ChangeLog.txt
changeset 12710 1ab53b945140
parent 12703 6726d5edfdfb
child 12727 23fb2179945f
equal deleted inserted replaced
12709:8673892ebf24 12710:1ab53b945140
    16 
    16 
    17 Game engine:
    17 Game engine:
    18  + New weapon: rubber duck
    18  + New weapon: rubber duck
    19  + Freezer can now freeze sticky mines (they get disabled and fall into the water)
    19  + Freezer can now freeze sticky mines (they get disabled and fall into the water)
    20  + Improved hedgehog spawns on maps that lack land mass or free space
    20  + Improved hedgehog spawns on maps that lack land mass or free space
    21  + AI hedgehogs can now use Bee and Vampirism
    21  + AI hedgehogs can now use Bee, Vampirism and Time Box
    22  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    22  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    23  + Fort Mode will now work with more than 2 teams
    23  + Fort Mode will now work with more than 2 teams
    24  + Render graves behind everything else, so that they can't hide mines etc.
    24  + Render graves behind everything else, so that they can't hide mines etc.
    25  + Show indicator symbols at bottom right while extra damage or low gravity are active
    25  + Show indicator symbols at bottom right while extra damage or low gravity are active
    26  + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    26  + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused