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77 /** |
77 /** |
78 * Write the team to an ini file. Attempts to retain extra ini settings |
78 * Write the team to an ini file. Attempts to retain extra ini settings |
79 * that were already present. Note that not all fields of a team struct |
79 * that were already present. Note that not all fields of a team struct |
80 * are stored in the ini, some are only used intermittently to store |
80 * are stored in the ini, some are only used intermittently to store |
81 * information about a team in the context of a game. |
81 * information about a team in the context of a game. |
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82 * |
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83 * The flib_team can handle "difficulty" on a per-hog basis, but it |
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84 * is only written per-team in the team file. The difficulty of the |
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85 * first hog is used for the entire team when writing. |
82 */ |
86 */ |
83 int flib_team_to_ini(const char *filename, const flib_team *team); |
87 int flib_team_to_ini(const char *filename, const flib_team *team); |
84 void flib_team_destroy(flib_team *team); |
88 void flib_team_destroy(flib_team *team); |
85 |
89 |
86 #endif /* TEAM_H_ */ |
90 #endif /* TEAM_H_ */ |