QTfrontend/ui/widget/gamecfgwidget.cpp
changeset 14551 1c623169a44d
parent 14522 d0441c7e9000
child 14810 583d8b96fb30
equal deleted inserted replaced
14550:8b66de6c9fb0 14551:1c623169a44d
   148     goToSchemePage = new QPushButton(SchemeWidget);
   148     goToSchemePage = new QPushButton(SchemeWidget);
   149     goToSchemePage->setWhatsThis(tr("Edit schemes"));
   149     goToSchemePage->setWhatsThis(tr("Edit schemes"));
   150     goToSchemePage->setIconSize(pmEdit.size());
   150     goToSchemePage->setIconSize(pmEdit.size());
   151     goToSchemePage->setIcon(iconEdit);
   151     goToSchemePage->setIcon(iconEdit);
   152     goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
   152     goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
       
   153     goToSchemePage->setStyleSheet("padding: 0px;");
   153     SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
   154     SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
   154     connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
   155     connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
   155 
   156 
   156     lblWeapons = new QLabel(QLabel::tr("Weapons"), SchemeWidget);
   157     lblWeapons = new QLabel(QLabel::tr("Weapons"), SchemeWidget);
   157     SchemeWidgetLayout->addWidget(lblWeapons, 1, 0);
   158     SchemeWidgetLayout->addWidget(lblWeapons, 1, 0);
   170     goToWeaponPage = new QPushButton(SchemeWidget);
   171     goToWeaponPage = new QPushButton(SchemeWidget);
   171     goToWeaponPage->setWhatsThis(tr("Edit weapons"));
   172     goToWeaponPage->setWhatsThis(tr("Edit weapons"));
   172     goToWeaponPage->setIconSize(pmEdit.size());
   173     goToWeaponPage->setIconSize(pmEdit.size());
   173     goToWeaponPage->setIcon(pmEdit);
   174     goToWeaponPage->setIcon(pmEdit);
   174     goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
   175     goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
       
   176     goToWeaponPage->setStyleSheet("padding: 0px;");
   175     SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
   177     SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
   176     connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
   178     connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
   177 
   179 
   178     bindEntries = new QCheckBox(SchemeWidget);
   180     bindEntries = new QCheckBox(SchemeWidget);
   179     bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
   181     bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));