310 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
1310 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
1311 hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
1311 hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
1312 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |
1312 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |