506 else if (snd = sndGrenade) then |
506 else if (snd = sndGrenade) then |
507 if random(2) = 0 then |
507 if random(2) = 0 then |
508 GetFallbackV := sndNooo |
508 GetFallbackV := sndNooo |
509 else |
509 else |
510 GetFallbackV := sndUhOh |
510 GetFallbackV := sndUhOh |
511 else if (snd in [sndDrat, sndBugger]) then |
511 else if (snd = sndCover) then |
512 GetFallbackV := sndStupid |
512 if random(2) = 0 then |
513 else if (snd in [sndGonnaGetYou, sndIllGetYou, sndJustYouWait, sndCutItOut, sndLeaveMeAlone]) then |
513 GetFallbackV := sndWatchThis |
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514 else |
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515 GetFallbackV := sndFire |
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516 else if (snd in [sndBugger]) then |
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517 GetFallbackV := sndDrat |
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518 else if (snd in [sndDrat] then) |
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519 GetFallbackV := sndBugger |
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520 else if (snd in [sndGonnaGetYou, sndIllGetYou, sndRevenge, sndCutItOut, sndLeaveMeAlone]) then |
514 GetFallbackV := sndRegret |
521 GetFallbackV := sndRegret |
515 else if (snd in [sndOhDear, sndSoLong]) then |
522 else if (snd in [sndOhDear, sndSoLong]) then |
516 GetFallbackV := sndByeBye |
523 GetFallbackV := sndByeBye |
517 else if (snd in [sndWhatThe, sndUhOh]) then |
524 else if (snd in [sndWhatThe, sndUhOh]) then |
518 GetFallbackV := sndNooo |
525 GetFallbackV := sndNooo |