equal
deleted
inserted
replaced
72 begin |
72 begin |
73 GenMap; |
73 GenMap; |
74 SetLandTexture; |
74 SetLandTexture; |
75 UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); |
75 UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); |
76 setAILandMarks; |
76 setAILandMarks; |
77 ParseCommand('sendlanddigest', true); |
|
78 GameState:= gsStart; |
77 GameState:= gsStart; |
79 end; |
78 end; |
80 gsStart: |
79 gsStart: |
81 begin |
80 begin |
82 SetDefaultBinds; |
81 SetDefaultBinds; |
86 if (WorldEdge <> weSea) or (Theme <> 'Underwater') then |
85 if (WorldEdge <> weSea) or (Theme <> 'Underwater') then |
87 AddClouds; |
86 AddClouds; |
88 AddFlakes; |
87 AddFlakes; |
89 SetRandomSeed(cSeed, false); |
88 SetRandomSeed(cSeed, false); |
90 StoreLoad(false); |
89 StoreLoad(false); |
|
90 ParseCommand('sendlanddigest', true); // extending land digest to all synced pixels (anything that could modify land) |
91 if not allOK then exit; |
91 if not allOK then exit; |
92 AssignHHCoords; |
92 AssignHHCoords; |
93 AddMiscGears; |
93 AddMiscGears; |
94 InitWorld; |
94 InitWorld; |
95 ResetKbd; |
95 ResetKbd; |